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[occt.git] / src / AIS / AIS_Manipulator.hxx
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625e1958 1// Created on: 2015-12-23
2// Created by: Anastasia BORISOVA
3// Copyright (c) 2015 OPEN CASCADE SAS
4//
5// This file is part of Open CASCADE Technology software library.
6//
7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
12//
13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
15
16#ifndef _AIS_Manipulator_HeaderFile
17#define _AIS_Manipulator_HeaderFile
18
19#include <AIS_InteractiveObject.hxx>
20#include <AIS_ManipulatorMode.hxx>
21#include <gp.hxx>
22#include <gp_Ax1.hxx>
23#include <gp_Dir.hxx>
24#include <gp_Pnt.hxx>
25#include <Graphic3d_ArrayOfQuadrangles.hxx>
26#include <Graphic3d_ArrayOfTriangles.hxx>
27#include <Graphic3d_Group.hxx>
28#include <NCollection_HSequence.hxx>
29#include <Poly_Triangulation.hxx>
30#include <V3d_View.hxx>
31#include <Standard_Version.hxx>
32#include <Standard_DefineHandle.hxx>
33NCOLLECTION_HSEQUENCE(AIS_ManipulatorObjectSequence, Handle(AIS_InteractiveObject));
34
35DEFINE_STANDARD_HANDLE (AIS_Manipulator, AIS_InteractiveObject)
36
37//! Interactive object class to manipulate local transformation of another interactive
38//! object or a group of objects via mouse.
39//! It manages three types of manipulations in 3D space:
40//! - translation through axis
41//! - scaling within axis
42//! - rotation around axis
43//! To enable one of this modes, selection mode (from 1 to 3) is to be activated.
44//! There are three orthogonal transformation axes defined by position property of
45//! the manipulator. Particular transformation mode can be disabled for each
46//! of the axes or all of them. Furthermore each of the axes can be hidden or
47//! made visible.
48//! The following steps demonstrate how to attach, configure and use manipulator
49//! for an interactive object:
50//! Step 1. Create manipulator object and adjust it appearance:
51//! @code
52//! Handle(AIS_Manipulator) aManipulator = new AIS_Manipulator();
53//! aManipulator->SetPart (0, AIS_Manipulator::Scaling, Standard_False);
54//! aManipulator->SetPart (1, AIS_Manipulator::Rotation, Standard_False);
55//! // Attach manipulator to already displayed object and manage manipulation modes
56//! aManipulator->AttachToObject (anAISObject);
57//! aManipulator->EnableMode (AIS_Manipulator::Translation);
58//! aManipulator->EnableMode (AIS_Manipulator::Rotation);
59//! aManipulator->EnableMode (AIS_Manipulator::Scaling);
60//! @endcode
61//! Note that you can enable only one manipulation mode but have all visual parts displayed.
62//! This code allows you to view manipulator and select its manipulation parts.
63//! Note that manipulator activates mode on part selection.
64//! If this mode is activated, no selection will be performed for manipulator.
65//! It can be activated with highlighting. To enable this:
66//! @code
67//! aManipulator->SetModeActivationOnDetection (Standard_True);
68//! @endcode
69//! Step 2. To perform transformation of object use next code in your event processing chain:
70//! @code
71//! // catch mouse button down event
72//! if (aManipulator->HasActiveMode())
73//! {
74//! aManipulator->StartTransform (anXPix, anYPix, aV3dView);
75//! }
76//! ...
77//! // or track mouse move event
78//! if (aManipulator->HasActiveMode())
79//! {
80//! aManipulator->Transform (anXPix, anYPix, aV3dView);
81//! aV3dView->Redraw();
82//! }
83//! ...
84//! // or catch mouse button up event (apply) or escape event (cancel)
85//! aManipulator->StopTransform(/*Standard_Boolean toApply*/);
86//! @endcode
87//! Step 3. To deactivate current manipulation mode use:
88//! @code aManipulator->DeactivateCurrentMode();
89//! @endcode
90//! Step 4. To detach manipulator from object use:
91//! @code
92//! aManipulator->Detach();
93//! @endcode
94//! The last method erases manipulator object.
95//! @warning
96//! On construction an instance of AIS_Manipulator object is bound to Graphic3d_ZLayerId_Topmost layer,
97//! so make sure to call for your AIS_InteractiveContext the method MainSelector()->SetPickClosest (Standard_False)
98//! otherwise you may notice issues with activation of modes.
