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1 | // Created on: 1997-04-22 |
2 | // Created by: Guest Design |
3 | // Copyright (c) 1997-1999 Matra Datavision |
4 | // Copyright (c) 1999-2014 OPEN CASCADE SAS |
5 | // |
6 | // This file is part of Open CASCADE Technology software library. |
7 | // |
8 | // This library is free software; you can redistribute it and/or modify it under |
9 | // the terms of the GNU Lesser General Public License version 2.1 as published |
10 | // by the Free Software Foundation, with special exception defined in the file |
11 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
12 | // distribution for complete text of the license and disclaimer of any warranty. |
13 | // |
14 | // Alternatively, this file may be used under the terms of Open CASCADE |
15 | // commercial license or contractual agreement. |
16 | |
17 | #ifndef _AIS_MultipleConnectedInteractive_HeaderFile |
18 | #define _AIS_MultipleConnectedInteractive_HeaderFile |
19 | |
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20 | #include <AIS_InteractiveObject.hxx> |
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21 | #include <AIS_KindOfInteractive.hxx> |
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22 | |
23 | //! Defines an Interactive Object by gathering together |
24 | //! several object presentations. This is done through a |
25 | //! list of interactive objects. These can also be |
26 | //! Connected objects. That way memory-costly |
27 | //! calculations of presentation are avoided. |
28 | class AIS_MultipleConnectedInteractive : public AIS_InteractiveObject |
29 | { |
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30 | DEFINE_STANDARD_RTTIEXT(AIS_MultipleConnectedInteractive, AIS_InteractiveObject) |
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31 | public: |
32 | |
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33 | //! Initializes the Interactive Object with multiple |
34 | //! connections to AIS_Interactive objects. |
35 | Standard_EXPORT AIS_MultipleConnectedInteractive(); |
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36 | |
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37 | //! Establishes the connection between the Connected Interactive Object, theInteractive, and its reference. |
38 | //! Locates instance in theLocation and applies specified transformation persistence mode. |
39 | //! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive) |
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40 | Handle(AIS_InteractiveObject) Connect (const Handle(AIS_InteractiveObject)& theAnotherObj, |
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41 | const Handle(TopLoc_Datum3D)& theLocation, |
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42 | const Handle(Graphic3d_TransformPers)& theTrsfPers) |
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43 | { |
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44 | return connect (theAnotherObj, theLocation, theTrsfPers); |
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45 | } |
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46 | |
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47 | Standard_EXPORT virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE; |
48 | |
49 | Standard_EXPORT virtual Standard_Integer Signature() const Standard_OVERRIDE; |
50 | |
51 | //! Returns true if the object is connected to others. |
52 | Standard_EXPORT Standard_Boolean HasConnection() const; |
53 | |
54 | //! Removes the connection with theInteractive. |
55 | Standard_EXPORT void Disconnect (const Handle(AIS_InteractiveObject)& theInteractive); |
56 | |
57 | //! Clears all the connections to objects. |
58 | Standard_EXPORT void DisconnectAll(); |
59 | |
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60 | //! Informs the graphic context that the interactive Object |
61 | //! may be decomposed into sub-shapes for dynamic selection. |
62 | Standard_EXPORT virtual Standard_Boolean AcceptShapeDecomposition() const Standard_OVERRIDE; |
63 | |
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64 | //! Returns common entity owner if the object is an assembly |
65 | virtual const Handle(SelectMgr_EntityOwner)& GetAssemblyOwner() const Standard_OVERRIDE { return myAssemblyOwner; } |
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66 | |
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67 | //! Returns the owner of mode for selection of object as a whole |
68 | virtual Handle(SelectMgr_EntityOwner) GlobalSelOwner() const Standard_OVERRIDE { return myAssemblyOwner; } |
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69 | |
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70 | //! Assigns interactive context. |
71 | Standard_EXPORT virtual void SetContext (const Handle(AIS_InteractiveContext)& theCtx) Standard_OVERRIDE; |
72 | |
