0028572: Modeling Algorithms - Wrong result of the mkface command
[occt.git] / src / AIS / AIS_Manipulator.hxx
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625e1958 1// Created on: 2015-12-23
2// Created by: Anastasia BORISOVA
3// Copyright (c) 2015 OPEN CASCADE SAS
4//
5// This file is part of Open CASCADE Technology software library.
6//
7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
12//
13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
15
16#ifndef _AIS_Manipulator_HeaderFile
17#define _AIS_Manipulator_HeaderFile
18
19#include <AIS_InteractiveObject.hxx>
20#include <AIS_ManipulatorMode.hxx>
21#include <gp.hxx>
22#include <gp_Ax1.hxx>
23#include <gp_Dir.hxx>
24#include <gp_Pnt.hxx>
25#include <Graphic3d_ArrayOfQuadrangles.hxx>
26#include <Graphic3d_ArrayOfTriangles.hxx>
27#include <Graphic3d_Group.hxx>
28#include <NCollection_HSequence.hxx>
29#include <Poly_Triangulation.hxx>
30#include <V3d_View.hxx>
31#include <Standard_Version.hxx>
32#include <Standard_DefineHandle.hxx>
8c2d3314 33
34NCOLLECTION_HSEQUENCE(AIS_ManipulatorObjectSequence, Handle(AIS_InteractiveObject))
625e1958 35
36DEFINE_STANDARD_HANDLE (AIS_Manipulator, AIS_InteractiveObject)
37
38//! Interactive object class to manipulate local transformation of another interactive
39//! object or a group of objects via mouse.
40//! It manages three types of manipulations in 3D space:
41//! - translation through axis
42//! - scaling within axis
43//! - rotation around axis
44//! To enable one of this modes, selection mode (from 1 to 3) is to be activated.
45//! There are three orthogonal transformation axes defined by position property of
46//! the manipulator. Particular transformation mode can be disabled for each
47//! of the axes or all of them. Furthermore each of the axes can be hidden or
48//! made visible.
49//! The following steps demonstrate how to attach, configure and use manipulator
50//! for an interactive object:
51//! Step 1. Create manipulator object and adjust it appearance:
52//! @code
53//! Handle(AIS_Manipulator) aManipulator = new AIS_Manipulator();
54//! aManipulator->SetPart (0, AIS_Manipulator::Scaling, Standard_False);
55//! aManipulator->SetPart (1, AIS_Manipulator::Rotation, Standard_False);
56//! // Attach manipulator to already displayed object and manage manipulation modes
57//! aManipulator->AttachToObject (anAISObject);
58//! aManipulator->EnableMode (AIS_Manipulator::Translation);
59//! aManipulator->EnableMode (AIS_Manipulator::Rotation);
60//! aManipulator->EnableMode (AIS_Manipulator::Scaling);
61//! @endcode
62//! Note that you can enable only one manipulation mode but have all visual parts displayed.
63//! This code allows you to view manipulator and select its manipulation parts.
64//! Note that manipulator activates mode on part selection.
65//! If this mode is activated, no selection will be performed for manipulator.
66//! It can be activated with highlighting. To enable this:
67//! @code
68//! aManipulator->SetModeActivationOnDetection (Standard_True);
69//! @endcode
70//! Step 2. To perform transformation of object use next code in your event processing chain:
71//! @code
72//! // catch mouse button down event
73//! if (aManipulator->HasActiveMode())
74//! {
75//! aManipulator->StartTransform (anXPix, anYPix, aV3dView);
76//! }
77//! ...
78//! // or track mouse move event
79//! if (aManipulator->HasActiveMode())
80//! {
81//! aManipulator->Transform (anXPix, anYPix, aV3dView);
82//! aV3dView->Redraw();
83//! }
84//! ...
85//! // or catch mouse button up event (apply) or escape event (cancel)
86//! aManipulator->StopTransform(/*Standard_Boolean toApply*/);
87//! @endcode
88//! Step 3. To deactivate current manipulation mode use:
89//! @code aManipulator->DeactivateCurrentMode();
90//! @endcode
91//! Step 4. To detach manipulator from object use:
92//! @code
93//! aManipulator->Detach();
94//! @endcode
95//! The last method erases manipulator object.