99class AIS_Manipulator : public AIS_InteractiveObject
100{
101public:
102
103 //! Constructs a manipulator object with default placement and all parts to be displayed.
104 Standard_EXPORT AIS_Manipulator();
105
106 //! Constructs a manipulator object with input location and positions of axes and all parts to be displayed.
107 Standard_EXPORT AIS_Manipulator (const gp_Ax2& thePosition);
108
625e1958 109 //! Disable or enable visual parts for translation, rotation or scaling for some axis.
110 //! By default all parts are enabled (will be displayed).
111 //! @warning Enabling or disabling of visual parts of manipulator does not manage the manipulation (selection) mode.
112 //! @warning Raises program error if axis index is < 0 or > 2.
113 Standard_EXPORT void SetPart (const Standard_Integer theAxisIndex, const AIS_ManipulatorMode theMode, const Standard_Boolean theIsEnabled);
114
115 //! Behavior settings to be applied when performing transformation:
116 //! - FollowTranslation - whether the manipulator will be moved together with an object.
117 //! - FollowRotation - whether the manipulator will be rotated together with an object.
118 struct OptionsForAttach {
119
120 OptionsForAttach() : AdjustPosition (Standard_True), AdjustSize (Standard_False), EnableModes (Standard_True) {}
121 OptionsForAttach& SetAdjustPosition (const Standard_Boolean theApply) { AdjustPosition = theApply; return *this; }
122 OptionsForAttach& SetAdjustSize (const Standard_Boolean theApply) { AdjustSize = theApply; return *this; }
123 OptionsForAttach& SetEnableModes (const Standard_Boolean theApply) { EnableModes = theApply; return *this; }
124
125 Standard_Boolean AdjustPosition;
126 Standard_Boolean AdjustSize;
127 Standard_Boolean EnableModes;
128 };
129
130 //! Attaches himself to the input interactive object and become displayed in the same context.
131 //! It is placed in the center of object bounding box, and its size is adjusted to the object bounding box.
132 Standard_EXPORT void Attach (const Handle(AIS_InteractiveObject)& theObject, const OptionsForAttach& theOptions = OptionsForAttach());
133
134 //! Attaches himself to the input interactive object group and become displayed in the same context.
135 //! It become attached to the first object, baut manage manipulation of the whole group.
136 //! It is placed in the center of object bounding box, and its size is adjusted to the object bounding box.
137 Standard_EXPORT void Attach (const Handle(AIS_ManipulatorObjectSequence)& theObject, const OptionsForAttach& theOptions = OptionsForAttach());
138
139 //! Enable manipualtion mode.
140 //! @warning It activates selection mode in the current context.
141 //! If manipulator is not displayed, no mode will be activated.
142 Standard_EXPORT void EnableMode (const AIS_ManipulatorMode theMode);
143
144 //! Enables mode activation on detection (highlighting).
145 //! By default, mode is activated on selection of manipulator part.
146 //! @warning If this mode is enabled, selection of parts does nothing.
147 void SetModeActivationOnDetection (const Standard_Boolean theToEnable)
148 {
149 myIsActivationOnDetection = theToEnable;
150 }
151
152 //! @return true if manual mode activation is enabled.
153 Standard_Boolean IsModeActivationOnDetection() const
154 {
155 return myIsActivationOnDetection;
156 }
157
158public:
159
160 //! Init start (reference) transformation.
161 //! @warning It is used in chain with StartTransform-Transform(gp_Trsf)-StopTransform
162 //! and is used only for custom transform set. If Transform(const Standard_Integer, const Standard_Integer) is used,
163 //! initial data is set automatically, and it is reset on DeactivateCurrentMode call if it is not reset yet.
164 Standard_EXPORT void StartTransform (const Standard_Integer theX, const Standard_Integer theY, const Handle(V3d_View)& theView);
165
166 //! Apply to the owning objects the input transformation.
167 //! @remark The transformation is set using SetLocalTransformation for owning objects.
168 //! The location of the manipulator is stored also in Local Transformation,
169 //! so that there's no need to redisplay objects.
170 //! @warning It is used in chain with StartTransform-Transform(gp_Trsf)-StopTransform
171 //! and is used only for custom transform set.
172 //! @warning It will does nothing if transformation is not initiated (with StartTransform() call).
