625e1958 |
1 | // Created on: 2015-12-23 |
2 | // Created by: Anastasia BORISOVA |
3 | // Copyright (c) 2015 OPEN CASCADE SAS |
4 | // |
5 | // This file is part of Open CASCADE Technology software library. |
6 | // |
7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
12 | // |
13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
15 | |
16 | #include <AIS_Manipulator.hxx> |
17 | |
18 | #include <AIS_InteractiveContext.hxx> |
19 | #include <AIS_ManipulatorOwner.hxx> |
20 | #include <gce_MakeDir.hxx> |
21 | #include <GeomAPI_ExtremaCurveCurve.hxx> |
22 | #include <GeomAPI_IntCS.hxx> |
23 | #include <Geom_Circle.hxx> |
24 | #include <Geom_Line.hxx> |
25 | #include <Geom_Plane.hxx> |
26 | #include <Geom_Transformation.hxx> |
62ef08df |
27 | #include <Prs3d_Arrow.hxx> |
625e1958 |
28 | #include <Prs3d_Root.hxx> |
29 | #include <Prs3d_ShadingAspect.hxx> |
62ef08df |
30 | #include <Prs3d_ToolDisk.hxx> |
31 | #include <Prs3d_ToolSphere.hxx> |
625e1958 |
32 | #include <Select3D_SensitiveCircle.hxx> |
33 | #include <Select3D_SensitivePoint.hxx> |
34 | #include <Select3D_SensitiveSegment.hxx> |
35 | #include <Select3D_SensitiveTriangulation.hxx> |
62ef08df |
36 | #include <Select3D_SensitivePrimitiveArray.hxx> |
625e1958 |
37 | #include <SelectMgr_SequenceOfOwner.hxx> |
625e1958 |
38 | #include <TColgp_Array1OfPnt.hxx> |
39 | #include <V3d_View.hxx> |
40 | |
41 | IMPLEMENT_STANDARD_HANDLE (AIS_Manipulator, AIS_InteractiveObject) |
42 | IMPLEMENT_STANDARD_RTTIEXT(AIS_Manipulator, AIS_InteractiveObject) |
43 | |
44 | IMPLEMENT_HSEQUENCE(AIS_ManipulatorObjectSequence) |
45 | |
46 | //======================================================================= |
47 | //function : init |
48 | //purpose : |
49 | //======================================================================= |
50 | void AIS_Manipulator::init() |
51 | { |
52 | // Create axis in the default coordinate system. The custom position is applied in local transformation. |
53 | myAxes[0] = Axis (gp::OX(), Quantity_NOC_RED); |
54 | myAxes[1] = Axis (gp::OY(), Quantity_NOC_GREEN); |
55 | myAxes[2] = Axis (gp::OZ(), Quantity_NOC_BLUE1); |
56 | |
57 | Graphic3d_MaterialAspect aShadingMaterial; |
58 | aShadingMaterial.SetReflectionModeOff (Graphic3d_TOR_SPECULAR); |
59 | aShadingMaterial.SetMaterialType (Graphic3d_MATERIAL_ASPECT); |
60 | |
61 | myDrawer->SetShadingAspect (new Prs3d_ShadingAspect()); |
62 | myDrawer->ShadingAspect()->Aspect()->SetInteriorStyle (Aspect_IS_SOLID); |
63 | myDrawer->ShadingAspect()->SetColor (Quantity_NOC_WHITE); |
64 | myDrawer->ShadingAspect()->SetMaterial (aShadingMaterial); |
65 | |
66 | Graphic3d_MaterialAspect aHilightMaterial; |
67 | aHilightMaterial.SetColor (Quantity_NOC_AZURE); |
68 | aHilightMaterial.SetReflectionModeOff (Graphic3d_TOR_AMBIENT); |
69 | aHilightMaterial.SetReflectionModeOff (Graphic3d_TOR_DIFFUSE); |
70 | aHilightMaterial.SetReflectionModeOff (Graphic3d_TOR_SPECULAR); |
71 | aHilightMaterial.SetReflectionModeOff (Graphic3d_TOR_EMISSION); |
72 | aHilightMaterial.SetMaterialType (Graphic3d_MATERIAL_ASPECT); |
73 | |
74 | myHighlightAspect = new Prs3d_ShadingAspect(); |
75 | myHighlightAspect->Aspect()->SetInteriorStyle (Aspect_IS_SOLID); |
76 | myHighlightAspect->SetMaterial (aHilightMaterial); |
77 | |
78 | SetSize (100); |
79 | SetZLayer (Graphic3d_ZLayerId_Topmost); |
80 | } |
81 | |
82 | //======================================================================= |
83 | //function : getHighlightPresentation |
84 | //purpose : |
85 | //======================================================================= |
86 | Handle(Prs3d_Presentation) AIS_Manipulator::getHighlightPresentation (const Handle(SelectMgr_EntityOwner)& theOwner) const |
87 | { |
88 | Handle(Prs3d_Presentation) aDummyPrs; |
89 | Handle(AIS_ManipulatorOwner) anOwner = Handle(AIS_ManipulatorOwner)::DownCast (theOwner); |
90 | if (anOwner.IsNull()) |
91 | { |
92 | return aDummyPrs; |
93 | } |
94 | |
95 | switch (anOwner->Mode()) |
96 | { |
97 | case AIS_MM_Translation: return myAxes[anOwner->Index()].TranslatorHighlightPrs(); |
98 | case AIS_MM_Rotation : return myAxes[anOwner->Index()].RotatorHighlightPrs(); |
99 | case AIS_MM_Scaling : return myAxes[anOwner->Index()].ScalerHighlightPrs(); |
100 | case AIS_MM_None : break; |
101 | } |
102 | |
103 | return aDummyPrs; |
104 | } |
105 | |
106 | //======================================================================= |
107 | //function : getGroup |
108 | //purpose : |