625e1958 96class AIS_Manipulator : public AIS_InteractiveObject
97{
98public:
99
100 //! Constructs a manipulator object with default placement and all parts to be displayed.
101 Standard_EXPORT AIS_Manipulator();
102
103 //! Constructs a manipulator object with input location and positions of axes and all parts to be displayed.
104 Standard_EXPORT AIS_Manipulator (const gp_Ax2& thePosition);
105
625e1958 106 //! Disable or enable visual parts for translation, rotation or scaling for some axis.
107 //! By default all parts are enabled (will be displayed).
108 //! @warning Enabling or disabling of visual parts of manipulator does not manage the manipulation (selection) mode.
109 //! @warning Raises program error if axis index is < 0 or > 2.
110 Standard_EXPORT void SetPart (const Standard_Integer theAxisIndex, const AIS_ManipulatorMode theMode, const Standard_Boolean theIsEnabled);
111
f15c5f90 112 //! Disable or enable visual parts for translation, rotation or scaling for ALL axes.
113 //! By default all parts are enabled (will be displayed).
114 //! @warning Enabling or disabling of visual parts of manipulator does not manage the manipulation (selection) mode.
115 //! @warning Raises program error if axis index is < 0 or > 2.
116 Standard_EXPORT void SetPart (const AIS_ManipulatorMode theMode, const Standard_Boolean theIsEnabled);
117
625e1958 118 //! Behavior settings to be applied when performing transformation:
119 //! - FollowTranslation - whether the manipulator will be moved together with an object.
120 //! - FollowRotation - whether the manipulator will be rotated together with an object.
121 struct OptionsForAttach {
122
123 OptionsForAttach() : AdjustPosition (Standard_True), AdjustSize (Standard_False), EnableModes (Standard_True) {}
124 OptionsForAttach& SetAdjustPosition (const Standard_Boolean theApply) { AdjustPosition = theApply; return *this; }
125 OptionsForAttach& SetAdjustSize (const Standard_Boolean theApply) { AdjustSize = theApply; return *this; }
126 OptionsForAttach& SetEnableModes (const Standard_Boolean theApply) { EnableModes = theApply; return *this; }
127
128 Standard_Boolean AdjustPosition;
129 Standard_Boolean AdjustSize;
130 Standard_Boolean EnableModes;
131 };
132
133 //! Attaches himself to the input interactive object and become displayed in the same context.
134 //! It is placed in the center of object bounding box, and its size is adjusted to the object bounding box.
135 Standard_EXPORT void Attach (const Handle(AIS_InteractiveObject)& theObject, const OptionsForAttach& theOptions = OptionsForAttach());
136
137 //! Attaches himself to the input interactive object group and become displayed in the same context.
138 //! It become attached to the first object, baut manage manipulation of the whole group.
139 //! It is placed in the center of object bounding box, and its size is adjusted to the object bounding box.
140 Standard_EXPORT void Attach (const Handle(AIS_ManipulatorObjectSequence)& theObject, const OptionsForAttach& theOptions = OptionsForAttach());
141
142 //! Enable manipualtion mode.
143 //! @warning It activates selection mode in the current context.
144 //! If manipulator is not displayed, no mode will be activated.
145 Standard_EXPORT void EnableMode (const AIS_ManipulatorMode theMode);
146
147 //! Enables mode activation on detection (highlighting).
148 //! By default, mode is activated on selection of manipulator part.
149 //! @warning If this mode is enabled, selection of parts does nothing.
150 void SetModeActivationOnDetection (const Standard_Boolean theToEnable)
151 {
152 myIsActivationOnDetection = theToEnable;
153 }
154
155 //! @return true if manual mode activation is enabled.
156 Standard_Boolean IsModeActivationOnDetection() const
157 {
158 return myIsActivationOnDetection;
159 }
160
161public:
630ab538 162 //! Drag object in the viewer.
