0027724: Visualization, TKV3d - Null handle check missing in AIS_InteractiveContext...
[occt.git] / src / AIS / AIS_Manipulator.hxx
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625e1958 1// Created on: 2015-12-23
2// Created by: Anastasia BORISOVA
3// Copyright (c) 2015 OPEN CASCADE SAS
4//
5// This file is part of Open CASCADE Technology software library.
6//
7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
12//
13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
15
16#ifndef _AIS_Manipulator_HeaderFile
17#define _AIS_Manipulator_HeaderFile
18
19#include <AIS_InteractiveObject.hxx>
20#include <AIS_ManipulatorMode.hxx>
21#include <gp.hxx>
22#include <gp_Ax1.hxx>
23#include <gp_Dir.hxx>
24#include <gp_Pnt.hxx>
25#include <Graphic3d_ArrayOfQuadrangles.hxx>
26#include <Graphic3d_ArrayOfTriangles.hxx>
27#include <Graphic3d_Group.hxx>
28#include <NCollection_HSequence.hxx>
29#include <Poly_Triangulation.hxx>
30#include <V3d_View.hxx>
31#include <Standard_Version.hxx>
32#include <Standard_DefineHandle.hxx>
33NCOLLECTION_HSEQUENCE(AIS_ManipulatorObjectSequence, Handle(AIS_InteractiveObject));
34
35DEFINE_STANDARD_HANDLE (AIS_Manipulator, AIS_InteractiveObject)
36
37//! Interactive object class to manipulate local transformation of another interactive
38//! object or a group of objects via mouse.
39//! It manages three types of manipulations in 3D space:
40//! - translation through axis
41//! - scaling within axis
42//! - rotation around axis
43//! To enable one of this modes, selection mode (from 1 to 3) is to be activated.
44//! There are three orthogonal transformation axes defined by position property of
45//! the manipulator. Particular transformation mode can be disabled for each
46//! of the axes or all of them. Furthermore each of the axes can be hidden or
47//! made visible.
48//! The following steps demonstrate how to attach, configure and use manipulator
49//! for an interactive object:
50//! Step 1. Create manipulator object and adjust it appearance:
51//! @code
52//! Handle(AIS_Manipulator) aManipulator = new AIS_Manipulator();
53//! aManipulator->SetPart (0, AIS_Manipulator::Scaling, Standard_False);
54//! aManipulator->SetPart (1, AIS_Manipulator::Rotation, Standard_False);
55//! // Attach manipulator to already displayed object and manage manipulation modes
56//! aManipulator->AttachToObject (anAISObject);
57//! aManipulator->EnableMode (AIS_Manipulator::Translation);
58//! aManipulator->EnableMode (AIS_Manipulator::Rotation);
59//! aManipulator->EnableMode (AIS_Manipulator::Scaling);
60//! @endcode
61//! Note that you can enable only one manipulation mode but have all visual parts displayed.
62//! This code allows you to view manipulator and select its manipulation parts.
63//! Note that manipulator activates mode on part selection.
64//! If this mode is activated, no selection will be performed for manipulator.
65//! It can be activated with highlighting. To enable this:
66//! @code
67//! aManipulator->SetModeActivationOnDetection (Standard_True);
68//! @endcode
69//! Step 2. To perform transformation of object use next code in your event processing chain:
70//! @code
71//! // catch mouse button down event
72//! if (aManipulator->HasActiveMode())
73//! {
74//! aManipulator->StartTransform (anXPix, anYPix, aV3dView);
75//! }
76//! ...
77//! // or track mouse move event
78//! if (aManipulator->HasActiveMode())
79//! {
80//! aManipulator->Transform (anXPix, anYPix, aV3dView);
81//! aV3dView->Redraw();
82//! }
83//! ...
84//! // or catch mouse button up event (apply) or escape event (cancel)
85//! aManipulator->StopTransform(/*Standard_Boolean toApply*/);
86//! @endcode
87//! Step 3. To deactivate current manipulation mode use:
88//! @code aManipulator->DeactivateCurrentMode();
89//! @endcode
90//! Step 4. To detach manipulator from object use:
91//! @code
92//! aManipulator->Detach();
93//! @endcode
94//! The last method erases manipulator object.
95//! @warning
96//! On construction an instance of AIS_Manipulator object is bound to Graphic3d_ZLayerId_Topmost layer,
97//! so make sure to call for your AIS_InteractiveContext the method MainSelector()->SetPickClosest (Standard_False)
98//! otherwise you may notice issues with activation of modes.