109 | //======================================================================= |
110 | Handle(Graphic3d_Group) AIS_Manipulator::getGroup (const Standard_Integer theIndex, const AIS_ManipulatorMode theMode) const |
111 | { |
112 | Handle(Graphic3d_Group) aDummyGroup; |
113 | |
114 | if (theIndex < 0 || theIndex > 2) |
115 | { |
116 | return aDummyGroup; |
117 | } |
118 | |
119 | switch (theMode) |
120 | { |
121 | case AIS_MM_Translation: return myAxes[theIndex].TranslatorGroup(); |
122 | case AIS_MM_Rotation : return myAxes[theIndex].RotatorGroup(); |
123 | case AIS_MM_Scaling : return myAxes[theIndex].ScalerGroup(); |
124 | case AIS_MM_None : break; |
125 | } |
126 | |
127 | return aDummyGroup; |
128 | } |
129 | |
130 | //======================================================================= |
131 | //function : Constructor |
132 | //purpose : |
133 | //======================================================================= |
134 | AIS_Manipulator::AIS_Manipulator() |
135 | : myPosition (gp::XOY()), |
136 | myCurrentIndex (-1), |
137 | myCurrentMode (AIS_MM_None), |
138 | myIsActivationOnDetection (Standard_False), |
139 | myIsZoomPersistentMode (Standard_True), |
140 | myHasStartedTransformation (Standard_False), |
141 | myStartPosition (gp::XOY()), |
142 | myStartPick (0.0, 0.0, 0.0), |
143 | myPrevState (0.0) |
144 | { |
145 | SetInfiniteState(); |
146 | SetMutable (Standard_True); |
147 | SetDisplayMode (AIS_Shaded); |
148 | init(); |
149 | } |
150 | |
151 | //======================================================================= |
152 | //function : Constructor |
153 | //purpose : |
154 | //======================================================================= |
155 | AIS_Manipulator::AIS_Manipulator (const gp_Ax2& thePosition) |
156 | : myPosition (thePosition), |
157 | myCurrentIndex (-1), |
158 | myCurrentMode (AIS_MM_None), |
159 | myIsActivationOnDetection (Standard_False), |
160 | myIsZoomPersistentMode (Standard_True), |
161 | myHasStartedTransformation (Standard_False), |
162 | myStartPosition (gp::XOY()), |
163 | myStartPick (0.0, 0.0, 0.0), |
164 | myPrevState (0.0) |
165 | { |
166 | SetInfiniteState(); |
167 | SetMutable (Standard_True); |
168 | SetDisplayMode (AIS_Shaded); |
169 | init(); |
170 | } |
171 | |
172 | //======================================================================= |
173 | //function : SetPart |
174 | //purpose : |
175 | //======================================================================= |
176 | void AIS_Manipulator::SetPart (const Standard_Integer theAxisIndex, const AIS_ManipulatorMode theMode, const Standard_Boolean theIsEnabled) |
177 | { |
178 | Standard_ProgramError_Raise_if (theAxisIndex < 0 || theAxisIndex > 2, "AIS_Manipulator::SetMode(): axis index should be between 0 and 2"); |
179 | switch (theMode) |
180 | { |
181 | case AIS_MM_Translation: |
182 | myAxes[theAxisIndex].SetTranslation (theIsEnabled); |
183 | break; |
184 | |
185 | case AIS_MM_Rotation: |
186 | myAxes[theAxisIndex].SetRotation (theIsEnabled); |
187 | break; |
188 | |
189 | case AIS_MM_Scaling: |
190 | myAxes[theAxisIndex].SetScaling (theIsEnabled); |
191 | break; |
192 | |
193 | case AIS_MM_None: |
194 | break; |
195 | } |
196 | } |
197 | |
198 | //======================================================================= |
199 | //function : EnableMode |
200 | //purpose : |
201 | //======================================================================= |
202 | void AIS_Manipulator::EnableMode (const AIS_ManipulatorMode theMode) |
203 | { |
204 | if (!IsAttached()) |
205 | { |
206 | return; |
207 | } |
208 | |
209 | const Handle(AIS_InteractiveContext)& aContext = GetContext(); |
210 | if (aContext.IsNull()) |
211 | { |
212 | return; |
213 | } |
214 | |
215 | aContext->Activate (this, theMode); |
216 | } |
217 | |
218 | //======================================================================= |
219 | //function : attachToBox |
220 | //purpose : |
221 | //======================================================================= |
222 | void AIS_Manipulator::attachToBox (const Bnd_Box& theBox) |
223 | { |
224 | if (theBox.IsVoid()) |
225 | { |
226 | return; |
227 | } |
228 | |
229 | Standard_Real anXmin = 0.0, anYmin = 0.0, aZmin = 0.0, anXmax = 0.0, anYmax = 0.0, aZmax = 0.0; |
230 | theBox.Get (anXmin, anYmin, aZmin, anXmax, anYmax, aZmax); |
231 | |
232 | gp_Ax2 aPosition = gp::XOY(); |
233 | aPosition.SetLocation (gp_Pnt ((anXmin + anXmax) * 0.5, (anYmin + anYmax) * 0.5, (aZmin + aZmax) * 0.5)); |
