0030784: Visualization - check if selectable of owner in internal container in AIS_In...
[occt.git] / src / AIS / AIS_RubberBand.cxx
CommitLineData
b12e1c7b 1// Created on: 2015-11-23
2// Created by: Anastasia BORISOVA
3// Copyright (c) 2015 OPEN CASCADE SAS
4//
5// This file is part of Open CASCADE Technology software library.
6//
7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
12//
13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
15
16#include <AIS_RubberBand.hxx>
17#include <BRepMesh_DataStructureOfDelaun.hxx>
18#include <BRepMesh_Delaun.hxx>
19#include <Graphic3d_ArrayOfPolygons.hxx>
20#include <Graphic3d_ArrayOfPolylines.hxx>
21#include <Graphic3d_AspectFillArea3d.hxx>
22#include <Graphic3d_GraphicDriver.hxx>
23#include <Graphic3d_ArrayOfTriangles.hxx>
24#include <Graphic3d_TransModeFlags.hxx>
25#include <Graphic3d_ZLayerId.hxx>
26#include <Prs3d_LineAspect.hxx>
b12e1c7b 27#include <Prs3d_ShadingAspect.hxx>
28#include <SelectMgr_EntityOwner.hxx>
29#include <V3d_Viewer.hxx>
30#include <V3d_View.hxx>
31
32
33#define MEMORY_BLOCK_SIZE 512 * 7
34
35IMPLEMENT_STANDARD_RTTIEXT(AIS_RubberBand, AIS_InteractiveObject)
36//=======================================================================
37//function : Constructor
38//purpose :
39//=======================================================================
40AIS_RubberBand::AIS_RubberBand()
53d696bf 41: myIsPolygonClosed(Standard_True)
b12e1c7b 42{
43 myDrawer->SetLineAspect (new Prs3d_LineAspect (Quantity_NOC_WHITE, Aspect_TOL_SOLID, 1.0));
44 myDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
69adb9ce 45 myDrawer->ShadingAspect()->SetMaterial (Graphic3d_NOM_PLASTIC);
9f013fee 46 myDrawer->ShadingAspect()->Aspect()->SetShadingModel (Graphic3d_TOSM_UNLIT);
b12e1c7b 47 myDrawer->ShadingAspect()->Aspect()->SetInteriorStyle (Aspect_IS_EMPTY);
c40eb6b9 48 myDrawer->ShadingAspect()->Aspect()->SetAlphaMode (Graphic3d_AlphaMode_Blend);
b12e1c7b 49 myDrawer->ShadingAspect()->SetTransparency (1.0);
50 myDrawer->ShadingAspect()->SetColor (Quantity_NOC_WHITE);
51
778cd667 52 SetTransformPersistence (new Graphic3d_TransformPers (Graphic3d_TMF_2d, Aspect_TOTP_LEFT_LOWER));
b12e1c7b 53 SetZLayer (Graphic3d_ZLayerId_TopOSD);
54}
55
56//=======================================================================
57//function : Constructor
58//purpose :
59//=======================================================================
60AIS_RubberBand::AIS_RubberBand (const Quantity_Color& theLineColor,
61 const Aspect_TypeOfLine theLineType,
53d696bf 62 const Standard_Real theWidth,
63 const Standard_Boolean theIsPolygonClosed)
64: myIsPolygonClosed(theIsPolygonClosed)
b12e1c7b 65{
66 myDrawer->SetLineAspect (new Prs3d_LineAspect (theLineColor, theLineType, theWidth));
67 myDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
69adb9ce 68 myDrawer->ShadingAspect()->SetMaterial (Graphic3d_NOM_PLASTIC);
9f013fee 69 myDrawer->ShadingAspect()->Aspect()->SetShadingModel (Graphic3d_TOSM_UNLIT);
b12e1c7b 70 myDrawer->ShadingAspect()->Aspect()->SetInteriorStyle (Aspect_IS_EMPTY);
c40eb6b9 71 myDrawer->ShadingAspect()->Aspect()->SetAlphaMode (Graphic3d_AlphaMode_Blend);
b12e1c7b 72 myDrawer->ShadingAspect()->SetTransparency (1.0);
73 myDrawer->ShadingAspect()->SetColor (Quantity_NOC_WHITE);
74
778cd667 75 SetTransformPersistence (new Graphic3d_TransformPers (Graphic3d_TMF_2d, Aspect_TOTP_LEFT_LOWER));
b12e1c7b 76 SetZLayer (Graphic3d_ZLayerId_TopOSD);
77}
78
79//=======================================================================