99class AIS_Manipulator : public AIS_InteractiveObject
100{
101public:
102
103 //! Constructs a manipulator object with default placement and all parts to be displayed.
104 Standard_EXPORT AIS_Manipulator();
105
106 //! Constructs a manipulator object with input location and positions of axes and all parts to be displayed.
107 Standard_EXPORT AIS_Manipulator (const gp_Ax2& thePosition);
108
109 //! Destructor.
110 Standard_EXPORT virtual ~AIS_Manipulator() {}
111
112 //! Disable or enable visual parts for translation, rotation or scaling for some axis.
113 //! By default all parts are enabled (will be displayed).
114 //! @warning Enabling or disabling of visual parts of manipulator does not manage the manipulation (selection) mode.
115 //! @warning Raises program error if axis index is < 0 or > 2.
116 Standard_EXPORT void SetPart (const Standard_Integer theAxisIndex, const AIS_ManipulatorMode theMode, const Standard_Boolean theIsEnabled);
117
118 //! Behavior settings to be applied when performing transformation:
119 //! - FollowTranslation - whether the manipulator will be moved together with an object.
120 //! - FollowRotation - whether the manipulator will be rotated together with an object.
121 struct OptionsForAttach {
122
123 OptionsForAttach() : AdjustPosition (Standard_True), AdjustSize (Standard_False), EnableModes (Standard_True) {}
124 OptionsForAttach& SetAdjustPosition (const Standard_Boolean theApply) { AdjustPosition = theApply; return *this; }
125 OptionsForAttach& SetAdjustSize (const Standard_Boolean theApply) { AdjustSize = theApply; return *this; }
126 OptionsForAttach& SetEnableModes (const Standard_Boolean theApply) { EnableModes = theApply; return *this; }
127
128 Standard_Boolean AdjustPosition;
129 Standard_Boolean AdjustSize;
130 Standard_Boolean EnableModes;
131 };
132
133 //! Attaches himself to the input interactive object and become displayed in the same context.
134 //! It is placed in the center of object bounding box, and its size is adjusted to the object bounding box.
135 Standard_EXPORT void Attach (const Handle(AIS_InteractiveObject)& theObject, const OptionsForAttach& theOptions = OptionsForAttach());
136
137 //! Attaches himself to the input interactive object group and become displayed in the same context.
138 //! It become attached to the first object, baut manage manipulation of the whole group.
139 //! It is placed in the center of object bounding box, and its size is adjusted to the object bounding box.
140 Standard_EXPORT void Attach (const Handle(AIS_ManipulatorObjectSequence)& theObject, const OptionsForAttach& theOptions = OptionsForAttach());
141
142 //! Enable manipualtion mode.
143 //! @warning It activates selection mode in the current context.
144 //! If manipulator is not displayed, no mode will be activated.
145 Standard_EXPORT void EnableMode (const AIS_ManipulatorMode theMode);
146
147 //! Enables mode activation on detection (highlighting).
148 //! By default, mode is activated on selection of manipulator part.
149 //! @warning If this mode is enabled, selection of parts does nothing.
150 void SetModeActivationOnDetection (const Standard_Boolean theToEnable)
151 {
152 myIsActivationOnDetection = theToEnable;
153 }
154
155 //! @return true if manual mode activation is enabled.
156 Standard_Boolean IsModeActivationOnDetection() const
157 {
158 return myIsActivationOnDetection;
159 }
160
161public:
162
163 //! Init start (reference) transformation.
164 //! @warning It is used in chain with StartTransform-Transform(gp_Trsf)-StopTransform
165 //! and is used only for custom transform set. If Transform(const Standard_Integer, const Standard_Integer) is used,
166 //! initial data is set automatically, and it is reset on DeactivateCurrentMode call if it is not reset yet.
167 Standard_EXPORT void StartTransform (const Standard_Integer theX, const Standard_Integer theY, const Handle(V3d_View)& theView);
168
169 //! Apply to the owning objects the input transformation.
170 //! @remark The transformation is set using SetLocalTransformation for owning objects.
171 //! The location of the manipulator is stored also in Local Transformation,
172 //! so that there's no need to redisplay objects.
173 //! @warning It is used in chain with StartTransform-Transform(gp_Trsf)-StopTransform
174 //! and is used only for custom transform set.