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73 | public: // short aliases to Connect() method |
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74 | |
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75 | //! Establishes the connection between the Connected Interactive Object, theInteractive, and its reference. |
76 | //! Copies local transformation and transformation persistence mode from theInteractive. |
77 | //! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive) |
78 | Handle(AIS_InteractiveObject) Connect (const Handle(AIS_InteractiveObject)& theAnotherObj) |
79 | { |
80 | return connect (theAnotherObj, theAnotherObj->LocalTransformationGeom(), theAnotherObj->TransformPersistence()); |
81 | } |
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82 | |
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83 | //! Establishes the connection between the Connected Interactive Object, theInteractive, and its reference. |
84 | //! Locates instance in theLocation and copies transformation persistence mode from theInteractive. |
85 | //! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive) |
86 | Handle(AIS_InteractiveObject) Connect (const Handle(AIS_InteractiveObject)& theAnotherObj, |
87 | const gp_Trsf& theLocation) |
88 | { |
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89 | return connect (theAnotherObj, new TopLoc_Datum3D (theLocation), theAnotherObj->TransformPersistence()); |
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90 | } |
91 | |
92 | //! Establishes the connection between the Connected Interactive Object, theInteractive, and its reference. |
93 | //! Locates instance in theLocation and applies specified transformation persistence mode. |
94 | //! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive) |
95 | Handle(AIS_InteractiveObject) Connect (const Handle(AIS_InteractiveObject)& theAnotherObj, |
96 | const gp_Trsf& theLocation, |
97 | const Handle(Graphic3d_TransformPers)& theTrsfPers) |
98 | { |
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99 | return connect (theAnotherObj, new TopLoc_Datum3D (theLocation), theTrsfPers); |
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100 | } |
101 | |
102 | Standard_DEPRECATED("This method is deprecated - Connect() taking Graphic3d_TransformPers should be called instead") |
103 | Handle(AIS_InteractiveObject) Connect (const Handle(AIS_InteractiveObject)& theInteractive, |
104 | const gp_Trsf& theLocation, |
105 | const Graphic3d_TransModeFlags& theTrsfPersFlag, |
106 | const gp_Pnt& theTrsfPersPoint) |
107 | { |
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108 | return connect (theInteractive, new TopLoc_Datum3D (theLocation), Graphic3d_TransformPers::FromDeprecatedParams (theTrsfPersFlag, theTrsfPersPoint)); |
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109 | } |
110 | |
111 | protected: |
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112 | |
113 | //! this method is redefined virtual; |
114 | //! when the instance is connected to another |
115 | //! InteractiveObject,this method doesn't |
116 | //! compute anything, but just uses the |
117 | //! presentation of this last object, with |
118 | //! a transformation if there's one stored. |
119 | Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager, const Handle(Prs3d_Presentation)& aPresentation, const Standard_Integer aMode = 0) Standard_OVERRIDE; |
120 | |
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121 | //! Establishes the connection between the Connected Interactive Object, theInteractive, and its reference. |
122 | //! Locates instance in theLocation and applies specified transformation persistence mode. |
123 | //! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive) |
124 | Standard_EXPORT virtual Handle(AIS_InteractiveObject) connect (const Handle(AIS_InteractiveObject)& theInteractive, |
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125 | const Handle(TopLoc_Datum3D)& theLocation, |
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126 | const Handle(Graphic3d_TransformPers)& theTrsfPers); |
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127 | |
128 | private: |
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129 | |
130 | //! Computes the selection for whole subtree in scene hierarchy. |
131 | Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& aSelection, const Standard_Integer aMode) Standard_OVERRIDE; |
132 | |
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133 | protected: |
134 | |
135 | Handle(SelectMgr_EntityOwner) myAssemblyOwner; |
136 | |
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137 | }; |
138 | |
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139 | DEFINE_STANDARD_HANDLE(AIS_MultipleConnectedInteractive, AIS_InteractiveObject) |
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140 | |
141 | #endif // _AIS_MultipleConnectedInteractive_HeaderFile |