163 //! @param theCtx [in] interactive context
164 //! @param theView [in] active View
165 //! @param theOwner [in] the owner of detected entity
166 //! @param theDragFrom [in] drag start point
167 //! @param theDragTo [in] drag end point
168 //! @param theAction [in] drag action
169 //! @return FALSE if object rejects dragging action (e.g. AIS_DragAction_Start)
170 Standard_EXPORT virtual Standard_Boolean ProcessDragging (const Handle(AIS_InteractiveContext)& theCtx,
171 const Handle(V3d_View)& theView,
172 const Handle(SelectMgr_EntityOwner)& theOwner,
173 const Graphic3d_Vec2i& theDragFrom,
174 const Graphic3d_Vec2i& theDragTo,
175 const AIS_DragAction theAction) Standard_OVERRIDE;
625e1958 176
177 //! Init start (reference) transformation.
178 //! @warning It is used in chain with StartTransform-Transform(gp_Trsf)-StopTransform
179 //! and is used only for custom transform set. If Transform(const Standard_Integer, const Standard_Integer) is used,
180 //! initial data is set automatically, and it is reset on DeactivateCurrentMode call if it is not reset yet.
181 Standard_EXPORT void StartTransform (const Standard_Integer theX, const Standard_Integer theY, const Handle(V3d_View)& theView);
182
183 //! Apply to the owning objects the input transformation.
184 //! @remark The transformation is set using SetLocalTransformation for owning objects.
185 //! The location of the manipulator is stored also in Local Transformation,
186 //! so that there's no need to redisplay objects.
187 //! @warning It is used in chain with StartTransform-Transform(gp_Trsf)-StopTransform
188 //! and is used only for custom transform set.
189 //! @warning It will does nothing if transformation is not initiated (with StartTransform() call).
190 Standard_EXPORT void Transform (const gp_Trsf& aTrsf);
191
192 //! Reset start (reference) transformation.
193 //! @param theToApply [in] option to apply or to cancel the started transformation.
194 //! @warning It is used in chain with StartTransform-Transform(gp_Trsf)-StopTransform
195 //! and is used only for custom transform set.
196 Standard_EXPORT void StopTransform (const Standard_Boolean theToApply = Standard_True);
197
198 //! Apply transformation made from mouse moving from start position
199 //! (save on the first Tranform() call and reset on DeactivateCurrentMode() call.)
200 //! to the in/out mouse position (theX, theY)
201 Standard_EXPORT gp_Trsf Transform (const Standard_Integer theX, const Standard_Integer theY,
202 const Handle(V3d_View)& theView);
203
204 //! Computes transformation of parent object according to the active mode and input motion vector.
205 //! You can use this method to get object transformation according to current mode or use own algorithm
206 //! to implement any other tranformation for modes.
207 //! @return transformation of parent object.
208 Standard_EXPORT Standard_Boolean ObjectTransformation (const Standard_Integer theX, const Standard_Integer theY,
209 const Handle(V3d_View)& theView, gp_Trsf& theTrsf);
210
211 //! Make inactive the current selected manipulator part and reset current axis index and current mode.
212 //! After its call HasActiveMode() returns false.
213 //! @sa HasActiveMode()
214 Standard_EXPORT void DeactivateCurrentMode();
215
216 //! Detaches himself from the owner object, and removes itself from context.
217 Standard_EXPORT void Detach();
218
219 //! @return all owning objects.
220 Standard_EXPORT Handle(AIS_ManipulatorObjectSequence) Objects() const;
221
222 //! @return the first (leading) object of the owning objects.
223 Standard_EXPORT Handle(AIS_InteractiveObject) Object() const;
224
225 //! @return one of the owning objects.
226 //! @warning raises program error if theIndex is more than owning objects count or less than 1.
227 Standard_EXPORT Handle(AIS_InteractiveObject) Object (const Standard_Integer theIndex) const;
228
229 //! @return true if manipulator is attached to some interactive object (has owning object).
230 Standard_Boolean IsAttached() const { return HasOwner(); }
231
3ed88fac 232 //! @return true if some part of manipulator is selected (transformation mode is active, and owning object can be transformed).