175 //! @warning It will does nothing if transformation is not initiated (with StartTransform() call).
176 Standard_EXPORT void Transform (const gp_Trsf& aTrsf);
177
178 //! Reset start (reference) transformation.
179 //! @param theToApply [in] option to apply or to cancel the started transformation.
180 //! @warning It is used in chain with StartTransform-Transform(gp_Trsf)-StopTransform
181 //! and is used only for custom transform set.
182 Standard_EXPORT void StopTransform (const Standard_Boolean theToApply = Standard_True);
183
184 //! Apply transformation made from mouse moving from start position
185 //! (save on the first Tranform() call and reset on DeactivateCurrentMode() call.)
186 //! to the in/out mouse position (theX, theY)
187 Standard_EXPORT gp_Trsf Transform (const Standard_Integer theX, const Standard_Integer theY,
188 const Handle(V3d_View)& theView);
189
190 //! Computes transformation of parent object according to the active mode and input motion vector.
191 //! You can use this method to get object transformation according to current mode or use own algorithm
192 //! to implement any other tranformation for modes.
193 //! @return transformation of parent object.
194 Standard_EXPORT Standard_Boolean ObjectTransformation (const Standard_Integer theX, const Standard_Integer theY,
195 const Handle(V3d_View)& theView, gp_Trsf& theTrsf);
196
197 //! Make inactive the current selected manipulator part and reset current axis index and current mode.
198 //! After its call HasActiveMode() returns false.
199 //! @sa HasActiveMode()
200 Standard_EXPORT void DeactivateCurrentMode();
201
202 //! Detaches himself from the owner object, and removes itself from context.
203 Standard_EXPORT void Detach();
204
205 //! @return all owning objects.
206 Standard_EXPORT Handle(AIS_ManipulatorObjectSequence) Objects() const;
207
208 //! @return the first (leading) object of the owning objects.
209 Standard_EXPORT Handle(AIS_InteractiveObject) Object() const;
210
211 //! @return one of the owning objects.
212 //! @warning raises program error if theIndex is more than owning objects count or less than 1.
213 Standard_EXPORT Handle(AIS_InteractiveObject) Object (const Standard_Integer theIndex) const;
214
215 //! @return true if manipulator is attached to some interactive object (has owning object).
216 Standard_Boolean IsAttached() const { return HasOwner(); }
217
218 //! @return true if some part of manipulator is selected (tranformation mode is active, and owning object can be rtansformated).
219 Standard_Boolean HasActiveMode() const { return IsAttached() && myCurrentMode != AIS_MM_None; }
220
221 Standard_Boolean HasActiveTransformation() { return myHasStartedTransformation; }
222
223 gp_Trsf StartTransformation() const { return myStartTrsfs.Size() < 1 ? gp_Trsf() : myStartTrsfs(1); }
224
225 gp_Trsf StartTransformation (const Standard_Integer theIndex) const
226 {
227 Standard_ProgramError_Raise_if (theIndex < 1 || theIndex > Objects()->Upper(),
228 "AIS_Manipulator::StartTransformation(): theIndex is out of bounds");
229 return myStartTrsfs.Size() < 1 ? gp_Trsf() : myStartTrsfs (theIndex);
230 }
231
232public: //! @name Configuration of graphical transformations
233
234 //! Enable or disable zoom persistence mode for the manipulator. With
235 //! this mode turned on the presentation will keep fixed screen size.
236 //! @warning when turned on this option overrides transform persistence
237 //! properties and local transformation to achieve necessary visual effect.
238 //! @warning revise use of AdjustSize argument of of \sa AttachToObjects method
239 //! when enabling zoom persistence.
240 Standard_EXPORT void SetZoomPersistence (const Standard_Boolean theToEnable);
241
242 //! Returns state of zoom persistence mode, whether it turned on or off.
243 Standard_Boolean ZoomPersistence() const { return myIsZoomPersistentMode; }
244
245 //! Redefines transform persistence management to setup transformation for sub-presentation of axes.
246 //! @warning this interactive object does not support custom transformation persistence when
247 //! using \sa ZoomPersistence mode. In this mode the transformation persistence flags for
248 //! presentations are overriden by this class.
249 //! @warning Invokes debug assertion to catch incompatible usage of the method with \sa ZoomPersistence mode,
250 //! silently does nothing in release mode.
251 //! @warning revise use of AdjustSize argument of of \sa AttachToObjects method
252 //! when enabling zoom persistence.
