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1 | // Created on: 2015-12-23 |
2 | // Created by: Anastasia BORISOVA |
3 | // Copyright (c) 2015 OPEN CASCADE SAS |
4 | // |
5 | // This file is part of Open CASCADE Technology software library. |
6 | // |
7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
12 | // |
13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
15 | |
16 | #ifndef _AIS_Manipulator_HeaderFile |
17 | #define _AIS_Manipulator_HeaderFile |
18 | |
19 | #include <AIS_InteractiveObject.hxx> |
20 | #include <AIS_ManipulatorMode.hxx> |
21 | #include <gp.hxx> |
22 | #include <gp_Ax1.hxx> |
23 | #include <gp_Dir.hxx> |
24 | #include <gp_Pnt.hxx> |
25 | #include <Graphic3d_ArrayOfQuadrangles.hxx> |
26 | #include <Graphic3d_ArrayOfTriangles.hxx> |
27 | #include <Graphic3d_Group.hxx> |
28 | #include <NCollection_HSequence.hxx> |
29 | #include <Poly_Triangulation.hxx> |
30 | #include <V3d_View.hxx> |
31 | #include <Standard_Version.hxx> |
32 | #include <Standard_DefineHandle.hxx> |
8c2d3314 |
33 | |
34 | NCOLLECTION_HSEQUENCE(AIS_ManipulatorObjectSequence, Handle(AIS_InteractiveObject)) |
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35 | |
36 | DEFINE_STANDARD_HANDLE (AIS_Manipulator, AIS_InteractiveObject) |
37 | |
38 | //! Interactive object class to manipulate local transformation of another interactive |
39 | //! object or a group of objects via mouse. |
40 | //! It manages three types of manipulations in 3D space: |
41 | //! - translation through axis |
42 | //! - scaling within axis |
43 | //! - rotation around axis |
44 | //! To enable one of this modes, selection mode (from 1 to 3) is to be activated. |
45 | //! There are three orthogonal transformation axes defined by position property of |
46 | //! the manipulator. Particular transformation mode can be disabled for each |
47 | //! of the axes or all of them. Furthermore each of the axes can be hidden or |
48 | //! made visible. |
49 | //! The following steps demonstrate how to attach, configure and use manipulator |
50 | //! for an interactive object: |
51 | //! Step 1. Create manipulator object and adjust it appearance: |
52 | //! @code |
53 | //! Handle(AIS_Manipulator) aManipulator = new AIS_Manipulator(); |
54 | //! aManipulator->SetPart (0, AIS_Manipulator::Scaling, Standard_False); |
55 | //! aManipulator->SetPart (1, AIS_Manipulator::Rotation, Standard_False); |
56 | //! // Attach manipulator to already displayed object and manage manipulation modes |
57 | //! aManipulator->AttachToObject (anAISObject); |
58 | //! aManipulator->EnableMode (AIS_Manipulator::Translation); |
59 | //! aManipulator->EnableMode (AIS_Manipulator::Rotation); |
60 | //! aManipulator->EnableMode (AIS_Manipulator::Scaling); |
61 | //! @endcode |
62 | //! Note that you can enable only one manipulation mode but have all visual parts displayed. |
63 | //! This code allows you to view manipulator and select its manipulation parts. |
64 | //! Note that manipulator activates mode on part selection. |
65 | //! If this mode is activated, no selection will be performed for manipulator. |
66 | //! It can be activated with highlighting. To enable this: |
67 | //! @code |
68 | //! aManipulator->SetModeActivationOnDetection (Standard_True); |
69 | //! @endcode |
70 | //! Step 2. To perform transformation of object use next code in your event processing chain: |
71 | //! @code |
72 | //! // catch mouse button down event |
73 | //! if (aManipulator->HasActiveMode()) |
74 | //! { |
75 | //! aManipulator->StartTransform (anXPix, anYPix, aV3dView); |
76 | //! } |
77 | //! ... |
78 | //! // or track mouse move event |
79 | //! if (aManipulator->HasActiveMode()) |
80 | //! { |
81 | //! aManipulator->Transform (anXPix, anYPix, aV3dView); |
82 | //! aV3dView->Redraw(); |
83 | //! } |
84 | //! ... |
85 | //! // or catch mouse button up event (apply) or escape event (cancel) |
86 | //! aManipulator->StopTransform(/*Standard_Boolean toApply*/); |
87 | //! @endcode |
88 | //! Step 3. To deactivate current manipulation mode use: |
89 | //! @code aManipulator->DeactivateCurrentMode(); |
90 | //! @endcode |
91 | //! Step 4. To detach manipulator from object use: |
92 | //! @code |
93 | //! aManipulator->Detach(); |
94 | //! @endcode |
95 | //! The last method erases manipulator object. |
96 | //! @warning |
97 | //! On construction an instance of AIS_Manipulator object is bound to Graphic3d_ZLayerId_Topmost layer, |