234 | SetPosition (aPosition); |
235 | } |
236 | |
237 | //======================================================================= |
238 | //function : adjustSize |
239 | //purpose : |
240 | //======================================================================= |
241 | void AIS_Manipulator::adjustSize (const Bnd_Box& theBox) |
242 | { |
243 | Standard_Real aXmin = 0., aYmin = 0., aZmin = 0., aXmax = 0., aYmax = 0., aZmax = 0.0; |
244 | theBox.Get (aXmin, aYmin, aZmin, aXmax, aYmax, aZmax); |
245 | Standard_Real aXSize = aXmax - aXmin; |
246 | Standard_Real aYSize = aYmax - aYmin; |
247 | Standard_Real aZSize = aZmax - aZmin; |
248 | |
249 | SetSize ((Standard_ShortReal) (Max (aXSize, Max (aYSize, aZSize)) * 0.5)); |
250 | } |
251 | |
252 | //======================================================================= |
253 | //function : Attach |
254 | //purpose : |
255 | //======================================================================= |
256 | void AIS_Manipulator::Attach (const Handle(AIS_InteractiveObject)& theObject, const OptionsForAttach& theOptions) |
257 | { |
258 | if (theObject->IsKind (STANDARD_TYPE(AIS_Manipulator))) |
259 | { |
260 | return; |
261 | } |
262 | |
263 | Handle(AIS_ManipulatorObjectSequence) aSeq = new AIS_ManipulatorObjectSequence(); |
264 | aSeq->Append (theObject); |
265 | Attach (aSeq, theOptions); |
266 | } |
267 | |
268 | //======================================================================= |
269 | //function : Attach |
270 | //purpose : |
271 | //======================================================================= |
272 | void AIS_Manipulator::Attach (const Handle(AIS_ManipulatorObjectSequence)& theObjects, const OptionsForAttach& theOptions) |
273 | { |
274 | if (theObjects->Size() < 1) |
275 | { |
276 | return; |
277 | } |
278 | |
279 | SetOwner (theObjects); |
280 | Bnd_Box aBox; |
281 | const Handle(AIS_InteractiveObject)& aCurObject = theObjects->Value (theObjects->Lower()); |
282 | aCurObject->BoundingBox (aBox); |
283 | |
284 | if (theOptions.AdjustPosition) |
285 | { |
286 | attachToBox (aBox); |
287 | } |
288 | |
289 | if (theOptions.AdjustSize) |
290 | { |
291 | adjustSize (aBox); |
292 | } |
293 | |
294 | const Handle(AIS_InteractiveContext)& aContext = Object()->GetContext(); |
295 | if (!aContext.IsNull()) |
296 | { |
297 | if (!aContext->IsDisplayed (this)) |
298 | { |
299 | aContext->Display (this, Standard_False); |
300 | } |
301 | else |
302 | { |
303 | aContext->Update (this, Standard_False); |
304 | aContext->RecomputeSelectionOnly (this); |
305 | } |
306 | |
307 | aContext->Load (this); |
308 | aContext->CurrentViewer()->RedrawImmediate(); |
309 | } |
310 | |
311 | if (theOptions.EnableModes) |
312 | { |
313 | EnableMode (AIS_MM_Rotation); |
314 | EnableMode (AIS_MM_Translation); |
315 | EnableMode (AIS_MM_Scaling); |
316 | } |
317 | } |
318 | |
319 | //======================================================================= |
320 | //function : Detach |
321 | //purpose : |
322 | //======================================================================= |
323 | void AIS_Manipulator::Detach() |
324 | { |
325 | DeactivateCurrentMode(); |
326 | |
327 | if (!IsAttached()) |
328 | { |
329 | return; |
330 | } |
331 | |
332 | Handle(AIS_InteractiveObject) anObject = Object(); |
333 | const Handle(AIS_InteractiveContext)& aContext = anObject->GetContext(); |
334 | if (!aContext.IsNull()) |
335 | { |
336 | aContext->Remove (this, Standard_False); |
337 | } |
338 | |
339 | SetOwner (NULL); |
340 | } |
341 | |
342 | //======================================================================= |
343 | //function : Objects |
344 | //purpose : |
345 | //======================================================================= |
346 | Handle(AIS_ManipulatorObjectSequence) AIS_Manipulator::Objects() const |
347 | { |
348 | return Handle(AIS_ManipulatorObjectSequence)::DownCast (GetOwner()); |
349 | } |
350 | |
351 | //======================================================================= |
352 | //function : Object |
353 | //purpose : |
354 | //======================================================================= |
355 | Handle(AIS_InteractiveObject) AIS_Manipulator::Object (const Standard_Integer theIndex) const |
356 | { |
357 | Handle(AIS_ManipulatorObjectSequence) anOwner = Handle(AIS_ManipulatorObjectSequence)::DownCast (GetOwner()); |
358 | |
359 | Standard_ProgramError_Raise_if (theIndex < anOwner->Lower() || theIndex > anOwner->Upper(), "AIS_Manipulator::Object(): wrong index value"); |