625e1958 233 Standard_Boolean HasActiveMode() const { return IsAttached() && myCurrentMode != AIS_MM_None; }
234
235 Standard_Boolean HasActiveTransformation() { return myHasStartedTransformation; }
236
3ed88fac 237 gp_Trsf StartTransformation() const { return !myStartTrsfs.IsEmpty() ? myStartTrsfs.First() : gp_Trsf(); }
625e1958 238
3ed88fac 239 gp_Trsf StartTransformation (Standard_Integer theIndex) const
625e1958 240 {
241 Standard_ProgramError_Raise_if (theIndex < 1 || theIndex > Objects()->Upper(),
242 "AIS_Manipulator::StartTransformation(): theIndex is out of bounds");
3ed88fac 243 return !myStartTrsfs.IsEmpty() ? myStartTrsfs (theIndex) : gp_Trsf();
625e1958 244 }
245
246public: //! @name Configuration of graphical transformations
247
248 //! Enable or disable zoom persistence mode for the manipulator. With
249 //! this mode turned on the presentation will keep fixed screen size.
250 //! @warning when turned on this option overrides transform persistence
251 //! properties and local transformation to achieve necessary visual effect.
252 //! @warning revise use of AdjustSize argument of of \sa AttachToObjects method
253 //! when enabling zoom persistence.
254 Standard_EXPORT void SetZoomPersistence (const Standard_Boolean theToEnable);
255
256 //! Returns state of zoom persistence mode, whether it turned on or off.
257 Standard_Boolean ZoomPersistence() const { return myIsZoomPersistentMode; }
258
259 //! Redefines transform persistence management to setup transformation for sub-presentation of axes.
260 //! @warning this interactive object does not support custom transformation persistence when
261 //! using \sa ZoomPersistence mode. In this mode the transformation persistence flags for
3ed88fac 262 //! presentations are overridden by this class.
625e1958 263 //! @warning Invokes debug assertion to catch incompatible usage of the method with \sa ZoomPersistence mode,
264 //! silently does nothing in release mode.
265 //! @warning revise use of AdjustSize argument of of \sa AttachToObjects method
266 //! when enabling zoom persistence.
778cd667 267 Standard_EXPORT virtual void SetTransformPersistence (const Handle(Graphic3d_TransformPers)& theTrsfPers) Standard_OVERRIDE;
625e1958 268
625e1958 269public: //! @name Setters for parameters
270
271 AIS_ManipulatorMode ActiveMode() const { return myCurrentMode; }
272
22fa1da3 273 Standard_Integer ActiveAxisIndex() const { return myCurrentIndex; }
274
625e1958 275 //! @return poition of manipulator interactive object.
276 const gp_Ax2& Position() const { return myPosition; }
277
278 //! Sets position of the manipulator object.
279 Standard_EXPORT void SetPosition (const gp_Ax2& thePosition);
280
281 Standard_ShortReal Size() const { return myAxes[0].Size(); }
282
283 //! Sets size (length of side of the manipulator cubic bounding box.
284 Standard_EXPORT void SetSize (const Standard_ShortReal theSideLength);
285
286 //! Sets gaps between translator, scaler and rotator sub-presentations.
287 Standard_EXPORT void SetGap (const Standard_ShortReal theValue);
288
289public:
290
291 //! Behavior settings to be applied when performing transformation:
292 //! - FollowTranslation - whether the manipulator will be moved together with an object.
293 //! - FollowRotation - whether the manipulator will be rotated together with an object.
294 struct BehaviorOnTransform {
295
f522ce50 296 BehaviorOnTransform() : FollowTranslation (Standard_True), FollowRotation (Standard_True), FollowDragging (Standard_True) {}
625e1958 297 BehaviorOnTransform& SetFollowTranslation (const Standard_Boolean theApply) { FollowTranslation = theApply; return *this; }
298 BehaviorOnTransform& SetFollowRotation (const Standard_Boolean theApply) { FollowRotation = theApply; return *this; }
f522ce50 299 BehaviorOnTransform& SetFollowDragging (const Standard_Boolean theApply) { FollowDragging = theApply; return *this; }
625e1958 300
301 Standard_Boolean FollowTranslation;
302 Standard_Boolean FollowRotation;
f522ce50 303 Standard_Boolean FollowDragging;
625e1958 304 };
305
306 //! Sets behavior settings for transformation action carried on the manipulator,
307 //! whether it translates, rotates together with the transformed object or not.
308 void SetTransformBehavior (const BehaviorOnTransform& theSettings) { myBehaviorOnTransform = theSettings; }
309
310 //! @return behavior settings for transformation action of the manipulator.
311 BehaviorOnTransform& ChangeTransformBehavior() { return myBehaviorOnTransform; }
312
313 //! @return behavior settings for transformation action of the manipulator.
