0027285: Visualization - selection of AIS_MultipleConnectedInteractive is broken
[occt.git] / src / AIS / AIS_MultipleConnectedInteractive.hxx
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42cf5bc1 1// Created on: 1997-04-22
2// Created by: Guest Design
3// Copyright (c) 1997-1999 Matra Datavision
4// Copyright (c) 1999-2014 OPEN CASCADE SAS
5//
6// This file is part of Open CASCADE Technology software library.
7//
8// This library is free software; you can redistribute it and/or modify it under
9// the terms of the GNU Lesser General Public License version 2.1 as published
10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
13//
14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
16
17#ifndef _AIS_MultipleConnectedInteractive_HeaderFile
18#define _AIS_MultipleConnectedInteractive_HeaderFile
19
20#include <Standard.hxx>
21#include <Standard_Type.hxx>
22
23#include <AIS_InteractiveObject.hxx>
24#include <Graphic3d_TransModeFlags.hxx>
25#include <AIS_KindOfInteractive.hxx>
26#include <Standard_Integer.hxx>
27#include <Standard_Boolean.hxx>
28#include <PrsMgr_PresentationManager3d.hxx>
29#include <SelectMgr_Selection.hxx>
30class AIS_InteractiveObject;
31class gp_Trsf;
32class gp_Pnt;
33class Prs3d_Presentation;
34class Prs3d_Projector;
35class Geom_Transformation;
36
37
38class AIS_MultipleConnectedInteractive;
39DEFINE_STANDARD_HANDLE(AIS_MultipleConnectedInteractive, AIS_InteractiveObject)
40
41//! Defines an Interactive Object by gathering together
42//! several object presentations. This is done through a
43//! list of interactive objects. These can also be
44//! Connected objects. That way memory-costly
45//! calculations of presentation are avoided.
46class AIS_MultipleConnectedInteractive : public AIS_InteractiveObject
47{
48
49public:
50
51
52 //! Initializes the Interactive Object with multiple
53 //! connections to AIS_Interactive objects.
54 Standard_EXPORT AIS_MultipleConnectedInteractive();
55
56 //! Establishes the connection between the Connected Interactive Object, theInteractive, and its reference.
57 //! Copies local transformation and transformation persistence mode from theInteractive.
58 //! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive)
59 Standard_EXPORT Handle(AIS_InteractiveObject) Connect (const Handle(AIS_InteractiveObject)& theInteractive);
60
61 //! Establishes the connection between the Connected Interactive Object, theInteractive, and its reference.
62 //! Locates instance in theLocation and copies transformation persistence mode from theInteractive.
63 //! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive)
64 Standard_EXPORT Handle(AIS_InteractiveObject) Connect (const Handle(AIS_InteractiveObject)& theInteractive, const gp_Trsf& theLocation);
65
66 //! Establishes the connection between the Connected Interactive Object, theInteractive, and its reference.
67 //! Locates instance in theLocation and applies specified transformation persistence mode.
68 //! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive)
69 Standard_EXPORT virtual Handle(AIS_InteractiveObject) Connect (const Handle(AIS_InteractiveObject)& theInteractive, const gp_Trsf& theLocation, const Graphic3d_TransModeFlags& theTrsfPersFlag, const gp_Pnt& theTrsfPersPoint);
70
71 Standard_EXPORT virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE;
72
73 Standard_EXPORT virtual Standard_Integer Signature() const Standard_OVERRIDE;
74
75 //! Returns true if the object is connected to others.
76 Standard_EXPORT Standard_Boolean HasConnection() const;
77
78 //! Removes the connection with theInteractive.
79 Standard_EXPORT void Disconnect (const Handle(AIS_InteractiveObject)& theInteractive);
80
81 //! Clears all the connections to objects.
82 Standard_EXPORT void DisconnectAll();
83
84 //! computes the presentation according to a point of view
85 //! given by <aProjector>.
86 //! To be Used when the associated degenerated Presentations
87 //! have been transformed by <aTrsf> which is not a Pure
88 //! Translation. The HLR Prs can't be deducted automatically
89 //! WARNING :<aTrsf> must be applied
90 //! to the object to display before computation !!!
91 Standard_EXPORT virtual void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Geom_Transformation)& aTrsf, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE;
92
93 Standard_EXPORT virtual void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE;
94
95 //! Informs the graphic context that the interactive Object
96 //! may be decomposed into sub-shapes for dynamic selection.
97 Standard_EXPORT virtual Standard_Boolean AcceptShapeDecomposition() const Standard_OVERRIDE;
98
c3282ec1 99 //! Returns the owner of mode for selection of object as a whole
100 Standard_EXPORT virtual Handle(SelectMgr_EntityOwner) GlobalSelOwner() const Standard_OVERRIDE;
42cf5bc1 101
7411850a 102 //! Returns true if a selection corresponding to the selection mode theMode was computed for all
103 //! children of multiple connected interactive object.
104 Standard_EXPORT virtual Standard_Boolean HasSelection (const Standard_Integer theMode) const Standard_OVERRIDE;
42cf5bc1 105
92efcf78 106 DEFINE_STANDARD_RTTIEXT(AIS_MultipleConnectedInteractive,AIS_InteractiveObject)
42cf5bc1 107
108protected:
109
110
111 //! this method is redefined virtual;
112 //! when the instance is connected to another
113 //! InteractiveObject,this method doesn't
114 //! compute anything, but just uses the
115 //! presentation of this last object, with
116 //! a transformation if there's one stored.
117 Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager, const Handle(Prs3d_Presentation)& aPresentation, const Standard_Integer aMode = 0) Standard_OVERRIDE;
118
119
120
121private:
122
123
124 //! Computes the selection for whole subtree in scene hierarchy.
125 Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& aSelection, const Standard_Integer aMode) Standard_OVERRIDE;
126
127
128
129};
130
131
132
133
134
135
136
137#endif // _AIS_MultipleConnectedInteractive_HeaderFile