360 | |
361 | if (anOwner.IsNull() || anOwner->IsEmpty()) |
362 | { |
363 | return NULL; |
364 | } |
365 | |
366 | return anOwner->Value (theIndex); |
367 | } |
368 | |
369 | //======================================================================= |
370 | //function : Object |
371 | //purpose : |
372 | //======================================================================= |
373 | Handle(AIS_InteractiveObject) AIS_Manipulator::Object() const |
374 | { |
375 | return Object (1); |
376 | } |
377 | |
378 | //======================================================================= |
379 | //function : ObjectTransformation |
380 | //purpose : |
381 | //======================================================================= |
382 | Standard_Boolean AIS_Manipulator::ObjectTransformation (const Standard_Integer theMaxX, const Standard_Integer theMaxY, |
383 | const Handle(V3d_View)& theView, gp_Trsf& theTrsf) |
384 | { |
385 | // Initialize start reference data |
386 | if (!myHasStartedTransformation) |
387 | { |
388 | Handle(AIS_ManipulatorObjectSequence) anObjects = Objects(); |
389 | myStartTrsfs.Clear(); |
390 | for (Standard_Integer anIt = anObjects->Lower(); anIt <= anObjects->Upper(); ++anIt) |
391 | { |
392 | myStartTrsfs.Append (anObjects->Value (anIt)->LocalTransformation()); |
393 | } |
394 | myStartPosition = myPosition; |
395 | } |
396 | |
397 | // Get 3d point with projection vector |
398 | Graphic3d_Vec3d anInputPoint; |
399 | Graphic3d_Vec3d aProj; |
400 | theView->ConvertWithProj (theMaxX, theMaxY, anInputPoint.x(), anInputPoint.y(), anInputPoint.z(), aProj.x(), aProj.y(), aProj.z()); |
401 | gp_Lin anInputLine (gp_Pnt (anInputPoint.x(), anInputPoint.y(), anInputPoint.z()), gp_Dir (aProj.x(), aProj.y(), aProj.z())); |
402 | gp_Pnt aNewPosition = gp::Origin(); |
403 | |
404 | switch (myCurrentMode) |
405 | { |
406 | case AIS_MM_Translation: |
407 | { |
408 | gp_Lin aLine (myStartPick, myAxes[myCurrentIndex].Position().Direction()); |
409 | Handle(Geom_Curve) anInputCurve = new Geom_Line (anInputLine); |
410 | Handle(Geom_Curve) aCurve = new Geom_Line (aLine); |
411 | GeomAPI_ExtremaCurveCurve anExtrema (anInputCurve, aCurve); |
412 | gp_Pnt aP1, aP2; |
413 | anExtrema.NearestPoints (aP1, aP2); |
414 | aNewPosition = aP2; |
415 | |
416 | if (!myHasStartedTransformation) |
417 | { |
418 | myStartPick = aNewPosition; |
419 | myHasStartedTransformation = Standard_True; |
420 | return Standard_True; |
421 | } |
422 | |
423 | if (aNewPosition.Distance (myStartPick) < Precision::Confusion()) |
424 | { |
425 | return Standard_False; |
426 | } |
427 | |
428 | gp_Trsf aNewTrsf; |
429 | aNewTrsf.SetTranslation (gp_Vec(myStartPick, aNewPosition)); |
430 | theTrsf *= aNewTrsf; |
431 | break; |
432 | } |
433 | case AIS_MM_Rotation: |
434 | { |
435 | Handle(Geom_Curve) anInputCurve = new Geom_Line (anInputLine); |
436 | Handle(Geom_Surface) aSurface = new Geom_Plane (myPosition.Location(), myAxes[myCurrentIndex].Position().Direction()); |
437 | GeomAPI_IntCS aIntersector (anInputCurve, aSurface); |
438 | if (!aIntersector.IsDone() || aIntersector.NbPoints() < 1) |
439 | { |
440 | return Standard_False; |
441 | } |
442 | |
443 | aNewPosition = aIntersector.Point (1); |
444 | |
445 | if (!myHasStartedTransformation) |
446 | { |
447 | myStartPick = aNewPosition; |
448 | myHasStartedTransformation = Standard_True; |
449 | gp_Dir aStartAxis = gce_MakeDir (myPosition.Location(), myStartPick); |
450 | myPrevState = aStartAxis.AngleWithRef (gce_MakeDir(myPosition.Location(), aNewPosition), myAxes[myCurrentIndex].Position().Direction()); |
451 | return Standard_True; |
452 | } |
453 | |
454 | if (aNewPosition.Distance (myStartPick) < Precision::Confusion()) |
455 | { |
456 | return Standard_False; |
457 | } |
458 | |
459 | gp_Dir aStartAxis = myPosition.Location().IsEqual (myStartPick, Precision::Confusion()) |
460 | ? myAxes[(myCurrentIndex + 1) % 3].Position().Direction() |
461 | : gce_MakeDir (myPosition.Location(), myStartPick); |
462 | |
463 | gp_Dir aCurrentAxis = gce_MakeDir (myPosition.Location(), aNewPosition); |
464 | Standard_Real anAngle = aStartAxis.AngleWithRef (aCurrentAxis, myAxes[myCurrentIndex].Position().Direction()); |
465 | |
466 | // Change value of an angle if it should have different sign. |
467 | if (anAngle * myPrevState < 0 && Abs (anAngle) < M_PI_2) |
468 | { |
469 | Standard_ShortReal aSign = myPrevState > 0 ? -1.0f : 1.0f; |