173 Standard_EXPORT void Transform (const gp_Trsf& aTrsf);
174
175 //! Reset start (reference) transformation.
176 //! @param theToApply [in] option to apply or to cancel the started transformation.
177 //! @warning It is used in chain with StartTransform-Transform(gp_Trsf)-StopTransform
178 //! and is used only for custom transform set.
179 Standard_EXPORT void StopTransform (const Standard_Boolean theToApply = Standard_True);
180
181 //! Apply transformation made from mouse moving from start position
182 //! (save on the first Tranform() call and reset on DeactivateCurrentMode() call.)
183 //! to the in/out mouse position (theX, theY)
184 Standard_EXPORT gp_Trsf Transform (const Standard_Integer theX, const Standard_Integer theY,
185 const Handle(V3d_View)& theView);
186
187 //! Computes transformation of parent object according to the active mode and input motion vector.
188 //! You can use this method to get object transformation according to current mode or use own algorithm
189 //! to implement any other tranformation for modes.
190 //! @return transformation of parent object.
191 Standard_EXPORT Standard_Boolean ObjectTransformation (const Standard_Integer theX, const Standard_Integer theY,
192 const Handle(V3d_View)& theView, gp_Trsf& theTrsf);
193
194 //! Make inactive the current selected manipulator part and reset current axis index and current mode.
195 //! After its call HasActiveMode() returns false.
196 //! @sa HasActiveMode()
197 Standard_EXPORT void DeactivateCurrentMode();
198
199 //! Detaches himself from the owner object, and removes itself from context.
200 Standard_EXPORT void Detach();
201
202 //! @return all owning objects.
203 Standard_EXPORT Handle(AIS_ManipulatorObjectSequence) Objects() const;
204
205 //! @return the first (leading) object of the owning objects.
206 Standard_EXPORT Handle(AIS_InteractiveObject) Object() const;
207
208 //! @return one of the owning objects.
209 //! @warning raises program error if theIndex is more than owning objects count or less than 1.
210 Standard_EXPORT Handle(AIS_InteractiveObject) Object (const Standard_Integer theIndex) const;
211
212 //! @return true if manipulator is attached to some interactive object (has owning object).
213 Standard_Boolean IsAttached() const { return HasOwner(); }
214
3ed88fac 215 //! @return true if some part of manipulator is selected (transformation mode is active, and owning object can be transformed).
625e1958 216 Standard_Boolean HasActiveMode() const { return IsAttached() && myCurrentMode != AIS_MM_None; }
217
218 Standard_Boolean HasActiveTransformation() { return myHasStartedTransformation; }
219
3ed88fac 220 gp_Trsf StartTransformation() const { return !myStartTrsfs.IsEmpty() ? myStartTrsfs.First() : gp_Trsf(); }
625e1958 221
3ed88fac 222 gp_Trsf StartTransformation (Standard_Integer theIndex) const
625e1958 223 {
224 Standard_ProgramError_Raise_if (theIndex < 1 || theIndex > Objects()->Upper(),
225 "AIS_Manipulator::StartTransformation(): theIndex is out of bounds");
3ed88fac 226 return !myStartTrsfs.IsEmpty() ? myStartTrsfs (theIndex) : gp_Trsf();
625e1958 227 }
228
229public: //! @name Configuration of graphical transformations
230
231 //! Enable or disable zoom persistence mode for the manipulator. With
232 //! this mode turned on the presentation will keep fixed screen size.
233 //! @warning when turned on this option overrides transform persistence
234 //! properties and local transformation to achieve necessary visual effect.
235 //! @warning revise use of AdjustSize argument of of \sa AttachToObjects method
236 //! when enabling zoom persistence.
237 Standard_EXPORT void SetZoomPersistence (const Standard_Boolean theToEnable);
238
239 //! Returns state of zoom persistence mode, whether it turned on or off.
240 Standard_Boolean ZoomPersistence() const { return myIsZoomPersistentMode; }
241
242 //! Redefines transform persistence management to setup transformation for sub-presentation of axes.
243 //! @warning this interactive object does not support custom transformation persistence when
244 //! using \sa ZoomPersistence mode. In this mode the transformation persistence flags for
3ed88fac 245 //! presentations are overridden by this class.
625e1958 246 //! @warning Invokes debug assertion to catch incompatible usage of the method with \sa ZoomPersistence mode,
247 //! silently does nothing in release mode.