80//function : Constructor
81//purpose :
82//=======================================================================
83AIS_RubberBand::AIS_RubberBand (const Quantity_Color& theLineColor,
84 const Aspect_TypeOfLine theLineType,
85 const Quantity_Color theFillColor,
86 const Standard_Real theTransparency,
53d696bf 87 const Standard_Real theLineWidth,
88 const Standard_Boolean theIsPolygonClosed)
89: myIsPolygonClosed (theIsPolygonClosed)
b12e1c7b 90{
91 myDrawer->SetLineAspect (new Prs3d_LineAspect (theLineColor, theLineType, theLineWidth));
92 myDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
69adb9ce 93 myDrawer->ShadingAspect()->SetMaterial (Graphic3d_NOM_PLASTIC);
b12e1c7b 94 myDrawer->ShadingAspect()->SetColor (theFillColor);
9f013fee 95 myDrawer->ShadingAspect()->Aspect()->SetShadingModel (Graphic3d_TOSM_UNLIT);
b12e1c7b 96 myDrawer->ShadingAspect()->Aspect()->SetInteriorStyle (Aspect_IS_SOLID);
c40eb6b9 97 myDrawer->ShadingAspect()->Aspect()->SetAlphaMode (Graphic3d_AlphaMode_Blend);
b12e1c7b 98 myDrawer->ShadingAspect()->SetTransparency (theTransparency);
99
778cd667 100 SetTransformPersistence (new Graphic3d_TransformPers (Graphic3d_TMF_2d, Aspect_TOTP_LEFT_LOWER));
b12e1c7b 101 SetZLayer (Graphic3d_ZLayerId_TopOSD);
102}
103
104//=======================================================================
105//function : Destructor
106//purpose :
107//=======================================================================
108AIS_RubberBand::~AIS_RubberBand()
109{
110 myPoints.Clear();
111 myTriangles.Nullify();
112 myBorders.Nullify();
113}
114
115//=======================================================================
116//function : SetRectangle
117//purpose :
118//=======================================================================
119void AIS_RubberBand::SetRectangle (const Standard_Integer theMinX, const Standard_Integer theMinY,
120 const Standard_Integer theMaxX, const Standard_Integer theMaxY)
121{
122 myPoints.Clear();
123 myPoints.Append (Graphic3d_Vec2i (theMinX, theMinY));
124 myPoints.Append (Graphic3d_Vec2i (theMinX, theMaxY));
125 myPoints.Append (Graphic3d_Vec2i (theMaxX, theMaxY));
126 myPoints.Append (Graphic3d_Vec2i (theMaxX, theMinY));
127}
128
129//=======================================================================
130//function : AddPoint
131//purpose :
132//=======================================================================
133void AIS_RubberBand::AddPoint (const Graphic3d_Vec2i& thePoint)
134{
135 myPoints.Append (thePoint);
136}
137
138//=======================================================================
139//function : AddPoint
140//purpose :
141//=======================================================================
142void AIS_RubberBand::RemoveLastPoint()
143{
144 myPoints.Remove (myPoints.Length());
145}
146
147//=======================================================================
148//function : GetPoints
149//purpose :
150//=======================================================================
151const NCollection_Sequence<Graphic3d_Vec2i>& AIS_RubberBand::Points() const
152{
153 return myPoints;
154}
155
156//=======================================================================
157//function : LineColor
158//purpose :
159//=======================================================================
160Quantity_Color AIS_RubberBand::LineColor() const
161{
b6472664 162 return myDrawer->LineAspect()->Aspect()->Color();
b12e1c7b 163}
164
165//=======================================================================