470 | anAngle = aSign * (M_PI * 2 - anAngle); |
471 | } |
472 | |
473 | if (Abs (anAngle) < Precision::Confusion()) |
474 | { |
475 | return Standard_False; |
476 | } |
477 | |
478 | gp_Trsf aNewTrsf; |
479 | aNewTrsf.SetRotation (myAxes[myCurrentIndex].Position(), anAngle); |
480 | theTrsf *= aNewTrsf; |
481 | myPrevState = anAngle; |
482 | break; |
483 | } |
484 | case AIS_MM_Scaling: |
485 | { |
486 | gp_Lin aLine (myStartPosition.Location(), myAxes[myCurrentIndex].Position().Direction()); |
487 | Handle(Geom_Curve) anInputCurve = new Geom_Line (anInputLine); |
488 | Handle(Geom_Curve) aCurve = new Geom_Line (aLine); |
489 | GeomAPI_ExtremaCurveCurve anExtrema (anInputCurve, aCurve); |
490 | gp_Pnt aTmp; |
491 | anExtrema.NearestPoints (aTmp, aNewPosition); |
492 | |
493 | if (!myHasStartedTransformation) |
494 | { |
495 | myStartPick = aNewPosition; |
496 | myHasStartedTransformation = Standard_True; |
497 | return Standard_True; |
498 | } |
499 | |
500 | if (aNewPosition.Distance (myStartPick) < Precision::Confusion() |
501 | || aNewPosition.Distance (myStartPosition.Location()) < Precision::Confusion()) |
502 | { |
503 | return Standard_False; |
504 | } |
505 | |
506 | Standard_Real aCoeff = myStartPosition.Location().Distance (aNewPosition) |
507 | / myStartPosition.Location().Distance (myStartPick); |
508 | gp_Trsf aNewTrsf; |
509 | aNewTrsf.SetScale (myPosition.Location(), aCoeff); |
510 | |
511 | theTrsf = aNewTrsf; |
512 | break; |
513 | } |
514 | case AIS_MM_None: |
515 | return Standard_False; |
516 | } |
517 | |
518 | return Standard_True; |
519 | } |
520 | |
521 | //======================================================================= |
522 | //function : StartTransform |
523 | //purpose : |
524 | //======================================================================= |
525 | void AIS_Manipulator::StartTransform (const Standard_Integer theX, const Standard_Integer theY, const Handle(V3d_View)& theView) |
526 | { |
527 | if (myHasStartedTransformation) |
528 | { |
529 | return; |
530 | } |
531 | |
532 | gp_Trsf aTrsf; |
533 | ObjectTransformation (theX, theY, theView, aTrsf); |
534 | } |
535 | |
536 | //======================================================================= |
537 | //function : StopTransform |
538 | //purpose : |
539 | //======================================================================= |
540 | void AIS_Manipulator::StopTransform (const Standard_Boolean theToApply) |
541 | { |
542 | if (!IsAttached() || !myHasStartedTransformation) |
543 | { |
544 | return; |
545 | } |
546 | |
547 | myHasStartedTransformation = Standard_False; |
548 | |
549 | if (!theToApply) |
550 | { |
551 | Handle(AIS_ManipulatorObjectSequence) anObjects = Objects(); |
552 | |
553 | for (Standard_Integer anIt = anObjects->Lower(); anIt <= anObjects->Upper(); ++anIt) |
554 | { |
555 | anObjects->Value (anIt)->SetLocalTransformation (myStartTrsfs(anIt)); |
556 | } |
557 | |
558 | SetPosition (myStartPosition); |
559 | } |
560 | } |
561 | |
562 | //======================================================================= |
563 | //function : Transform |
564 | //purpose : |
565 | //======================================================================= |
566 | void AIS_Manipulator::Transform (const gp_Trsf& theTrsf) |
567 | { |
568 | if (!IsAttached() || !myHasStartedTransformation) |
569 | { |
570 | return; |
571 | } |
572 | |
573 | Handle(AIS_ManipulatorObjectSequence) anObjects = Objects(); |
574 | |
575 | for (Standard_Integer anIt = anObjects->Lower(); anIt <= anObjects->Upper(); ++anIt) |
576 | { |
577 | anObjects->Value (anIt)->SetLocalTransformation (theTrsf * myStartTrsfs(anIt)); |
578 | } |
579 | |
580 | if ((myCurrentMode == AIS_MM_Translation && myBehaviorOnTransform.FollowTranslation) |
581 | || (myCurrentMode == AIS_MM_Rotation && myBehaviorOnTransform.FollowRotation)) |
582 | { |
583 | gp_Pnt aPos = myStartPosition.Location().Transformed (theTrsf); |
584 | gp_Dir aVDir = myStartPosition.Direction().Transformed (theTrsf); |
585 | gp_Dir aXDir = myStartPosition.XDirection().Transformed (theTrsf); |
586 | SetPosition (gp_Ax2 (aPos, aVDir, aXDir)); |
587 | } |
588 | } |
589 | |
590 | //======================================================================= |
591 | //function : Transform |
592 | //purpose : |
593 | //======================================================================= |
594 | gp_Trsf AIS_Manipulator::Transform (const Standard_Integer thePX, const Standard_Integer thePY, |