98 | //! so make sure to call for your AIS_InteractiveContext the method MainSelector()->SetPickClosest (Standard_False) |
99 | //! otherwise you may notice issues with activation of modes. |
100 | class AIS_Manipulator : public AIS_InteractiveObject |
101 | { |
102 | public: |
103 | |
104 | //! Constructs a manipulator object with default placement and all parts to be displayed. |
105 | Standard_EXPORT AIS_Manipulator(); |
106 | |
107 | //! Constructs a manipulator object with input location and positions of axes and all parts to be displayed. |
108 | Standard_EXPORT AIS_Manipulator (const gp_Ax2& thePosition); |
109 | |
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110 | //! Disable or enable visual parts for translation, rotation or scaling for some axis. |
111 | //! By default all parts are enabled (will be displayed). |
112 | //! @warning Enabling or disabling of visual parts of manipulator does not manage the manipulation (selection) mode. |
113 | //! @warning Raises program error if axis index is < 0 or > 2. |
114 | Standard_EXPORT void SetPart (const Standard_Integer theAxisIndex, const AIS_ManipulatorMode theMode, const Standard_Boolean theIsEnabled); |
115 | |
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116 | //! Disable or enable visual parts for translation, rotation or scaling for ALL axes. |
117 | //! By default all parts are enabled (will be displayed). |
118 | //! @warning Enabling or disabling of visual parts of manipulator does not manage the manipulation (selection) mode. |
119 | //! @warning Raises program error if axis index is < 0 or > 2. |
120 | Standard_EXPORT void SetPart (const AIS_ManipulatorMode theMode, const Standard_Boolean theIsEnabled); |
121 | |
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122 | //! Behavior settings to be applied when performing transformation: |
123 | //! - FollowTranslation - whether the manipulator will be moved together with an object. |
124 | //! - FollowRotation - whether the manipulator will be rotated together with an object. |
125 | struct OptionsForAttach { |
126 | |
127 | OptionsForAttach() : AdjustPosition (Standard_True), AdjustSize (Standard_False), EnableModes (Standard_True) {} |
128 | OptionsForAttach& SetAdjustPosition (const Standard_Boolean theApply) { AdjustPosition = theApply; return *this; } |
129 | OptionsForAttach& SetAdjustSize (const Standard_Boolean theApply) { AdjustSize = theApply; return *this; } |
130 | OptionsForAttach& SetEnableModes (const Standard_Boolean theApply) { EnableModes = theApply; return *this; } |
131 | |
132 | Standard_Boolean AdjustPosition; |
133 | Standard_Boolean AdjustSize; |
134 | Standard_Boolean EnableModes; |
135 | }; |
136 | |
137 | //! Attaches himself to the input interactive object and become displayed in the same context. |
138 | //! It is placed in the center of object bounding box, and its size is adjusted to the object bounding box. |
139 | Standard_EXPORT void Attach (const Handle(AIS_InteractiveObject)& theObject, const OptionsForAttach& theOptions = OptionsForAttach()); |
140 | |
141 | //! Attaches himself to the input interactive object group and become displayed in the same context. |
142 | //! It become attached to the first object, baut manage manipulation of the whole group. |
143 | //! It is placed in the center of object bounding box, and its size is adjusted to the object bounding box. |
144 | Standard_EXPORT void Attach (const Handle(AIS_ManipulatorObjectSequence)& theObject, const OptionsForAttach& theOptions = OptionsForAttach()); |
145 | |
146 | //! Enable manipualtion mode. |
147 | //! @warning It activates selection mode in the current context. |
148 | //! If manipulator is not displayed, no mode will be activated. |
149 | Standard_EXPORT void EnableMode (const AIS_ManipulatorMode theMode); |
150 | |
151 | //! Enables mode activation on detection (highlighting). |
152 | //! By default, mode is activated on selection of manipulator part. |
153 | //! @warning If this mode is enabled, selection of parts does nothing. |
154 | void SetModeActivationOnDetection (const Standard_Boolean theToEnable) |
155 | { |
156 | myIsActivationOnDetection = theToEnable; |
157 | } |
158 | |
159 | //! @return true if manual mode activation is enabled. |
160 | Standard_Boolean IsModeActivationOnDetection() const |
161 | { |
162 | return myIsActivationOnDetection; |
163 | } |
164 | |
165 | public: |
166 | |
167 | //! Init start (reference) transformation. |
168 | //! @warning It is used in chain with StartTransform-Transform(gp_Trsf)-StopTransform |