166//function : SetLineColor
167//purpose :
168//=======================================================================
169void AIS_RubberBand::SetLineColor (const Quantity_Color& theColor)
170{
171 myDrawer->LineAspect()->SetColor (theColor);
172}
173
174//=======================================================================
175//function : FillColor
176//purpose :
177//=======================================================================
178Quantity_Color AIS_RubberBand::FillColor() const
179{
180 return myDrawer->ShadingAspect()->Color();
181}
182
183//=======================================================================
184//function : SetFillColor
185//purpose :
186//=======================================================================
187void AIS_RubberBand::SetFillColor (const Quantity_Color& theColor)
188{
189 myDrawer->ShadingAspect()->SetColor (theColor);
190}
191
192//=======================================================================
193//function : SetLineWidth
194//purpose :
195//=======================================================================
196void AIS_RubberBand::SetLineWidth (const Standard_Real theWidth) const
197{
198 myDrawer->LineAspect()->SetWidth (theWidth);
199}
200
201//=======================================================================
202//function : SetLineWidth
203//purpose :
204//=======================================================================
205Standard_Real AIS_RubberBand::LineWidth() const
206{
b6472664 207 return myDrawer->LineAspect()->Aspect()->Width();
b12e1c7b 208}
209
210//=======================================================================
211//function : SetLineType
212//purpose :
213//=======================================================================
214void AIS_RubberBand::SetLineType (const Aspect_TypeOfLine theType)
215{
216 myDrawer->LineAspect()->SetTypeOfLine (theType);
217}
218
219//=======================================================================
220//function : LineType
221//purpose :
222//=======================================================================
223Aspect_TypeOfLine AIS_RubberBand::LineType() const
224{
b6472664 225 return myDrawer->LineAspect()->Aspect()->Type();
b12e1c7b 226}
227
228//=======================================================================
229//function : SetFillTransparency
230//purpose :
231//=======================================================================
232void AIS_RubberBand::SetFillTransparency (const Standard_Real theValue) const
233{
234 myDrawer->ShadingAspect()->SetTransparency (theValue);
235}
236
237//=======================================================================
238//function : SetFillTransparency
239//purpose :
240//=======================================================================
241Standard_Real AIS_RubberBand::FillTransparency() const
242{
243 return myDrawer->ShadingAspect()->Transparency();
244}
245
246//=======================================================================
247//function : SetFilling
248//purpose :
249//=======================================================================
250void AIS_RubberBand::SetFilling (const Standard_Boolean theIsFilling)
251{
252 myDrawer->ShadingAspect()->Aspect()->SetInteriorStyle (theIsFilling ? Aspect_IS_SOLID : Aspect_IS_EMPTY);
253}
254
255//=======================================================================
256//function : SetFilling
257//purpose :
258//=======================================================================