253 Standard_EXPORT virtual void SetTransformPersistence (const Graphic3d_TransModeFlags& theFlag, const gp_Pnt& thePoint) Standard_OVERRIDE;
254
255 //! Redefines local transformation management method to inform user of inproper use.
256 //! @warning this interactive object does not support setting custom local transformation,
257 //! this class solely uses this property to implement visual positioning of the manipulator
258 //! without need for recomputing presentation.
259 //! @warning Invokes debug assertion in debug to catch incompatible usage of the
260 //! method, silently does nothing in release mode.
261 Standard_EXPORT virtual void SetLocalTransformation (const gp_Trsf& theTransformation) Standard_OVERRIDE;
262
263public: //! @name Setters for parameters
264
265 AIS_ManipulatorMode ActiveMode() const { return myCurrentMode; }
266
267 //! @return poition of manipulator interactive object.
268 const gp_Ax2& Position() const { return myPosition; }
269
270 //! Sets position of the manipulator object.
271 Standard_EXPORT void SetPosition (const gp_Ax2& thePosition);
272
273 Standard_ShortReal Size() const { return myAxes[0].Size(); }
274
275 //! Sets size (length of side of the manipulator cubic bounding box.
276 Standard_EXPORT void SetSize (const Standard_ShortReal theSideLength);
277
278 //! Sets gaps between translator, scaler and rotator sub-presentations.
279 Standard_EXPORT void SetGap (const Standard_ShortReal theValue);
280
281public:
282
283 //! Behavior settings to be applied when performing transformation:
284 //! - FollowTranslation - whether the manipulator will be moved together with an object.
285 //! - FollowRotation - whether the manipulator will be rotated together with an object.
286 struct BehaviorOnTransform {
287
288 BehaviorOnTransform() : FollowTranslation (Standard_True), FollowRotation (Standard_True) {}
289 BehaviorOnTransform& SetFollowTranslation (const Standard_Boolean theApply) { FollowTranslation = theApply; return *this; }
290 BehaviorOnTransform& SetFollowRotation (const Standard_Boolean theApply) { FollowRotation = theApply; return *this; }
291
292 Standard_Boolean FollowTranslation;
293 Standard_Boolean FollowRotation;
294 };
295
296 //! Sets behavior settings for transformation action carried on the manipulator,
297 //! whether it translates, rotates together with the transformed object or not.
298 void SetTransformBehavior (const BehaviorOnTransform& theSettings) { myBehaviorOnTransform = theSettings; }
299
300 //! @return behavior settings for transformation action of the manipulator.
301 BehaviorOnTransform& ChangeTransformBehavior() { return myBehaviorOnTransform; }
302
303 //! @return behavior settings for transformation action of the manipulator.
304 const BehaviorOnTransform& TransformBehavior() const { return myBehaviorOnTransform; }
305
306public: //! @name Presentation computation
307
308 //! Fills presentation.
309 //! @note Manipulator presentation does not use display mode and for all modes has the same presenatation.
310 Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager3d)& thePrsMgr,
311 const Handle(Prs3d_Presentation)& thePrs,
312 const Standard_Integer theMode = 0) Standard_OVERRIDE;
313
314 //! Computes selection sensitive zones (triangulation) for manipulator.
315 //! @param theNode [in] Seldction mode that is treated as transformation mode.
316 Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSelection,
317 const Standard_Integer theMode) Standard_OVERRIDE;
318
319 //! Disables auto highlighting to use HilightSelected() and HilightOwnerWithColor() overriden methods.
320 Standard_EXPORT virtual Standard_Boolean IsAutoHilight() const Standard_OVERRIDE
321 {
322 return Standard_False;
323 }
324
325 //! Method which clear all selected owners belonging
326 //! to this selectable object ( for fast presentation draw ).
327 Standard_EXPORT virtual void ClearSelected() Standard_OVERRIDE;
328
329 //! Method which draws selected owners ( for fast presentation draw ).
330 Standard_EXPORT virtual void HilightSelected (const Handle(PrsMgr_PresentationManager3d)& thePM, const SelectMgr_SequenceOfOwner& theSeq) Standard_OVERRIDE;
331
332 //! Method which hilight an owner belonging to
333 //! this selectable object ( for fast presentation draw ).