595 | const Handle(V3d_View)& theView) |
596 | { |
597 | gp_Trsf aTrsf; |
598 | if (ObjectTransformation (thePX, thePY, theView, aTrsf)) |
599 | { |
600 | Transform (aTrsf); |
601 | } |
602 | |
603 | return aTrsf; |
604 | } |
605 | |
606 | //======================================================================= |
607 | //function : SetPosition |
608 | //purpose : |
609 | //======================================================================= |
610 | void AIS_Manipulator::SetPosition (const gp_Ax2& thePosition) |
611 | { |
612 | if (!myPosition.Location().IsEqual (thePosition.Location(), Precision::Confusion()) |
613 | || !myPosition.Direction().IsEqual (thePosition.Direction(), Precision::Angular()) |
614 | || !myPosition.XDirection().IsEqual (thePosition.XDirection(), Precision::Angular())) |
615 | { |
616 | myPosition = thePosition; |
617 | myAxes[0].SetPosition (gp_Ax1 (myPosition.Location(), myPosition.XDirection())); |
618 | myAxes[1].SetPosition (gp_Ax1 (myPosition.Location(), myPosition.YDirection())); |
619 | myAxes[2].SetPosition (gp_Ax1 (myPosition.Location(), myPosition.Direction())); |
620 | |
621 | updateTransformation(); |
622 | } |
623 | } |
624 | |
625 | //======================================================================= |
626 | //function : updateTransformation |
627 | //purpose : set local transformation to avoid graphics recomputation |
628 | //======================================================================= |
629 | void AIS_Manipulator::updateTransformation() |
630 | { |
631 | gp_Trsf aTrsf; |
632 | |
633 | if (!myIsZoomPersistentMode) |
634 | { |
635 | aTrsf.SetTransformation (myPosition, gp::XOY()); |
636 | } |
637 | else |
638 | { |
639 | const gp_Dir& aVDir = myPosition.Direction(); |
640 | const gp_Dir& aXDir = myPosition.XDirection(); |
641 | aTrsf.SetTransformation (gp_Ax2 (gp::Origin(), aVDir, aXDir), gp::XOY()); |
642 | } |
643 | |
1f7f5a90 |
644 | Handle(Geom_Transformation) aGeomTrsf = new Geom_Transformation (aTrsf); |
645 | // we explicitly call here setLocalTransformation() of the base class |
646 | // since AIS_Manipulator::setLocalTransformation() implementation throws exception |
647 | // as protection from external calls |
648 | AIS_InteractiveObject::setLocalTransformation (aGeomTrsf); |
625e1958 |
649 | for (Standard_Integer anIt = 0; anIt < 3; ++anIt) |
650 | { |
651 | myAxes[anIt].Transform (aGeomTrsf); |
652 | } |
653 | |
654 | if (myIsZoomPersistentMode) |
655 | { |
778cd667 |
656 | if (TransformPersistence().IsNull() |
657 | || TransformPersistence()->Mode() != Graphic3d_TMF_ZoomPers |
658 | || !TransformPersistence()->AnchorPoint().IsEqual (myPosition.Location(), 0.0)) |
625e1958 |
659 | { |
778cd667 |
660 | setTransformPersistence (new Graphic3d_TransformPers (Graphic3d_TMF_ZoomPers, myPosition.Location())); |
625e1958 |
661 | } |
662 | } |
663 | } |
664 | |
665 | //======================================================================= |
666 | //function : SetSize |
667 | //purpose : |
668 | //======================================================================= |
669 | void AIS_Manipulator::SetSize (const Standard_ShortReal theSideLength) |
670 | { |
671 | for (Standard_Integer anIt = 0; anIt < 3; ++anIt) |
672 | { |
673 | myAxes[anIt].SetSize (theSideLength); |
674 | } |
675 | |
676 | SetToUpdate(); |
677 | } |
678 | |
679 | //======================================================================= |
680 | //function : SetGap |
681 | //purpose : |
682 | //======================================================================= |
683 | void AIS_Manipulator::SetGap (const Standard_ShortReal theValue) |
684 | { |
685 | for (Standard_Integer anIt = 0; anIt < 3; ++anIt) |
686 | { |
687 | myAxes[anIt].SetIndent (theValue); |
688 | } |
689 | |
690 | SetToUpdate(); |
691 | } |
692 | |
693 | //======================================================================= |
694 | //function : DeactivateCurrentMode |
695 | //purpose : |
696 | //======================================================================= |
697 | void AIS_Manipulator::DeactivateCurrentMode() |
698 | { |
699 | if (!myIsActivationOnDetection) |
700 | { |
701 | Handle(Graphic3d_Group) aGroup = getGroup (myCurrentIndex, myCurrentMode); |
702 | if (aGroup.IsNull()) |
703 | { |
704 | return; |
705 | } |
706 | |
707 | Handle(Prs3d_ShadingAspect) anAspect = new Prs3d_ShadingAspect(); |
708 | anAspect->Aspect()->SetInteriorStyle (Aspect_IS_SOLID); |