169 | //! and is used only for custom transform set. If Transform(const Standard_Integer, const Standard_Integer) is used, |
170 | //! initial data is set automatically, and it is reset on DeactivateCurrentMode call if it is not reset yet. |
171 | Standard_EXPORT void StartTransform (const Standard_Integer theX, const Standard_Integer theY, const Handle(V3d_View)& theView); |
172 | |
173 | //! Apply to the owning objects the input transformation. |
174 | //! @remark The transformation is set using SetLocalTransformation for owning objects. |
175 | //! The location of the manipulator is stored also in Local Transformation, |
176 | //! so that there's no need to redisplay objects. |
177 | //! @warning It is used in chain with StartTransform-Transform(gp_Trsf)-StopTransform |
178 | //! and is used only for custom transform set. |
179 | //! @warning It will does nothing if transformation is not initiated (with StartTransform() call). |
180 | Standard_EXPORT void Transform (const gp_Trsf& aTrsf); |
181 | |
182 | //! Reset start (reference) transformation. |
183 | //! @param theToApply [in] option to apply or to cancel the started transformation. |
184 | //! @warning It is used in chain with StartTransform-Transform(gp_Trsf)-StopTransform |
185 | //! and is used only for custom transform set. |
186 | Standard_EXPORT void StopTransform (const Standard_Boolean theToApply = Standard_True); |
187 | |
188 | //! Apply transformation made from mouse moving from start position |
189 | //! (save on the first Tranform() call and reset on DeactivateCurrentMode() call.) |
190 | //! to the in/out mouse position (theX, theY) |
191 | Standard_EXPORT gp_Trsf Transform (const Standard_Integer theX, const Standard_Integer theY, |
192 | const Handle(V3d_View)& theView); |
193 | |
194 | //! Computes transformation of parent object according to the active mode and input motion vector. |
195 | //! You can use this method to get object transformation according to current mode or use own algorithm |
196 | //! to implement any other tranformation for modes. |
197 | //! @return transformation of parent object. |
198 | Standard_EXPORT Standard_Boolean ObjectTransformation (const Standard_Integer theX, const Standard_Integer theY, |
199 | const Handle(V3d_View)& theView, gp_Trsf& theTrsf); |
200 | |
201 | //! Make inactive the current selected manipulator part and reset current axis index and current mode. |
202 | //! After its call HasActiveMode() returns false. |
203 | //! @sa HasActiveMode() |
204 | Standard_EXPORT void DeactivateCurrentMode(); |
205 | |
206 | //! Detaches himself from the owner object, and removes itself from context. |
207 | Standard_EXPORT void Detach(); |
208 | |
209 | //! @return all owning objects. |
210 | Standard_EXPORT Handle(AIS_ManipulatorObjectSequence) Objects() const; |
211 | |
212 | //! @return the first (leading) object of the owning objects. |
213 | Standard_EXPORT Handle(AIS_InteractiveObject) Object() const; |
214 | |
215 | //! @return one of the owning objects. |
216 | //! @warning raises program error if theIndex is more than owning objects count or less than 1. |
217 | Standard_EXPORT Handle(AIS_InteractiveObject) Object (const Standard_Integer theIndex) const; |
218 | |
219 | //! @return true if manipulator is attached to some interactive object (has owning object). |
220 | Standard_Boolean IsAttached() const { return HasOwner(); } |
221 | |
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222 | //! @return true if some part of manipulator is selected (transformation mode is active, and owning object can be transformed). |
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223 | Standard_Boolean HasActiveMode() const { return IsAttached() && myCurrentMode != AIS_MM_None; } |
224 | |
225 | Standard_Boolean HasActiveTransformation() { return myHasStartedTransformation; } |
226 | |
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227 | gp_Trsf StartTransformation() const { return !myStartTrsfs.IsEmpty() ? myStartTrsfs.First() : gp_Trsf(); } |
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228 | |
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229 | gp_Trsf StartTransformation (Standard_Integer theIndex) const |
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230 | { |
231 | Standard_ProgramError_Raise_if (theIndex < 1 || theIndex > Objects()->Upper(), |
232 | "AIS_Manipulator::StartTransformation(): theIndex is out of bounds"); |