314 const BehaviorOnTransform& TransformBehavior() const { return myBehaviorOnTransform; }
315
316public: //! @name Presentation computation
317
318 //! Fills presentation.
3ed88fac 319 //! @note Manipulator presentation does not use display mode and for all modes has the same presentation.
625e1958 320 Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager3d)& thePrsMgr,
321 const Handle(Prs3d_Presentation)& thePrs,
322 const Standard_Integer theMode = 0) Standard_OVERRIDE;
323
324 //! Computes selection sensitive zones (triangulation) for manipulator.
3ed88fac 325 //! @param theNode [in] Selection mode that is treated as transformation mode.
625e1958 326 Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSelection,
327 const Standard_Integer theMode) Standard_OVERRIDE;
328
3ed88fac 329 //! Disables auto highlighting to use HilightSelected() and HilightOwnerWithColor() overridden methods.
0f57ab75 330 virtual Standard_Boolean IsAutoHilight() const Standard_OVERRIDE
625e1958 331 {
332 return Standard_False;
333 }
334
335 //! Method which clear all selected owners belonging
336 //! to this selectable object ( for fast presentation draw ).
337 Standard_EXPORT virtual void ClearSelected() Standard_OVERRIDE;
338
339 //! Method which draws selected owners ( for fast presentation draw ).
340 Standard_EXPORT virtual void HilightSelected (const Handle(PrsMgr_PresentationManager3d)& thePM, const SelectMgr_SequenceOfOwner& theSeq) Standard_OVERRIDE;
341
342 //! Method which hilight an owner belonging to
343 //! this selectable object ( for fast presentation draw ).
8e5fb5ea 344 Standard_EXPORT virtual void HilightOwnerWithColor (const Handle(PrsMgr_PresentationManager3d)& thePM,
f838dac4 345 const Handle(Prs3d_Drawer)& theStyle,
8e5fb5ea 346 const Handle(SelectMgr_EntityOwner)& theOwner) Standard_OVERRIDE;
625e1958 347
348protected:
349
350 Standard_EXPORT void init();
351
352 Standard_EXPORT void updateTransformation();
353
354 Standard_EXPORT Handle(Prs3d_Presentation) getHighlightPresentation (const Handle(SelectMgr_EntityOwner)& theOwner) const;
355
356 Standard_EXPORT Handle(Graphic3d_Group) getGroup (const Standard_Integer theIndex, const AIS_ManipulatorMode theMode) const;
357
358 Standard_EXPORT void attachToBox (const Bnd_Box& theBox);
359
360 Standard_EXPORT void adjustSize (const Bnd_Box& theBox);
361
778cd667 362 Standard_EXPORT void setTransformPersistence (const Handle(Graphic3d_TransformPers)& theTrsfPers);
625e1958 363
1f7f5a90 364 //! Redefines local transformation management method to inform user of inproper use.
365 //! @warning this interactive object does not support setting custom local transformation,
366 //! this class solely uses this property to implement visual positioning of the manipulator
367 //! without need for recomputing presentation.
368 //! @warning Invokes debug assertion in debug to catch incompatible usage of the
369 //! method, silently does nothing in release mode.