259void AIS_RubberBand::SetFilling (const Quantity_Color theColor, const Standard_Real theTransparency)
260{
261 SetFilling (Standard_True);
262 SetFillTransparency (theTransparency);
263 SetFillColor (theColor);
264}
265
266//=======================================================================
267//function : IsFilling
268//purpose :
269//=======================================================================
270Standard_Boolean AIS_RubberBand::IsFilling() const
271{
b6472664 272 Aspect_InteriorStyle aStyle = myDrawer->ShadingAspect()->Aspect()->InteriorStyle();
b12e1c7b 273 return aStyle != Aspect_IS_EMPTY;
274}
275
53d696bf 276//=======================================================================
277//function : IsPolygonClosed
278//purpose :
279//=======================================================================
280Standard_Boolean AIS_RubberBand::IsPolygonClosed() const
281{
282 return myIsPolygonClosed;
283}
284
285//=======================================================================
286//function : SetPolygonClosed
287//purpose :
288//=======================================================================
289void AIS_RubberBand::SetPolygonClosed(Standard_Boolean theIsPolygonClosed)
290{
291 myIsPolygonClosed = theIsPolygonClosed;
292}
293
b12e1c7b 294//=======================================================================
295//function : fillTriangles
296//purpose :
297//=======================================================================
298Standard_Boolean AIS_RubberBand::fillTriangles()
299{
300 Handle(NCollection_IncAllocator) anAllocator = new NCollection_IncAllocator (MEMORY_BLOCK_SIZE);
301 Handle(BRepMesh_DataStructureOfDelaun) aMeshStructure = new BRepMesh_DataStructureOfDelaun(anAllocator);
302 Standard_Integer aPtsLower = myPoints.Lower();
303 Standard_Integer aPtsUpper = myPoints.Upper();
7bd071ed 304 IMeshData::VectorOfInteger anIndexes (myPoints.Length(), anAllocator);
b12e1c7b 305 for (Standard_Integer aPtIdx = aPtsLower; aPtIdx <= aPtsUpper; ++aPtIdx)
306 {
307 gp_XY aP ((Standard_Real)myPoints.Value (aPtIdx).x(),
308 (Standard_Real)myPoints.Value (aPtIdx).y());
309 BRepMesh_Vertex aVertex (aP, aPtIdx, BRepMesh_Frontier);
7bd071ed 310 anIndexes.Append (aMeshStructure->AddNode (aVertex));
b12e1c7b 311 }
312
313 Standard_Real aPtSum = 0;
314 for (Standard_Integer aIdx = aPtsLower; aIdx <= aPtsUpper; ++aIdx)
315 {
316 Standard_Integer aNextIdx = (aIdx % myPoints.Length()) + 1;
317 aPtSum += (Standard_Real)(myPoints.Value (aNextIdx).x() - myPoints.Value (aIdx).x())
318 * (Standard_Real)(myPoints.Value (aNextIdx).y() + myPoints.Value (aIdx).y());
319 }
320 Standard_Boolean isClockwiseOrdered = aPtSum < 0;
321
322 for (Standard_Integer aIdx = 0; aIdx < anIndexes.Length(); ++aIdx)
323 {
324 Standard_Integer aPtIdx = isClockwiseOrdered ? aIdx : (aIdx + 1) % anIndexes.Length();
325 Standard_Integer aNextPtIdx = isClockwiseOrdered ? (aIdx + 1) % anIndexes.Length() : aIdx;
326 BRepMesh_Edge anEdge (anIndexes.Value (aPtIdx),
327 anIndexes.Value (aNextPtIdx),
328 BRepMesh_Frontier);
329 aMeshStructure->AddLink (anEdge);
330 }
331
332 BRepMesh_Delaun aTriangulation (aMeshStructure, anIndexes);
7bd071ed 333 const IMeshData::MapOfInteger& aTriangles = aMeshStructure->ElementsOfDomain();
b12e1c7b 334 if (aTriangles.Extent() < 1)
335 return Standard_False;
336
337
338 Standard_Boolean toFill = Standard_False;
9d1bf7ae 339 if (myTriangles.IsNull() || myTriangles->VertexNumber() != aTriangles.Extent() * 3)