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233 | return !myStartTrsfs.IsEmpty() ? myStartTrsfs (theIndex) : gp_Trsf(); |
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234 | } |
235 | |
236 | public: //! @name Configuration of graphical transformations |
237 | |
238 | //! Enable or disable zoom persistence mode for the manipulator. With |
239 | //! this mode turned on the presentation will keep fixed screen size. |
240 | //! @warning when turned on this option overrides transform persistence |
241 | //! properties and local transformation to achieve necessary visual effect. |
242 | //! @warning revise use of AdjustSize argument of of \sa AttachToObjects method |
243 | //! when enabling zoom persistence. |
244 | Standard_EXPORT void SetZoomPersistence (const Standard_Boolean theToEnable); |
245 | |
246 | //! Returns state of zoom persistence mode, whether it turned on or off. |
247 | Standard_Boolean ZoomPersistence() const { return myIsZoomPersistentMode; } |
248 | |
249 | //! Redefines transform persistence management to setup transformation for sub-presentation of axes. |
250 | //! @warning this interactive object does not support custom transformation persistence when |
251 | //! using \sa ZoomPersistence mode. In this mode the transformation persistence flags for |
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252 | //! presentations are overridden by this class. |
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253 | //! @warning Invokes debug assertion to catch incompatible usage of the method with \sa ZoomPersistence mode, |
254 | //! silently does nothing in release mode. |
255 | //! @warning revise use of AdjustSize argument of of \sa AttachToObjects method |
256 | //! when enabling zoom persistence. |
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257 | Standard_EXPORT virtual void SetTransformPersistence (const Handle(Graphic3d_TransformPers)& theTrsfPers) Standard_OVERRIDE; |
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258 | |
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259 | public: //! @name Setters for parameters |
260 | |
261 | AIS_ManipulatorMode ActiveMode() const { return myCurrentMode; } |
262 | |
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263 | Standard_Integer ActiveAxisIndex() const { return myCurrentIndex; } |
264 | |
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265 | //! @return poition of manipulator interactive object. |
266 | const gp_Ax2& Position() const { return myPosition; } |
267 | |
268 | //! Sets position of the manipulator object. |
269 | Standard_EXPORT void SetPosition (const gp_Ax2& thePosition); |
270 | |
271 | Standard_ShortReal Size() const { return myAxes[0].Size(); } |
272 | |
273 | //! Sets size (length of side of the manipulator cubic bounding box. |
274 | Standard_EXPORT void SetSize (const Standard_ShortReal theSideLength); |
275 | |
276 | //! Sets gaps between translator, scaler and rotator sub-presentations. |
277 | Standard_EXPORT void SetGap (const Standard_ShortReal theValue); |
278 | |
279 | public: |
280 | |
281 | //! Behavior settings to be applied when performing transformation: |
282 | //! - FollowTranslation - whether the manipulator will be moved together with an object. |
283 | //! - FollowRotation - whether the manipulator will be rotated together with an object. |
284 | struct BehaviorOnTransform { |
285 | |
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286 | BehaviorOnTransform() : FollowTranslation (Standard_True), FollowRotation (Standard_True), FollowDragging (Standard_True) {} |
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287 | BehaviorOnTransform& SetFollowTranslation (const Standard_Boolean theApply) { FollowTranslation = theApply; return *this; } |
288 | BehaviorOnTransform& SetFollowRotation (const Standard_Boolean theApply) { FollowRotation = theApply; return *this; } |
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289 | BehaviorOnTransform& SetFollowDragging (const Standard_Boolean theApply) { FollowDragging = theApply; return *this; } |
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290 | |
291 | Standard_Boolean FollowTranslation; |
292 | Standard_Boolean FollowRotation; |
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293 | Standard_Boolean FollowDragging; |
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294 | }; |
295 | |
296 | //! Sets behavior settings for transformation action carried on the manipulator, |