7f24b768 370 Standard_EXPORT virtual void setLocalTransformation (const Handle(TopLoc_Datum3D)& theTrsf) Standard_OVERRIDE;
1f7f5a90 371 using AIS_InteractiveObject::SetLocalTransformation; // hide visibility
372
3ed88fac 373protected: //! @name Auxiliary classes to fill presentation with proper primitives
625e1958 374
375 class Quadric
376 {
377 public:
378
379 virtual ~Quadric()
380 {
381 myTriangulation.Nullify();
382 myArray.Nullify();
383 }
384
385
386 const Handle(Poly_Triangulation)& Triangulation() const { return myTriangulation; }
387
388 const Handle(Graphic3d_ArrayOfTriangles)& Array() const { return myArray; }
389
390 protected:
391
392 Handle(Poly_Triangulation) myTriangulation;
393 Handle(Graphic3d_ArrayOfTriangles) myArray;
394 };
395
625e1958 396 class Disk : public Quadric
397 {
398 public:
399
400 Disk()
401 : Quadric(),
402 myInnerRad(0.0f),
403 myOuterRad(1.0f)
404 { }
405
406 ~Disk() { }
407
408 void Init (const Standard_ShortReal theInnerRadius,
409 const Standard_ShortReal theOuterRadius,
410 const gp_Ax1& thePosition,
411 const Standard_Integer theSlicesNb = 20,
412 const Standard_Integer theStacksNb = 20);
413
414 protected:
415
416 gp_Ax1 myPosition;
417 Standard_ShortReal myInnerRad;
418 Standard_ShortReal myOuterRad;
419 };
420
421 class Sphere : public Quadric
422 {
423 public:
424 Sphere()
425 : Quadric(),
426 myRadius(1.0f)
427 {}
428
429 void Init (const Standard_ShortReal theRadius,
430 const gp_Pnt& thePosition,
431 const Standard_Integer theSlicesNb = 20,
432 const Standard_Integer theStacksNb = 20);
433
434 protected:
435
436 gp_Pnt myPosition;
437 Standard_ShortReal myRadius;
438 };
439
440 class Cube
441 {
442 public:
443
444 Cube() { }
445 ~Cube() { }
446
447 void Init (const gp_Ax1& thePosition, const Standard_ShortReal myBoxSize);
448
449 const Handle(Poly_Triangulation)& Triangulation() const { return myTriangulation; }
450
451 const Handle(Graphic3d_ArrayOfTriangles)& Array() const { return myArray; }
452
453 private:
454
455 void addTriangle (const Standard_Integer theIndex, const gp_Pnt& theP1, const gp_Pnt& theP2, const gp_Pnt& theP3,
456 const gp_Dir& theNormal);
457
458 protected:
459
460 Handle(Poly_Triangulation) myTriangulation;
461 Handle(Graphic3d_ArrayOfTriangles) myArray;
462 };
463
f522ce50 464 class Sector : public Quadric
465 {
466 public:
467
468 Sector()
469 : Quadric(),
470 myRadius(0.0f)
471 { }
472
473 ~Sector() { }
474
475 void Init(const Standard_ShortReal theRadius,
476 const gp_Ax1& thePosition,
477 const gp_Dir& theXDirection,
478 const Standard_Integer theSlicesNb = 5,
479 const Standard_Integer theStacksNb = 5);
480
481 protected:
482
483 gp_Ax1 myPosition;
484 Standard_ShortReal myRadius;
485 };
486
625e1958 487 //! The class describes on axis sub-object.
488 //! It includes sub-objects itself:
489 //! -rotator
490 //! -translator
491 //! -scaler
492 class Axis
493 {
494 public:
495
496 Axis (const gp_Ax1& theAxis = gp_Ax1(),
497 const Quantity_Color& theColor = Quantity_Color(),
498 const Standard_ShortReal theLength = 10.0f);
499
62ef08df 500 void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
625e1958 501 const Handle(Prs3d_Presentation)& thePrs,
502 const Handle(Prs3d_ShadingAspect)& theAspect);
503
504 const gp_Ax1& ReferenceAxis() const { return myReferenceAxis; }
505
506 void SetPosition (const gp_Ax1& thePosition) { myPosition = thePosition; }
507
508 const gp_Ax1& Position() const { return myPosition; }
509
778cd667 510 void SetTransformPersistence (const Handle(Graphic3d_TransformPers)& theTrsfPers)
625e1958 511 {
512 if (!myHighlightTranslator.IsNull())
513 {
778cd667 514 myHighlightTranslator->SetTransformPersistence (theTrsfPers);
625e1958 515 }
516
517 if (!myHighlightScaler.IsNull())
518 {
778cd667 519 myHighlightScaler->SetTransformPersistence (theTrsfPers);
625e1958 520 }
521
522 if (!myHighlightRotator.IsNull())
523 {
778cd667 524 myHighlightRotator->SetTransformPersistence (theTrsfPers);
625e1958 525 }
f522ce50 526
527 if (!myHighlightDragger.IsNull())
528 {
529 myHighlightDragger->SetTransformPersistence(theTrsfPers);