248 //! @warning revise use of AdjustSize argument of of \sa AttachToObjects method
249 //! when enabling zoom persistence.
778cd667 250 Standard_EXPORT virtual void SetTransformPersistence (const Handle(Graphic3d_TransformPers)& theTrsfPers) Standard_OVERRIDE;
625e1958 251
625e1958 252public: //! @name Setters for parameters
253
254 AIS_ManipulatorMode ActiveMode() const { return myCurrentMode; }
255
256 //! @return poition of manipulator interactive object.
257 const gp_Ax2& Position() const { return myPosition; }
258
259 //! Sets position of the manipulator object.
260 Standard_EXPORT void SetPosition (const gp_Ax2& thePosition);
261
262 Standard_ShortReal Size() const { return myAxes[0].Size(); }
263
264 //! Sets size (length of side of the manipulator cubic bounding box.
265 Standard_EXPORT void SetSize (const Standard_ShortReal theSideLength);
266
267 //! Sets gaps between translator, scaler and rotator sub-presentations.
268 Standard_EXPORT void SetGap (const Standard_ShortReal theValue);
269
270public:
271
272 //! Behavior settings to be applied when performing transformation:
273 //! - FollowTranslation - whether the manipulator will be moved together with an object.
274 //! - FollowRotation - whether the manipulator will be rotated together with an object.
275 struct BehaviorOnTransform {
276
277 BehaviorOnTransform() : FollowTranslation (Standard_True), FollowRotation (Standard_True) {}
278 BehaviorOnTransform& SetFollowTranslation (const Standard_Boolean theApply) { FollowTranslation = theApply; return *this; }
279 BehaviorOnTransform& SetFollowRotation (const Standard_Boolean theApply) { FollowRotation = theApply; return *this; }
280
281 Standard_Boolean FollowTranslation;
282 Standard_Boolean FollowRotation;
283 };
284
285 //! Sets behavior settings for transformation action carried on the manipulator,
286 //! whether it translates, rotates together with the transformed object or not.
287 void SetTransformBehavior (const BehaviorOnTransform& theSettings) { myBehaviorOnTransform = theSettings; }
288
289 //! @return behavior settings for transformation action of the manipulator.
290 BehaviorOnTransform& ChangeTransformBehavior() { return myBehaviorOnTransform; }
291
292 //! @return behavior settings for transformation action of the manipulator.
293 const BehaviorOnTransform& TransformBehavior() const { return myBehaviorOnTransform; }
294
295public: //! @name Presentation computation
296
297 //! Fills presentation.
3ed88fac 298 //! @note Manipulator presentation does not use display mode and for all modes has the same presentation.
625e1958 299 Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager3d)& thePrsMgr,
300 const Handle(Prs3d_Presentation)& thePrs,
301 const Standard_Integer theMode = 0) Standard_OVERRIDE;
302
303 //! Computes selection sensitive zones (triangulation) for manipulator.
3ed88fac 304 //! @param theNode [in] Selection mode that is treated as transformation mode.
625e1958 305 Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSelection,
306 const Standard_Integer theMode) Standard_OVERRIDE;
307
3ed88fac 308 //! Disables auto highlighting to use HilightSelected() and HilightOwnerWithColor() overridden methods.
0f57ab75 309 virtual Standard_Boolean IsAutoHilight() const Standard_OVERRIDE
625e1958 310 {
311 return Standard_False;
312 }
313
314 //! Method which clear all selected owners belonging
315 //! to this selectable object ( for fast presentation draw ).
316 Standard_EXPORT virtual void ClearSelected() Standard_OVERRIDE;
317
318 //! Method which draws selected owners ( for fast presentation draw ).
319 Standard_EXPORT virtual void HilightSelected (const Handle(PrsMgr_PresentationManager3d)& thePM, const SelectMgr_SequenceOfOwner& theSeq) Standard_OVERRIDE;
320
321 //! Method which hilight an owner belonging to
322 //! this selectable object ( for fast presentation draw ).