334 Standard_EXPORT virtual void HilightOwnerWithColor (const Handle(PrsMgr_PresentationManager3d)& thePM, const Quantity_NameOfColor theColor, const Handle(SelectMgr_EntityOwner)& theOwner) Standard_OVERRIDE;
335
336protected:
337
338 Standard_EXPORT void init();
339
340 Standard_EXPORT void updateTransformation();
341
342 Standard_EXPORT Handle(Prs3d_Presentation) getHighlightPresentation (const Handle(SelectMgr_EntityOwner)& theOwner) const;
343
344 Standard_EXPORT Handle(Graphic3d_Group) getGroup (const Standard_Integer theIndex, const AIS_ManipulatorMode theMode) const;
345
346 Standard_EXPORT void attachToBox (const Bnd_Box& theBox);
347
348 Standard_EXPORT void adjustSize (const Bnd_Box& theBox);
349
350 Standard_EXPORT void setTransformPersistence (const Graphic3d_TransModeFlags& theFlag, const gp_Pnt& thePoint);
351
352protected: //! @name Auxilliary classes to fill presentation with proper primitives
353
354 class Quadric
355 {
356 public:
357
358 virtual ~Quadric()
359 {
360 myTriangulation.Nullify();
361 myArray.Nullify();
362 }
363
364
365 const Handle(Poly_Triangulation)& Triangulation() const { return myTriangulation; }
366
367 const Handle(Graphic3d_ArrayOfTriangles)& Array() const { return myArray; }
368
369 protected:
370
371 Handle(Poly_Triangulation) myTriangulation;
372 Handle(Graphic3d_ArrayOfTriangles) myArray;
373 };
374
375 class Cylinder : public Quadric
376 {
377 public:
378
379 Cylinder()
380 : Quadric(),
381 myBottomRad(1.0f),
382 myTopRad(1.0f),
383 myHeight(1.0f)
384 { }
385
386 virtual ~Cylinder() {}
387
388 void Init (const Standard_ShortReal theBotRad, const Standard_ShortReal theTopRad,
389 const Standard_ShortReal theHeight,
390 const Standard_Integer theSlicesNb, const Standard_Integer theStacksNb,
391 const gp_Ax1& thePosition);
392
393 protected:
394
395 gp_Ax1 myPosition;
396 Standard_ShortReal myBottomRad;
397 Standard_ShortReal myTopRad;
398 Standard_ShortReal myHeight;
399 };
400
401 class Disk : public Quadric
402 {
403 public:
404
405 Disk()
406 : Quadric(),
407 myInnerRad(0.0f),
408 myOuterRad(1.0f)
409 { }
410
411 ~Disk() { }
412
413 void Init (const Standard_ShortReal theInnerRadius,
414 const Standard_ShortReal theOuterRadius,
415 const gp_Ax1& thePosition,
416 const Standard_Integer theSlicesNb = 20,
417 const Standard_Integer theStacksNb = 20);
418
419 protected:
420
421 gp_Ax1 myPosition;
422 Standard_ShortReal myInnerRad;
423 Standard_ShortReal myOuterRad;
424 };
425
426 class Sphere : public Quadric
427 {
428 public:
429 Sphere()
430 : Quadric(),
431 myRadius(1.0f)
432 {}
433
434 void Init (const Standard_ShortReal theRadius,
435 const gp_Pnt& thePosition,
436 const Standard_Integer theSlicesNb = 20,
437 const Standard_Integer theStacksNb = 20);
438
439 protected:
440
441 gp_Pnt myPosition;
442 Standard_ShortReal myRadius;
443 };
444
445 class Cube
446 {
447 public:
448
449 Cube() { }
450 ~Cube() { }
451
452 void Init (const gp_Ax1& thePosition, const Standard_ShortReal myBoxSize);
453
454 const Handle(Poly_Triangulation)& Triangulation() const { return myTriangulation; }
455
456 const Handle(Graphic3d_ArrayOfTriangles)& Array() const { return myArray; }
457
458 private:
459
460 void addTriangle (const Standard_Integer theIndex, const gp_Pnt& theP1, const gp_Pnt& theP2, const gp_Pnt& theP3,
461 const gp_Dir& theNormal);
462
463 protected:
464
465 Handle(Poly_Triangulation) myTriangulation;
466 Handle(Graphic3d_ArrayOfTriangles) myArray;
467 };
468
469 //! The class describes on axis sub-object.