530 }
625e1958 531 }
532
7f24b768 533 void Transform (const Handle(TopLoc_Datum3D)& theTransformation)
625e1958 534 {
535 if (!myHighlightTranslator.IsNull())
536 {
1f7f5a90 537 myHighlightTranslator->SetTransformation (theTransformation);
625e1958 538 }
539
540 if (!myHighlightScaler.IsNull())
541 {
1f7f5a90 542 myHighlightScaler->SetTransformation (theTransformation);
625e1958 543 }
544
545 if (!myHighlightRotator.IsNull())
546 {
1f7f5a90 547 myHighlightRotator->SetTransformation (theTransformation);
625e1958 548 }
f522ce50 549
550 if (!myHighlightDragger.IsNull())
551 {
552 myHighlightDragger->SetTransformation(theTransformation);
553 }
625e1958 554 }
555
556 Standard_Boolean HasTranslation() const { return myHasTranslation; }
557
558 Standard_Boolean HasRotation() const { return myHasRotation; }
559
560 Standard_Boolean HasScaling() const { return myHasScaling; }
561
f522ce50 562 Standard_Boolean HasDragging() const { return myHasDragging; }
563
625e1958 564 void SetTranslation (const Standard_Boolean theIsEnabled) { myHasTranslation = theIsEnabled; }
565
566 void SetRotation (const Standard_Boolean theIsEnabled) { myHasRotation = theIsEnabled; }
567
568 void SetScaling (const Standard_Boolean theIsEnabled) { myHasScaling = theIsEnabled; }
569
f522ce50 570 void SetDragging(const Standard_Boolean theIsEnabled) { myHasDragging = theIsEnabled; }
571
625e1958 572 Quantity_Color Color() const { return myColor; }
573
574 Standard_ShortReal AxisLength() const { return myLength; }
575
576 Standard_ShortReal AxisRadius() const { return myAxisRadius; }
577
578 void SetAxisRadius (const Standard_ShortReal theValue) { myAxisRadius = theValue; }
579
580 const Handle(Prs3d_Presentation)& TranslatorHighlightPrs() const { return myHighlightTranslator; }
581
582 const Handle(Prs3d_Presentation)& RotatorHighlightPrs() const { return myHighlightRotator; }
583
584 const Handle(Prs3d_Presentation)& ScalerHighlightPrs() const { return myHighlightScaler; }
585
f522ce50 586 const Handle(Prs3d_Presentation)& DraggerHighlightPrs() const { return myHighlightDragger; }
587
625e1958 588 const Handle(Graphic3d_Group)& TranslatorGroup() const { return myTranslatorGroup; }
589
590 const Handle(Graphic3d_Group)& RotatorGroup() const { return myRotatorGroup; }
591
592 const Handle(Graphic3d_Group)& ScalerGroup() const { return myScalerGroup; }
593
f522ce50 594 const Handle(Graphic3d_Group)& DraggerGroup() const { return myDraggerGroup; }
595
62ef08df 596 const Handle(Graphic3d_ArrayOfTriangles)& TriangleArray() const { return myTriangleArray; }
597
625e1958 598 void SetIndent (const Standard_ShortReal theValue) { myIndent = theValue; }
599
600 Standard_ShortReal Size() const { return myLength + myBoxSize + myDiskThickness + myIndent * 2.0f; }
601
602 gp_Pnt ScalerCenter (const gp_Pnt& theLocation) const { return theLocation.XYZ() + myPosition.Direction().XYZ() * (myLength + myIndent + myBoxSize * 0.5f); }
603
604 void SetSize (const Standard_ShortReal theValue)
605 {
606 if (myIndent > theValue * 0.1f)
607 {
608 myLength = theValue * 0.7f;
609 myBoxSize = theValue * 0.15f;
610 myDiskThickness = theValue * 0.05f;
611 myIndent = theValue * 0.05f;
612 }
613 else // use pre-set value of predent
614 {
615 Standard_ShortReal aLength = theValue - 2 * myIndent;
616 myLength = aLength * 0.8f;
617 myBoxSize = aLength * 0.15f;
618 myDiskThickness = aLength * 0.05f;
619 }
620 myInnerRadius = myIndent * 2 + myBoxSize + myLength;
621 myAxisRadius = myBoxSize / 4.0f;
622 }
623
624 Standard_Integer FacettesNumber() const { return myFacettesNumber; }
625
626 public:
627
625e1958 628 const gp_Pnt& TranslatorTipPosition() const { return myArrowTipPos; }
f522ce50 629 const Sector& DraggerSector() const { return mySector; }
625e1958 630 const Disk& RotatorDisk() const { return myCircle; }
631 float RotatorDiskRadius() const { return myCircleRadius; }
632 const Cube& ScalerCube() const { return myCube; }
633 const gp_Pnt& ScalerCubePosition() const { return myCubePos; }
634
635 protected:
636
637 gp_Ax1 myReferenceAxis; //!< Returns reference axis assignment.