297 | //! whether it translates, rotates together with the transformed object or not. |
298 | void SetTransformBehavior (const BehaviorOnTransform& theSettings) { myBehaviorOnTransform = theSettings; } |
299 | |
300 | //! @return behavior settings for transformation action of the manipulator. |
301 | BehaviorOnTransform& ChangeTransformBehavior() { return myBehaviorOnTransform; } |
302 | |
303 | //! @return behavior settings for transformation action of the manipulator. |
304 | const BehaviorOnTransform& TransformBehavior() const { return myBehaviorOnTransform; } |
305 | |
306 | public: //! @name Presentation computation |
307 | |
308 | //! Fills presentation. |
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309 | //! @note Manipulator presentation does not use display mode and for all modes has the same presentation. |
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310 | Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager3d)& thePrsMgr, |
311 | const Handle(Prs3d_Presentation)& thePrs, |
312 | const Standard_Integer theMode = 0) Standard_OVERRIDE; |
313 | |
314 | //! Computes selection sensitive zones (triangulation) for manipulator. |
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315 | //! @param theNode [in] Selection mode that is treated as transformation mode. |
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316 | Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSelection, |
317 | const Standard_Integer theMode) Standard_OVERRIDE; |
318 | |
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319 | //! Disables auto highlighting to use HilightSelected() and HilightOwnerWithColor() overridden methods. |
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320 | virtual Standard_Boolean IsAutoHilight() const Standard_OVERRIDE |
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321 | { |
322 | return Standard_False; |
323 | } |
324 | |
325 | //! Method which clear all selected owners belonging |
326 | //! to this selectable object ( for fast presentation draw ). |
327 | Standard_EXPORT virtual void ClearSelected() Standard_OVERRIDE; |
328 | |
329 | //! Method which draws selected owners ( for fast presentation draw ). |
330 | Standard_EXPORT virtual void HilightSelected (const Handle(PrsMgr_PresentationManager3d)& thePM, const SelectMgr_SequenceOfOwner& theSeq) Standard_OVERRIDE; |
331 | |
332 | //! Method which hilight an owner belonging to |
333 | //! this selectable object ( for fast presentation draw ). |
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334 | Standard_EXPORT virtual void HilightOwnerWithColor (const Handle(PrsMgr_PresentationManager3d)& thePM, |
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335 | const Handle(Prs3d_Drawer)& theStyle, |
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336 | const Handle(SelectMgr_EntityOwner)& theOwner) Standard_OVERRIDE; |
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337 | |
338 | protected: |
339 | |
340 | Standard_EXPORT void init(); |
341 | |
342 | Standard_EXPORT void updateTransformation(); |
343 | |
344 | Standard_EXPORT Handle(Prs3d_Presentation) getHighlightPresentation (const Handle(SelectMgr_EntityOwner)& theOwner) const; |
345 | |
346 | Standard_EXPORT Handle(Graphic3d_Group) getGroup (const Standard_Integer theIndex, const AIS_ManipulatorMode theMode) const; |
347 | |
348 | Standard_EXPORT void attachToBox (const Bnd_Box& theBox); |
349 | |
350 | Standard_EXPORT void adjustSize (const Bnd_Box& theBox); |
351 | |
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352 | Standard_EXPORT void setTransformPersistence (const Handle(Graphic3d_TransformPers)& theTrsfPers); |
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353 | |
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354 | //! Redefines local transformation management method to inform user of inproper use. |
355 | //! @warning this interactive object does not support setting custom local transformation, |
356 | //! this class solely uses this property to implement visual positioning of the manipulator |
357 | //! without need for recomputing presentation. |
358 | //! @warning Invokes debug assertion in debug to catch incompatible usage of the |
359 | //! method, silently does nothing in release mode. |
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360 | Standard_EXPORT virtual void setLocalTransformation (const Handle(TopLoc_Datum3D)& theTrsf) Standard_OVERRIDE; |
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361 | using AIS_InteractiveObject::SetLocalTransformation; // hide visibility |