709 | anAspect->SetMaterial (myDrawer->ShadingAspect()->Material()); |
710 | anAspect->SetTransparency (myDrawer->ShadingAspect()->Transparency()); |
711 | anAspect->SetColor (myAxes[myCurrentIndex].Color()); |
712 | |
713 | aGroup->SetGroupPrimitivesAspect (anAspect->Aspect()); |
714 | } |
715 | |
716 | myCurrentIndex = -1; |
717 | myCurrentMode = AIS_MM_None; |
718 | |
719 | if (myHasStartedTransformation) |
720 | { |
721 | myHasStartedTransformation = Standard_False; |
722 | } |
723 | } |
724 | |
725 | //======================================================================= |
726 | //function : SetZoomPersistence |
727 | //purpose : |
728 | //======================================================================= |
729 | void AIS_Manipulator::SetZoomPersistence (const Standard_Boolean theToEnable) |
730 | { |
731 | if (myIsZoomPersistentMode != theToEnable) |
732 | { |
733 | SetToUpdate(); |
734 | } |
735 | |
736 | myIsZoomPersistentMode = theToEnable; |
737 | |
738 | if (!theToEnable) |
739 | { |
778cd667 |
740 | setTransformPersistence (Handle(Graphic3d_TransformPers)()); |
625e1958 |
741 | } |
742 | |
743 | updateTransformation(); |
744 | } |
745 | |
746 | //======================================================================= |
747 | //function : SetTransformPersistence |
778cd667 |
748 | //purpose : |
625e1958 |
749 | //======================================================================= |
778cd667 |
750 | void AIS_Manipulator::SetTransformPersistence (const Handle(Graphic3d_TransformPers)& theTrsfPers) |
625e1958 |
751 | { |
752 | Standard_ASSERT_RETURN (!myIsZoomPersistentMode, |
753 | "AIS_Manipulator::SetTransformPersistence: " |
778cd667 |
754 | "Custom settings are not allowed by this class in ZoomPersistence mode",); |
625e1958 |
755 | |
778cd667 |
756 | setTransformPersistence (theTrsfPers); |
625e1958 |
757 | } |
758 | |
759 | //======================================================================= |
760 | //function : setTransformPersistence |
761 | //purpose : |
762 | //======================================================================= |
778cd667 |
763 | void AIS_Manipulator::setTransformPersistence (const Handle(Graphic3d_TransformPers)& theTrsfPers) |
625e1958 |
764 | { |
778cd667 |
765 | AIS_InteractiveObject::SetTransformPersistence (theTrsfPers); |
625e1958 |
766 | |
767 | for (Standard_Integer anIt = 0; anIt < 3; ++anIt) |
768 | { |
778cd667 |
769 | myAxes[anIt].SetTransformPersistence (theTrsfPers); |
625e1958 |
770 | } |
771 | } |
772 | |
773 | //======================================================================= |
1f7f5a90 |
774 | //function : setLocalTransformation |
775 | //purpose : |
625e1958 |
776 | //======================================================================= |
1f7f5a90 |
777 | void AIS_Manipulator::setLocalTransformation (const Handle(Geom_Transformation)& /*theTrsf*/) |
625e1958 |
778 | { |
1f7f5a90 |
779 | Standard_ASSERT_INVOKE ("AIS_Manipulator::setLocalTransformation: " |
780 | "Custom transformation is not supported by this class"); |
625e1958 |
781 | } |
782 | |
783 | //======================================================================= |
784 | //function : Compute |
785 | //purpose : |
786 | //======================================================================= |
787 | void AIS_Manipulator::Compute (const Handle(PrsMgr_PresentationManager3d)& thePrsMgr, |
788 | const Handle(Prs3d_Presentation)& thePrs, |
789 | const Standard_Integer theMode) |
790 | { |
791 | if (theMode != AIS_Shaded) |
792 | { |
793 | return; |
794 | } |
795 | |
796 | thePrs->SetInfiniteState (Standard_True); |
797 | thePrs->SetMutable (Standard_True); |
798 | Handle(Graphic3d_Group) aGroup; |
799 | Handle(Prs3d_ShadingAspect) anAspect = new Prs3d_ShadingAspect(); |
800 | anAspect->Aspect()->SetInteriorStyle (Aspect_IS_SOLID); |
801 | anAspect->SetMaterial (myDrawer->ShadingAspect()->Material()); |
802 | anAspect->SetTransparency (myDrawer->ShadingAspect()->Transparency()); |
803 | |
804 | // Display center |
805 | myCenter.Init (myAxes[0].AxisRadius() * 2.0f, gp::Origin()); |
806 | aGroup = Prs3d_Root::NewGroup (thePrs); |
807 | aGroup->SetPrimitivesAspect (myDrawer->ShadingAspect()->Aspect()); |
808 | aGroup->AddPrimitiveArray (myCenter.Array()); |
809 | |
810 | for (Standard_Integer anIt = 0; anIt < 3; ++anIt) |
811 | { |
812 | // Display axes |
813 | aGroup = Prs3d_Root::NewGroup (thePrs); |
b6472664 |
814 | |
815 | Handle(Prs3d_ShadingAspect) anAspectAx = new Prs3d_ShadingAspect (new Graphic3d_AspectFillArea3d(*anAspect->Aspect())); |