638 gp_Ax1 myPosition; //!< Position of the axis including local transformation.
639 Quantity_Color myColor;
640
641 Standard_Boolean myHasTranslation;
642 Standard_ShortReal myLength; //!< Length of translation axis.
643 Standard_ShortReal myAxisRadius;
644
645 Standard_Boolean myHasScaling;
646 Standard_ShortReal myBoxSize; //!< Size of scaling cube.
647
648 Standard_Boolean myHasRotation;
649 Standard_ShortReal myInnerRadius; //!< Radius of rotation circle.
650 Standard_ShortReal myDiskThickness;
651 Standard_ShortReal myIndent; //!< Gap between visual part of the manipulator.
652
f522ce50 653 Standard_Boolean myHasDragging;
654
625e1958 655 protected:
656
657 Standard_Integer myFacettesNumber;
658
625e1958 659 gp_Pnt myArrowTipPos;
f522ce50 660 Sector mySector;
625e1958 661 Disk myCircle;
662 float myCircleRadius;
663 Cube myCube;
664 gp_Pnt myCubePos;
665
666 Handle(Graphic3d_Group) myTranslatorGroup;
667 Handle(Graphic3d_Group) myScalerGroup;
668 Handle(Graphic3d_Group) myRotatorGroup;
f522ce50 669 Handle(Graphic3d_Group) myDraggerGroup;
625e1958 670
671 Handle(Prs3d_Presentation) myHighlightTranslator;
672 Handle(Prs3d_Presentation) myHighlightScaler;
673 Handle(Prs3d_Presentation) myHighlightRotator;
f522ce50 674 Handle(Prs3d_Presentation) myHighlightDragger;
62ef08df 675
676 Handle(Graphic3d_ArrayOfTriangles) myTriangleArray;
677
625e1958 678 };
679
680protected:
681
682 Axis myAxes[3]; //!< Tree axes of the manipulator.
683 Sphere myCenter; //!< Visual part displaying the center sphere of the manipulator.
3ed88fac 684 gp_Ax2 myPosition; //!< Position of the manipulator object. it displays its location and position of its axes.
625e1958 685
686 Standard_Integer myCurrentIndex; //!< Index of active axis.
3ed88fac 687 AIS_ManipulatorMode myCurrentMode; //!< Name of active manipulation mode.
625e1958 688
689 Standard_Boolean myIsActivationOnDetection; //!< Manual activation of modes (not on parts selection).
690 Standard_Boolean myIsZoomPersistentMode; //!< Zoom persistence mode activation.
691 BehaviorOnTransform myBehaviorOnTransform; //!< Behavior settings applied on manipulator when transforming an object.
692
3ed88fac 693protected: //! @name Fields for interactive transformation. Fields only for internal needs. They do not have public interface.
625e1958 694
695 NCollection_Sequence<gp_Trsf> myStartTrsfs; //!< Owning object transformation for start. It is used internally.
696 Standard_Boolean myHasStartedTransformation; //!< Shows if transformation is processed (sequential calls of Transform()).
697 gp_Ax2 myStartPosition; //! Start position of manipulator.
698 gp_Pnt myStartPick; //! 3d point corresponding to start mouse pick.
699 Standard_Real myPrevState; //! Previous value of angle during rotation.
700
3ed88fac 701 //! Aspect used to color current detected part and current selected part.
625e1958 702 Handle(Prs3d_ShadingAspect) myHighlightAspect;
f522ce50 703
704 //! Aspect used to color sector part when it's selected.
705 Handle(Prs3d_ShadingAspect) myDraggerHighlight;
625e1958 706public:
707
708 DEFINE_STANDARD_RTTIEXT(AIS_Manipulator, AIS_InteractiveObject)
709};
710#endif // _AIS_Manipulator_HeaderFile