362 | |
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363 | protected: //! @name Auxiliary classes to fill presentation with proper primitives |
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364 | |
365 | class Quadric |
366 | { |
367 | public: |
368 | |
369 | virtual ~Quadric() |
370 | { |
371 | myTriangulation.Nullify(); |
372 | myArray.Nullify(); |
373 | } |
374 | |
375 | |
376 | const Handle(Poly_Triangulation)& Triangulation() const { return myTriangulation; } |
377 | |
378 | const Handle(Graphic3d_ArrayOfTriangles)& Array() const { return myArray; } |
379 | |
380 | protected: |
381 | |
382 | Handle(Poly_Triangulation) myTriangulation; |
383 | Handle(Graphic3d_ArrayOfTriangles) myArray; |
384 | }; |
385 | |
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386 | class Disk : public Quadric |
387 | { |
388 | public: |
389 | |
390 | Disk() |
391 | : Quadric(), |
392 | myInnerRad(0.0f), |
393 | myOuterRad(1.0f) |
394 | { } |
395 | |
396 | ~Disk() { } |
397 | |
398 | void Init (const Standard_ShortReal theInnerRadius, |
399 | const Standard_ShortReal theOuterRadius, |
400 | const gp_Ax1& thePosition, |
401 | const Standard_Integer theSlicesNb = 20, |
402 | const Standard_Integer theStacksNb = 20); |
403 | |
404 | protected: |
405 | |
406 | gp_Ax1 myPosition; |
407 | Standard_ShortReal myInnerRad; |
408 | Standard_ShortReal myOuterRad; |
409 | }; |
410 | |
411 | class Sphere : public Quadric |
412 | { |
413 | public: |
414 | Sphere() |
415 | : Quadric(), |
416 | myRadius(1.0f) |
417 | {} |
418 | |
419 | void Init (const Standard_ShortReal theRadius, |
420 | const gp_Pnt& thePosition, |
421 | const Standard_Integer theSlicesNb = 20, |
422 | const Standard_Integer theStacksNb = 20); |
423 | |
424 | protected: |
425 | |
426 | gp_Pnt myPosition; |
427 | Standard_ShortReal myRadius; |
428 | }; |
429 | |
430 | class Cube |
431 | { |
432 | public: |
433 | |
434 | Cube() { } |
435 | ~Cube() { } |
436 | |
437 | void Init (const gp_Ax1& thePosition, const Standard_ShortReal myBoxSize); |
438 | |
439 | const Handle(Poly_Triangulation)& Triangulation() const { return myTriangulation; } |
440 | |
441 | const Handle(Graphic3d_ArrayOfTriangles)& Array() const { return myArray; } |
442 | |
443 | private: |
444 | |
445 | void addTriangle (const Standard_Integer theIndex, const gp_Pnt& theP1, const gp_Pnt& theP2, const gp_Pnt& theP3, |
446 | const gp_Dir& theNormal); |
447 | |
448 | protected: |
449 | |
450 | Handle(Poly_Triangulation) myTriangulation; |
451 | Handle(Graphic3d_ArrayOfTriangles) myArray; |
452 | }; |
453 | |
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454 | class Sector : public Quadric |
455 | { |
456 | public: |
457 | |
458 | Sector() |
459 | : Quadric(), |
460 | myRadius(0.0f) |
461 | { } |
462 | |
463 | ~Sector() { } |
464 | |
465 | void Init(const Standard_ShortReal theRadius, |
466 | const gp_Ax1& thePosition, |
467 | const gp_Dir& theXDirection, |
468 | const Standard_Integer theSlicesNb = 5, |
469 | const Standard_Integer theStacksNb = 5); |
470 | |
471 | protected: |
472 | |
473 | gp_Ax1 myPosition; |
474 | Standard_ShortReal myRadius; |
475 | }; |
476 | |
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477 | //! The class describes on axis sub-object. |
478 | //! It includes sub-objects itself: |
479 | //! -rotator |
480 | //! -translator |
481 | //! -scaler |
482 | class Axis |
483 | { |
484 | public: |
485 | |
486 | Axis (const gp_Ax1& theAxis = gp_Ax1(), |
487 | const Quantity_Color& theColor = Quantity_Color(), |
488 | const Standard_ShortReal theLength = 10.0f); |
489 | |
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490 | void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr, |
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491 | const Handle(Prs3d_Presentation)& thePrs, |
492 | const Handle(Prs3d_ShadingAspect)& theAspect); |
493 | |
494 | const gp_Ax1& ReferenceAxis() const { return myReferenceAxis; } |
495 | |
496 | void SetPosition (const gp_Ax1& thePosition) { myPosition = thePosition; } |
497 | |
498 | const gp_Ax1& Position() const { return myPosition; } |
499 | |
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500 | void SetTransformPersistence (const Handle(Graphic3d_TransformPers)& theTrsfPers) |
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501 | { |
502 | if (!myHighlightTranslator.IsNull()) |
503 | { |
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504 | myHighlightTranslator->SetTransformPersistence (theTrsfPers); |