470 //! It includes sub-objects itself:
471 //! -rotator
472 //! -translator
473 //! -scaler
474 class Axis
475 {
476 public:
477
478 Axis (const gp_Ax1& theAxis = gp_Ax1(),
479 const Quantity_Color& theColor = Quantity_Color(),
480 const Standard_ShortReal theLength = 10.0f);
481
482 void Compute (const Handle_PrsMgr_PresentationManager3d& thePrsMgr,
483 const Handle(Prs3d_Presentation)& thePrs,
484 const Handle(Prs3d_ShadingAspect)& theAspect);
485
486 const gp_Ax1& ReferenceAxis() const { return myReferenceAxis; }
487
488 void SetPosition (const gp_Ax1& thePosition) { myPosition = thePosition; }
489
490 const gp_Ax1& Position() const { return myPosition; }
491
492 void SetTransformPersistence (const Graphic3d_TransModeFlags& theFlags, const gp_Pnt& thePoint)
493 {
494 if (!myHighlightTranslator.IsNull())
495 {
496 myHighlightTranslator->SetTransformPersistence (theFlags, thePoint);
497 }
498
499 if (!myHighlightScaler.IsNull())
500 {
501 myHighlightScaler->SetTransformPersistence (theFlags, thePoint);
502 }
503
504 if (!myHighlightRotator.IsNull())
505 {
506 myHighlightRotator->SetTransformPersistence (theFlags, thePoint);
507 }
508 }
509
510 Graphic3d_TransModeFlags GetTransformPersistenceMode() const { return myHighlightTranslator->TransformPersistenceMode(); }
511
512 gp_Pnt GetTransformPersistencePoint() const { return myHighlightTranslator->TransformPersistencePoint(); }
513
514 void Transform (const Handle(Geom_Transformation)& theTransformation)
515 {
516 if (!myHighlightTranslator.IsNull())
517 {
518 myHighlightTranslator->Transform (theTransformation);
519 }
520
521 if (!myHighlightScaler.IsNull())
522 {
523 myHighlightScaler->Transform (theTransformation);
524 }
525
526 if (!myHighlightRotator.IsNull())
527 {
528 myHighlightRotator->Transform (theTransformation);
529 }
530 }
531
532 Standard_Boolean HasTranslation() const { return myHasTranslation; }
533
534 Standard_Boolean HasRotation() const { return myHasRotation; }
535
536 Standard_Boolean HasScaling() const { return myHasScaling; }
537
538 void SetTranslation (const Standard_Boolean theIsEnabled) { myHasTranslation = theIsEnabled; }
539
540 void SetRotation (const Standard_Boolean theIsEnabled) { myHasRotation = theIsEnabled; }
541
542 void SetScaling (const Standard_Boolean theIsEnabled) { myHasScaling = theIsEnabled; }
543
544 Quantity_Color Color() const { return myColor; }
545
546 Standard_ShortReal AxisLength() const { return myLength; }
547
548 Standard_ShortReal AxisRadius() const { return myAxisRadius; }
549
550 void SetAxisRadius (const Standard_ShortReal theValue) { myAxisRadius = theValue; }
551
552 const Handle(Prs3d_Presentation)& TranslatorHighlightPrs() const { return myHighlightTranslator; }
553
554 const Handle(Prs3d_Presentation)& RotatorHighlightPrs() const { return myHighlightRotator; }
555
556 const Handle(Prs3d_Presentation)& ScalerHighlightPrs() const { return myHighlightScaler; }
557
558 const Handle(Graphic3d_Group)& TranslatorGroup() const { return myTranslatorGroup; }
559
560 const Handle(Graphic3d_Group)& RotatorGroup() const { return myRotatorGroup; }
561
562 const Handle(Graphic3d_Group)& ScalerGroup() const { return myScalerGroup; }
563
564 void SetIndent (const Standard_ShortReal theValue) { myIndent = theValue; }
565
566 Standard_ShortReal Size() const { return myLength + myBoxSize + myDiskThickness + myIndent * 2.0f; }
567
568 gp_Pnt ScalerCenter (const gp_Pnt& theLocation) const { return theLocation.XYZ() + myPosition.Direction().XYZ() * (myLength + myIndent + myBoxSize * 0.5f); }
569
570 void SetSize (const Standard_ShortReal theValue)
571 {
572 if (myIndent > theValue * 0.1f)
573 {
574 myLength = theValue * 0.7f;
575 myBoxSize = theValue * 0.15f;
576 myDiskThickness = theValue * 0.05f;
577 myIndent = theValue * 0.05f;
578 }
579 else // use pre-set value of predent
580 {
581 Standard_ShortReal aLength = theValue - 2 * myIndent;
582 myLength = aLength * 0.8f;
583 myBoxSize = aLength * 0.15f;
584 myDiskThickness = aLength * 0.05f;
585 }
586 myInnerRadius = myIndent * 2 + myBoxSize + myLength;
587 myAxisRadius = myBoxSize / 4.0f;
588 }
589
590 Standard_Integer FacettesNumber() const { return myFacettesNumber; }
591
592 public:
593
594 const Cylinder& TranslatorCylinder() const { return myCylinder; }
595 const Cylinder& TranslatorArrow() const { return myArrow; }
596 const gp_Pnt& TranslatorTipPosition() const { return myArrowTipPos; }
597 const Disk& TranslatorArrowBottom() const { return myArrowBottom; }
598 const Disk& RotatorDisk() const { return myCircle; }
599 float RotatorDiskRadius() const { return myCircleRadius; }
600 const Cube& ScalerCube() const { return myCube; }
601 const gp_Pnt& ScalerCubePosition() const { return myCubePos; }
602
603 protected:
604
605 gp_Ax1 myReferenceAxis; //!< Returns reference axis assignment.