8e5fb5ea 323 Standard_EXPORT virtual void HilightOwnerWithColor (const Handle(PrsMgr_PresentationManager3d)& thePM,
f838dac4 324 const Handle(Prs3d_Drawer)& theStyle,
8e5fb5ea 325 const Handle(SelectMgr_EntityOwner)& theOwner) Standard_OVERRIDE;
625e1958 326
327protected:
328
329 Standard_EXPORT void init();
330
331 Standard_EXPORT void updateTransformation();
332
333 Standard_EXPORT Handle(Prs3d_Presentation) getHighlightPresentation (const Handle(SelectMgr_EntityOwner)& theOwner) const;
334
335 Standard_EXPORT Handle(Graphic3d_Group) getGroup (const Standard_Integer theIndex, const AIS_ManipulatorMode theMode) const;
336
337 Standard_EXPORT void attachToBox (const Bnd_Box& theBox);
338
339 Standard_EXPORT void adjustSize (const Bnd_Box& theBox);
340
778cd667 341 Standard_EXPORT void setTransformPersistence (const Handle(Graphic3d_TransformPers)& theTrsfPers);
625e1958 342
1f7f5a90 343 //! Redefines local transformation management method to inform user of inproper use.
344 //! @warning this interactive object does not support setting custom local transformation,
345 //! this class solely uses this property to implement visual positioning of the manipulator
346 //! without need for recomputing presentation.
347 //! @warning Invokes debug assertion in debug to catch incompatible usage of the
348 //! method, silently does nothing in release mode.
349 Standard_EXPORT virtual void setLocalTransformation (const Handle(Geom_Transformation)& theTrsf) Standard_OVERRIDE;
350 using AIS_InteractiveObject::SetLocalTransformation; // hide visibility
351
3ed88fac 352protected: //! @name Auxiliary classes to fill presentation with proper primitives
625e1958 353
354 class Quadric
355 {
356 public:
357
358 virtual ~Quadric()
359 {
360 myTriangulation.Nullify();
361 myArray.Nullify();
362 }
363
364
365 const Handle(Poly_Triangulation)& Triangulation() const { return myTriangulation; }
366
367 const Handle(Graphic3d_ArrayOfTriangles)& Array() const { return myArray; }
368
369 protected:
370
371 Handle(Poly_Triangulation) myTriangulation;
372 Handle(Graphic3d_ArrayOfTriangles) myArray;
373 };
374
625e1958 375 class Disk : public Quadric
376 {
377 public:
378
379 Disk()
380 : Quadric(),
381 myInnerRad(0.0f),
382 myOuterRad(1.0f)
383 { }
384
385 ~Disk() { }
386
387 void Init (const Standard_ShortReal theInnerRadius,
388 const Standard_ShortReal theOuterRadius,
389 const gp_Ax1& thePosition,
390 const Standard_Integer theSlicesNb = 20,
391 const Standard_Integer theStacksNb = 20);
392
393 protected:
394
395 gp_Ax1 myPosition;
396 Standard_ShortReal myInnerRad;
397 Standard_ShortReal myOuterRad;
398 };
399
400 class Sphere : public Quadric
401 {
402 public:
403 Sphere()
404 : Quadric(),
405 myRadius(1.0f)
406 {}
407
408 void Init (const Standard_ShortReal theRadius,
409 const gp_Pnt& thePosition,
410 const Standard_Integer theSlicesNb = 20,
411 const Standard_Integer theStacksNb = 20);
412
413 protected:
414
415 gp_Pnt myPosition;
416 Standard_ShortReal myRadius;
417 };
418
419 class Cube
420 {
421 public:
422
423 Cube() { }
424 ~Cube() { }
425
426 void Init (const gp_Ax1& thePosition, const Standard_ShortReal myBoxSize);
427
428 const Handle(Poly_Triangulation)& Triangulation() const { return myTriangulation; }
429
430 const Handle(Graphic3d_ArrayOfTriangles)& Array() const { return myArray; }
431
432 private:
433
434 void addTriangle (const Standard_Integer theIndex, const gp_Pnt& theP1, const gp_Pnt& theP2, const gp_Pnt& theP3,
435 const gp_Dir& theNormal);
436
437 protected:
438
439 Handle(Poly_Triangulation) myTriangulation;
440 Handle(Graphic3d_ArrayOfTriangles) myArray;
441 };
442
443 //! The class describes on axis sub-object.