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505 | } |
506 | |
507 | if (!myHighlightScaler.IsNull()) |
508 | { |
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509 | myHighlightScaler->SetTransformPersistence (theTrsfPers); |
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510 | } |
511 | |
512 | if (!myHighlightRotator.IsNull()) |
513 | { |
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514 | myHighlightRotator->SetTransformPersistence (theTrsfPers); |
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515 | } |
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516 | |
517 | if (!myHighlightDragger.IsNull()) |
518 | { |
519 | myHighlightDragger->SetTransformPersistence(theTrsfPers); |
520 | } |
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521 | } |
522 | |
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523 | void Transform (const Handle(TopLoc_Datum3D)& theTransformation) |
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524 | { |
525 | if (!myHighlightTranslator.IsNull()) |
526 | { |
1f7f5a90 |
527 | myHighlightTranslator->SetTransformation (theTransformation); |
625e1958 |
528 | } |
529 | |
530 | if (!myHighlightScaler.IsNull()) |
531 | { |
1f7f5a90 |
532 | myHighlightScaler->SetTransformation (theTransformation); |
625e1958 |
533 | } |
534 | |
535 | if (!myHighlightRotator.IsNull()) |
536 | { |
1f7f5a90 |
537 | myHighlightRotator->SetTransformation (theTransformation); |
625e1958 |
538 | } |
f522ce50 |
539 | |
540 | if (!myHighlightDragger.IsNull()) |
541 | { |
542 | myHighlightDragger->SetTransformation(theTransformation); |
543 | } |
625e1958 |
544 | } |
545 | |
546 | Standard_Boolean HasTranslation() const { return myHasTranslation; } |
547 | |
548 | Standard_Boolean HasRotation() const { return myHasRotation; } |
549 | |
550 | Standard_Boolean HasScaling() const { return myHasScaling; } |
551 | |
f522ce50 |
552 | Standard_Boolean HasDragging() const { return myHasDragging; } |
553 | |
625e1958 |
554 | void SetTranslation (const Standard_Boolean theIsEnabled) { myHasTranslation = theIsEnabled; } |
555 | |
556 | void SetRotation (const Standard_Boolean theIsEnabled) { myHasRotation = theIsEnabled; } |
557 | |
558 | void SetScaling (const Standard_Boolean theIsEnabled) { myHasScaling = theIsEnabled; } |
559 | |
f522ce50 |
560 | void SetDragging(const Standard_Boolean theIsEnabled) { myHasDragging = theIsEnabled; } |
561 | |
625e1958 |
562 | Quantity_Color Color() const { return myColor; } |
563 | |
564 | Standard_ShortReal AxisLength() const { return myLength; } |
565 | |
566 | Standard_ShortReal AxisRadius() const { return myAxisRadius; } |
567 | |
568 | void SetAxisRadius (const Standard_ShortReal theValue) { myAxisRadius = theValue; } |
569 | |
570 | const Handle(Prs3d_Presentation)& TranslatorHighlightPrs() const { return myHighlightTranslator; } |
571 | |
572 | const Handle(Prs3d_Presentation)& RotatorHighlightPrs() const { return myHighlightRotator; } |
573 | |
574 | const Handle(Prs3d_Presentation)& ScalerHighlightPrs() const { return myHighlightScaler; } |
575 | |
f522ce50 |
576 | const Handle(Prs3d_Presentation)& DraggerHighlightPrs() const { return myHighlightDragger; } |
577 | |
625e1958 |
578 | const Handle(Graphic3d_Group)& TranslatorGroup() const { return myTranslatorGroup; } |
579 | |
580 | const Handle(Graphic3d_Group)& RotatorGroup() const { return myRotatorGroup; } |
581 | |
582 | const Handle(Graphic3d_Group)& ScalerGroup() const { return myScalerGroup; } |
583 | |
f522ce50 |
584 | const Handle(Graphic3d_Group)& DraggerGroup() const { return myDraggerGroup; } |
585 | |
62ef08df |
586 | const Handle(Graphic3d_ArrayOfTriangles)& TriangleArray() const { return myTriangleArray; } |
587 | |
625e1958 |
588 | void SetIndent (const Standard_ShortReal theValue) { myIndent = theValue; } |
589 | |
590 | Standard_ShortReal Size() const { return myLength + myBoxSize + myDiskThickness + myIndent * 2.0f; } |
591 | |
592 | gp_Pnt ScalerCenter (const gp_Pnt& theLocation) const { return theLocation.XYZ() + myPosition.Direction().XYZ() * (myLength + myIndent + myBoxSize * 0.5f); } |
593 | |
594 | void SetSize (const Standard_ShortReal theValue) |
595 | { |
596 | if (myIndent > theValue * 0.1f) |
597 | { |
598 | myLength = theValue * 0.7f; |
599 | myBoxSize = theValue * 0.15f; |
600 | myDiskThickness = theValue * 0.05f; |
601 | myIndent = theValue * 0.05f; |
602 | } |
603 | else // use pre-set value of predent |