b12e1c7b 340 {
341 toFill = Standard_True;
69adb9ce 342 myTriangles = new Graphic3d_ArrayOfTriangles (aTriangles.Extent() * 3, 0, Standard_True);
b12e1c7b 343 }
344
345 Standard_Integer aVertexIndex = 1;
7bd071ed 346 IMeshData::IteratorOfMapOfInteger aTriangleIt (aTriangles);
b12e1c7b 347 for (; aTriangleIt.More(); aTriangleIt.Next())
348 {
349 const Standard_Integer aTriangleId = aTriangleIt.Key();
350 const BRepMesh_Triangle& aCurrentTriangle = aMeshStructure->GetElement (aTriangleId);
351
352 if (aCurrentTriangle.Movability() == BRepMesh_Deleted)
353 continue;
354
355 Standard_Integer aTriangleVerts[3];
356 aMeshStructure->ElementNodes (aCurrentTriangle, aTriangleVerts);
357
358 gp_Pnt2d aPts[3];
359 for (Standard_Integer aVertIdx = 0; aVertIdx < 3; ++aVertIdx)
360 {
361 const BRepMesh_Vertex& aVertex = aMeshStructure->GetNode (aTriangleVerts[aVertIdx]);
362 aPts[aVertIdx] = aVertex.Coord();
363 }
364
365 if (toFill)
366 {
69adb9ce 367 gp_Dir aNorm = gp::DZ();
b12e1c7b 368 for (Standard_Integer anIt = 0; anIt < 3; ++anIt)
369 {
69adb9ce 370 myTriangles->AddVertex (aPts[anIt].X(), aPts[anIt].Y(), 0.0,
371 aNorm.X(), aNorm.Y(), aNorm.Z());
b12e1c7b 372 }
373 }
374 else
375 {
376 for (Standard_Integer anIt = 0; anIt < 3; ++anIt)
377 {
378 myTriangles->SetVertice (aVertexIndex++, (Standard_ShortReal)aPts[anIt].X(), (Standard_ShortReal)aPts[anIt].Y(), 0.0f);
379 }
380 }
381 }
382
383 aMeshStructure.Nullify();
384 anAllocator.Nullify();
385
386 return Standard_True;
387}
388
389//=======================================================================
390//function : Compute
391//purpose :
392//=======================================================================
393void AIS_RubberBand::Compute (const Handle(PrsMgr_PresentationManager3d)& /*thePresentationManager*/,
394 const Handle(Prs3d_Presentation)& thePresentation,
395 const Standard_Integer /*theMode*/)
396{
b12e1c7b 397 // Draw filling
398 if (IsFilling() && fillTriangles())
399 {
bf5f0ca2 400 Handle(Graphic3d_Group) aGroup1 = thePresentation->NewGroup();
401 aGroup1->SetGroupPrimitivesAspect (myDrawer->ShadingAspect()->Aspect());
402 aGroup1->AddPrimitiveArray (myTriangles);
b12e1c7b 403 }
404
405 // Draw frame
53d696bf 406 if (myBorders.IsNull() || myBorders->VertexNumber() != myPoints.Length() + (myIsPolygonClosed ? 1 : 0))
b12e1c7b 407 {
53d696bf 408 myBorders = new Graphic3d_ArrayOfPolylines(myPoints.Length() + (myIsPolygonClosed ? 1 : 0));
b12e1c7b 409 for (Standard_Integer anIt = 1; anIt <= myPoints.Length(); anIt++)
410 {
411 myBorders->AddVertex ((Standard_Real)myPoints.Value (anIt).x(),
412 (Standard_Real)myPoints.Value (anIt).y(), 0.0);
413 }
414
53d696bf 415 if (myIsPolygonClosed)
416 {
417 myBorders->AddVertex((Standard_Real)myPoints.Value(1).x(),
418 (Standard_Real)myPoints.Value(1).y(), 0.0);
419 }
b12e1c7b 420
421 }
422 else
423 {
424 for (Standard_Integer anIt = 1; anIt <= myPoints.Length(); anIt++)
425 {
426 myBorders->SetVertice (anIt, (Standard_ShortReal)myPoints.Value (anIt).x(),
427 (Standard_ShortReal)myPoints.Value (anIt).y(), 0.0f);
428 }
429
53d696bf 430 if (myIsPolygonClosed)
431 {
432 myBorders->SetVertice(myPoints.Length() + 1, (Standard_ShortReal)myPoints.Value(1).x(),
b12e1c7b 433 (Standard_ShortReal)myPoints.Value(1).y(), 0.0f);
53d696bf 434 }
b12e1c7b 435 }
436
bf5f0ca2 437 Handle(Graphic3d_Group) aGroup = thePresentation->NewGroup();
b12e1c7b 438 aGroup->SetGroupPrimitivesAspect (myDrawer->LineAspect()->Aspect());
439 aGroup->AddPrimitiveArray (myBorders);
440}