444 //! It includes sub-objects itself:
445 //! -rotator
446 //! -translator
447 //! -scaler
448 class Axis
449 {
450 public:
451
452 Axis (const gp_Ax1& theAxis = gp_Ax1(),
453 const Quantity_Color& theColor = Quantity_Color(),
454 const Standard_ShortReal theLength = 10.0f);
455
62ef08df 456 void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
625e1958 457 const Handle(Prs3d_Presentation)& thePrs,
458 const Handle(Prs3d_ShadingAspect)& theAspect);
459
460 const gp_Ax1& ReferenceAxis() const { return myReferenceAxis; }
461
462 void SetPosition (const gp_Ax1& thePosition) { myPosition = thePosition; }
463
464 const gp_Ax1& Position() const { return myPosition; }
465
778cd667 466 void SetTransformPersistence (const Handle(Graphic3d_TransformPers)& theTrsfPers)
625e1958 467 {
468 if (!myHighlightTranslator.IsNull())
469 {
778cd667 470 myHighlightTranslator->SetTransformPersistence (theTrsfPers);
625e1958 471 }
472
473 if (!myHighlightScaler.IsNull())
474 {
778cd667 475 myHighlightScaler->SetTransformPersistence (theTrsfPers);
625e1958 476 }
477
478 if (!myHighlightRotator.IsNull())
479 {
778cd667 480 myHighlightRotator->SetTransformPersistence (theTrsfPers);
625e1958 481 }
482 }
483
625e1958 484 void Transform (const Handle(Geom_Transformation)& theTransformation)
485 {
486 if (!myHighlightTranslator.IsNull())
487 {
1f7f5a90 488 myHighlightTranslator->SetTransformation (theTransformation);
625e1958 489 }
490
491 if (!myHighlightScaler.IsNull())
492 {
1f7f5a90 493 myHighlightScaler->SetTransformation (theTransformation);
625e1958 494 }
495
496 if (!myHighlightRotator.IsNull())
497 {
1f7f5a90 498 myHighlightRotator->SetTransformation (theTransformation);
625e1958 499 }
500 }
501
502 Standard_Boolean HasTranslation() const { return myHasTranslation; }
503
504 Standard_Boolean HasRotation() const { return myHasRotation; }
505
506 Standard_Boolean HasScaling() const { return myHasScaling; }
507
508 void SetTranslation (const Standard_Boolean theIsEnabled) { myHasTranslation = theIsEnabled; }
509
510 void SetRotation (const Standard_Boolean theIsEnabled) { myHasRotation = theIsEnabled; }
511
512 void SetScaling (const Standard_Boolean theIsEnabled) { myHasScaling = theIsEnabled; }
513
514 Quantity_Color Color() const { return myColor; }
515
516 Standard_ShortReal AxisLength() const { return myLength; }
517
518 Standard_ShortReal AxisRadius() const { return myAxisRadius; }
519
520 void SetAxisRadius (const Standard_ShortReal theValue) { myAxisRadius = theValue; }
521
522 const Handle(Prs3d_Presentation)& TranslatorHighlightPrs() const { return myHighlightTranslator; }
523
524 const Handle(Prs3d_Presentation)& RotatorHighlightPrs() const { return myHighlightRotator; }
525
526 const Handle(Prs3d_Presentation)& ScalerHighlightPrs() const { return myHighlightScaler; }
527
528 const Handle(Graphic3d_Group)& TranslatorGroup() const { return myTranslatorGroup; }
529
530 const Handle(Graphic3d_Group)& RotatorGroup() const { return myRotatorGroup; }
531
532 const Handle(Graphic3d_Group)& ScalerGroup() const { return myScalerGroup; }
533
62ef08df 534 const Handle(Graphic3d_ArrayOfTriangles)& TriangleArray() const { return myTriangleArray; }
535
625e1958 536 void SetIndent (const Standard_ShortReal theValue) { myIndent = theValue; }
537
538 Standard_ShortReal Size() const { return myLength + myBoxSize + myDiskThickness + myIndent * 2.0f; }
539
540 gp_Pnt ScalerCenter (const gp_Pnt& theLocation) const { return theLocation.XYZ() + myPosition.Direction().XYZ() * (myLength + myIndent + myBoxSize * 0.5f); }
541
542 void SetSize (const Standard_ShortReal theValue)
543 {
544 if (myIndent > theValue * 0.1f)
545 {
546 myLength = theValue * 0.7f;
547 myBoxSize = theValue * 0.15f;
548 myDiskThickness = theValue * 0.05f;
549 myIndent = theValue * 0.05f;
550 }
551 else // use pre-set value of predent
552 {
553 Standard_ShortReal aLength = theValue - 2 * myIndent;
554 myLength = aLength * 0.8f;
555 myBoxSize = aLength * 0.15f;
556 myDiskThickness = aLength * 0.05f;
557 }
558 myInnerRadius = myIndent * 2 + myBoxSize + myLength;
559 myAxisRadius = myBoxSize / 4.0f;
560 }
561
562 Standard_Integer FacettesNumber() const { return myFacettesNumber; }
563
564 public:
565
625e1958 566 const gp_Pnt& TranslatorTipPosition() const { return myArrowTipPos; }
625e1958 567 const Disk& RotatorDisk() const { return myCircle; }
568 float RotatorDiskRadius() const { return myCircleRadius; }
569 const Cube& ScalerCube() const { return myCube; }
570 const gp_Pnt& ScalerCubePosition() const { return myCubePos; }
571
572 protected:
573
574 gp_Ax1 myReferenceAxis; //!< Returns reference axis assignment.