604 | { |
605 | Standard_ShortReal aLength = theValue - 2 * myIndent; |
606 | myLength = aLength * 0.8f; |
607 | myBoxSize = aLength * 0.15f; |
608 | myDiskThickness = aLength * 0.05f; |
609 | } |
610 | myInnerRadius = myIndent * 2 + myBoxSize + myLength; |
611 | myAxisRadius = myBoxSize / 4.0f; |
612 | } |
613 | |
614 | Standard_Integer FacettesNumber() const { return myFacettesNumber; } |
615 | |
616 | public: |
617 | |
625e1958 |
618 | const gp_Pnt& TranslatorTipPosition() const { return myArrowTipPos; } |
f522ce50 |
619 | const Sector& DraggerSector() const { return mySector; } |
625e1958 |
620 | const Disk& RotatorDisk() const { return myCircle; } |
621 | float RotatorDiskRadius() const { return myCircleRadius; } |
622 | const Cube& ScalerCube() const { return myCube; } |
623 | const gp_Pnt& ScalerCubePosition() const { return myCubePos; } |
624 | |
625 | protected: |
626 | |
627 | gp_Ax1 myReferenceAxis; //!< Returns reference axis assignment. |
628 | gp_Ax1 myPosition; //!< Position of the axis including local transformation. |
629 | Quantity_Color myColor; |
630 | |
631 | Standard_Boolean myHasTranslation; |
632 | Standard_ShortReal myLength; //!< Length of translation axis. |
633 | Standard_ShortReal myAxisRadius; |
634 | |
635 | Standard_Boolean myHasScaling; |
636 | Standard_ShortReal myBoxSize; //!< Size of scaling cube. |
637 | |
638 | Standard_Boolean myHasRotation; |
639 | Standard_ShortReal myInnerRadius; //!< Radius of rotation circle. |
640 | Standard_ShortReal myDiskThickness; |
641 | Standard_ShortReal myIndent; //!< Gap between visual part of the manipulator. |
642 | |
f522ce50 |
643 | Standard_Boolean myHasDragging; |
644 | |
625e1958 |
645 | protected: |
646 | |
647 | Standard_Integer myFacettesNumber; |
648 | |
625e1958 |
649 | gp_Pnt myArrowTipPos; |
f522ce50 |
650 | Sector mySector; |
625e1958 |
651 | Disk myCircle; |
652 | float myCircleRadius; |
653 | Cube myCube; |
654 | gp_Pnt myCubePos; |
655 | |
656 | Handle(Graphic3d_Group) myTranslatorGroup; |
657 | Handle(Graphic3d_Group) myScalerGroup; |
658 | Handle(Graphic3d_Group) myRotatorGroup; |
f522ce50 |
659 | Handle(Graphic3d_Group) myDraggerGroup; |
625e1958 |
660 | |
661 | Handle(Prs3d_Presentation) myHighlightTranslator; |
662 | Handle(Prs3d_Presentation) myHighlightScaler; |
663 | Handle(Prs3d_Presentation) myHighlightRotator; |
f522ce50 |
664 | Handle(Prs3d_Presentation) myHighlightDragger; |
62ef08df |
665 | |
666 | Handle(Graphic3d_ArrayOfTriangles) myTriangleArray; |
667 | |
625e1958 |
668 | }; |
669 | |
670 | protected: |
671 | |
672 | Axis myAxes[3]; //!< Tree axes of the manipulator. |
673 | Sphere myCenter; //!< Visual part displaying the center sphere of the manipulator. |
3ed88fac |
674 | gp_Ax2 myPosition; //!< Position of the manipulator object. it displays its location and position of its axes. |
625e1958 |
675 | |
676 | Standard_Integer myCurrentIndex; //!< Index of active axis. |
3ed88fac |
677 | AIS_ManipulatorMode myCurrentMode; //!< Name of active manipulation mode. |
625e1958 |
678 | |
679 | Standard_Boolean myIsActivationOnDetection; //!< Manual activation of modes (not on parts selection). |
680 | Standard_Boolean myIsZoomPersistentMode; //!< Zoom persistence mode activation. |
681 | BehaviorOnTransform myBehaviorOnTransform; //!< Behavior settings applied on manipulator when transforming an object. |
682 | |
3ed88fac |
683 | protected: //! @name Fields for interactive transformation. Fields only for internal needs. They do not have public interface. |
625e1958 |
684 | |
685 | NCollection_Sequence<gp_Trsf> myStartTrsfs; //!< Owning object transformation for start. It is used internally. |
686 | Standard_Boolean myHasStartedTransformation; //!< Shows if transformation is processed (sequential calls of Transform()). |
687 | gp_Ax2 myStartPosition; //! Start position of manipulator. |
688 | gp_Pnt myStartPick; //! 3d point corresponding to start mouse pick. |
689 | Standard_Real myPrevState; //! Previous value of angle during rotation. |
690 | |
3ed88fac |
691 | //! Aspect used to color current detected part and current selected part. |
625e1958 |
692 | Handle(Prs3d_ShadingAspect) myHighlightAspect; |
f522ce50 |
693 | |
694 | //! Aspect used to color sector part when it's selected. |
695 | Handle(Prs3d_ShadingAspect) myDraggerHighlight; |
625e1958 |
696 | public: |
697 | |
698 | DEFINE_STANDARD_RTTIEXT(AIS_Manipulator, AIS_InteractiveObject) |
699 | }; |
700 | #endif // _AIS_Manipulator_HeaderFile |