606 gp_Ax1 myPosition; //!< Position of the axis including local transformation.
607 Quantity_Color myColor;
608
609 Standard_Boolean myHasTranslation;
610 Standard_ShortReal myLength; //!< Length of translation axis.
611 Standard_ShortReal myAxisRadius;
612
613 Standard_Boolean myHasScaling;
614 Standard_ShortReal myBoxSize; //!< Size of scaling cube.
615
616 Standard_Boolean myHasRotation;
617 Standard_ShortReal myInnerRadius; //!< Radius of rotation circle.
618 Standard_ShortReal myDiskThickness;
619 Standard_ShortReal myIndent; //!< Gap between visual part of the manipulator.
620
621 protected:
622
623 Standard_Integer myFacettesNumber;
624
625 Cylinder myCylinder;
626 Cylinder myArrow;
627 gp_Pnt myArrowTipPos;
628 Disk myArrowBottom;
629 Disk myCircle;
630 float myCircleRadius;
631 Cube myCube;
632 gp_Pnt myCubePos;
633
634 Handle(Graphic3d_Group) myTranslatorGroup;
635 Handle(Graphic3d_Group) myScalerGroup;
636 Handle(Graphic3d_Group) myRotatorGroup;
637
638 Handle(Prs3d_Presentation) myHighlightTranslator;
639 Handle(Prs3d_Presentation) myHighlightScaler;
640 Handle(Prs3d_Presentation) myHighlightRotator;
641 };
642
643protected:
644
645 Axis myAxes[3]; //!< Tree axes of the manipulator.
646 Sphere myCenter; //!< Visual part displaying the center sphere of the manipulator.
647 gp_Ax2 myPosition; //!< Position of the manipualtor object. it displayes its location and position of its axes.
648
649 Standard_Integer myCurrentIndex; //!< Index of active axis.
650 AIS_ManipulatorMode myCurrentMode; //!< Name of active manipualtion mode.
651
652 Standard_Boolean myIsActivationOnDetection; //!< Manual activation of modes (not on parts selection).
653 Standard_Boolean myIsZoomPersistentMode; //!< Zoom persistence mode activation.
654 BehaviorOnTransform myBehaviorOnTransform; //!< Behavior settings applied on manipulator when transforming an object.
655
656protected: //! @name Fields for interactive trnasformation. Fields only for internal needs. They do not have public interface.
657
658 NCollection_Sequence<gp_Trsf> myStartTrsfs; //!< Owning object transformation for start. It is used internally.
659 Standard_Boolean myHasStartedTransformation; //!< Shows if transformation is processed (sequential calls of Transform()).
660 gp_Ax2 myStartPosition; //! Start position of manipulator.
661 gp_Pnt myStartPick; //! 3d point corresponding to start mouse pick.
662 Standard_Real myPrevState; //! Previous value of angle during rotation.
663
664 //! Aspect used to colour current detected part and current selected part.
665 Handle(Prs3d_ShadingAspect) myHighlightAspect;
666public:
667
668 DEFINE_STANDARD_RTTIEXT(AIS_Manipulator, AIS_InteractiveObject)
669};
670#endif // _AIS_Manipulator_HeaderFile