575 gp_Ax1 myPosition; //!< Position of the axis including local transformation.
576 Quantity_Color myColor;
577
578 Standard_Boolean myHasTranslation;
579 Standard_ShortReal myLength; //!< Length of translation axis.
580 Standard_ShortReal myAxisRadius;
581
582 Standard_Boolean myHasScaling;
583 Standard_ShortReal myBoxSize; //!< Size of scaling cube.
584
585 Standard_Boolean myHasRotation;
586 Standard_ShortReal myInnerRadius; //!< Radius of rotation circle.
587 Standard_ShortReal myDiskThickness;
588 Standard_ShortReal myIndent; //!< Gap between visual part of the manipulator.
589
590 protected:
591
592 Standard_Integer myFacettesNumber;
593
625e1958 594 gp_Pnt myArrowTipPos;
625e1958 595 Disk myCircle;
596 float myCircleRadius;
597 Cube myCube;
598 gp_Pnt myCubePos;
599
600 Handle(Graphic3d_Group) myTranslatorGroup;
601 Handle(Graphic3d_Group) myScalerGroup;
602 Handle(Graphic3d_Group) myRotatorGroup;
603
604 Handle(Prs3d_Presentation) myHighlightTranslator;
605 Handle(Prs3d_Presentation) myHighlightScaler;
606 Handle(Prs3d_Presentation) myHighlightRotator;
62ef08df 607
608 Handle(Graphic3d_ArrayOfTriangles) myTriangleArray;
609
625e1958 610 };
611
612protected:
613
614 Axis myAxes[3]; //!< Tree axes of the manipulator.
615 Sphere myCenter; //!< Visual part displaying the center sphere of the manipulator.
3ed88fac 616 gp_Ax2 myPosition; //!< Position of the manipulator object. it displays its location and position of its axes.
625e1958 617
618 Standard_Integer myCurrentIndex; //!< Index of active axis.
3ed88fac 619 AIS_ManipulatorMode myCurrentMode; //!< Name of active manipulation mode.
625e1958 620
621 Standard_Boolean myIsActivationOnDetection; //!< Manual activation of modes (not on parts selection).
622 Standard_Boolean myIsZoomPersistentMode; //!< Zoom persistence mode activation.
623 BehaviorOnTransform myBehaviorOnTransform; //!< Behavior settings applied on manipulator when transforming an object.
624
3ed88fac 625protected: //! @name Fields for interactive transformation. Fields only for internal needs. They do not have public interface.
625e1958 626
627 NCollection_Sequence<gp_Trsf> myStartTrsfs; //!< Owning object transformation for start. It is used internally.
628 Standard_Boolean myHasStartedTransformation; //!< Shows if transformation is processed (sequential calls of Transform()).
629 gp_Ax2 myStartPosition; //! Start position of manipulator.
630 gp_Pnt myStartPick; //! 3d point corresponding to start mouse pick.
631 Standard_Real myPrevState; //! Previous value of angle during rotation.
632
3ed88fac 633 //! Aspect used to color current detected part and current selected part.
625e1958 634 Handle(Prs3d_ShadingAspect) myHighlightAspect;
635public:
636
637 DEFINE_STANDARD_RTTIEXT(AIS_Manipulator, AIS_InteractiveObject)
638};
639#endif // _AIS_Manipulator_HeaderFile