816 | anAspectAx->SetColor (myAxes[anIt].Color()); |
817 | aGroup->SetGroupPrimitivesAspect (anAspectAx->Aspect()); |
818 | myAxes[anIt].Compute (thePrsMgr, thePrs, anAspectAx); |
778cd667 |
819 | myAxes[anIt].SetTransformPersistence (TransformPersistence()); |
625e1958 |
820 | } |
821 | |
822 | updateTransformation(); |
823 | } |
824 | |
825 | //======================================================================= |
826 | //function : HilightSelected |
827 | //purpose : |
828 | //======================================================================= |
829 | void AIS_Manipulator::HilightSelected (const Handle(PrsMgr_PresentationManager3d)& thePM, |
830 | const SelectMgr_SequenceOfOwner& theSeq) |
831 | { |
832 | if (theSeq.IsEmpty()) |
833 | { |
834 | return; |
835 | } |
836 | |
837 | if (myIsActivationOnDetection) |
838 | { |
839 | return; |
840 | } |
841 | |
842 | if (!theSeq (1)->IsKind (STANDARD_TYPE (AIS_ManipulatorOwner))) |
843 | { |
8e5fb5ea |
844 | thePM->Color (this, GetContext()->HighlightStyle(), 0); |
625e1958 |
845 | return; |
846 | } |
847 | |
848 | Handle(AIS_ManipulatorOwner) anOwner = Handle(AIS_ManipulatorOwner)::DownCast (theSeq (1)); |
8e5fb5ea |
849 | myHighlightAspect->Aspect()->SetInteriorColor (GetContext()->HighlightStyle()->Color()); |
625e1958 |
850 | Handle(Graphic3d_Group) aGroup = getGroup (anOwner->Index(), anOwner->Mode()); |
851 | if (aGroup.IsNull()) |
852 | { |
853 | return; |
854 | } |
855 | |
856 | aGroup->SetGroupPrimitivesAspect (myHighlightAspect->Aspect()); |
857 | |
858 | myCurrentIndex = anOwner->Index(); |
859 | myCurrentMode = anOwner->Mode(); |
860 | } |
861 | |
862 | //======================================================================= |
863 | //function : ClearSelected |
864 | //purpose : |
865 | //======================================================================= |
866 | void AIS_Manipulator::ClearSelected() |
867 | { |
868 | DeactivateCurrentMode(); |
869 | } |
870 | |
871 | //======================================================================= |
872 | //function : HilightOwnerWithColor |
873 | //purpose : |
874 | //======================================================================= |
8e5fb5ea |
875 | void AIS_Manipulator::HilightOwnerWithColor (const Handle(PrsMgr_PresentationManager3d)& thePM, |
876 | const Handle(Graphic3d_HighlightStyle)& theStyle, |
877 | const Handle(SelectMgr_EntityOwner)& theOwner) |
625e1958 |
878 | { |
879 | Handle(AIS_ManipulatorOwner) anOwner = Handle(AIS_ManipulatorOwner)::DownCast (theOwner); |
880 | Handle(Prs3d_Presentation) aPresentation = getHighlightPresentation (anOwner); |
881 | if (aPresentation.IsNull()) |
882 | { |
883 | return; |
884 | } |
8e5fb5ea |
885 | aPresentation->Highlight (theStyle); |
2831708b |
886 | for (Graphic3d_SequenceOfGroup::Iterator aGroupIter (aPresentation->Groups()); |
887 | aGroupIter.More(); aGroupIter.Next()) |
888 | { |
889 | Handle(Graphic3d_Group)& aGrp = aGroupIter.ChangeValue(); |
890 | if (!aGrp.IsNull() |
891 | && aGrp->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_FILL_AREA)) |
892 | { |
893 | aGrp->SetGroupPrimitivesAspect (myHighlightAspect->Aspect()); |
894 | } |
895 | } |
625e1958 |
896 | aPresentation->SetZLayer (Graphic3d_ZLayerId_Topmost); |
897 | thePM->AddToImmediateList (aPresentation); |
898 | |
899 | if (myIsActivationOnDetection) |
900 | { |
901 | if (HasActiveMode()) |
902 | { |
903 | DeactivateCurrentMode(); |
904 | } |
905 | |
906 | myCurrentIndex = anOwner->Index(); |
907 | myCurrentMode = anOwner->Mode(); |
908 | } |
909 | } |
910 | |
911 | //======================================================================= |
912 | //function : ComputeSelection |
913 | //purpose : |
914 | //======================================================================= |
915 | void AIS_Manipulator::ComputeSelection (const Handle(SelectMgr_Selection)& theSelection, |
916 | const Standard_Integer theMode) |
917 | { |
918 | //Check mode |
919 | AIS_ManipulatorMode aMode = (AIS_ManipulatorMode) theMode; |
920 | if (aMode == AIS_MM_None) |
921 | { |
922 | return; |
923 | } |
924 | Handle(SelectMgr_EntityOwner) anOwner; |
925 | if (aMode == AIS_MM_None) |
926 | { |
927 | anOwner = new SelectMgr_EntityOwner (this, 5); |
928 | } |
62ef08df |
929 | |
625e1958 |
930 | if (aMode == AIS_MM_Translation || aMode == AIS_MM_None) |
931 | { |
932 | for (Standard_Integer anIt = 0; anIt < 3; ++anIt) |
933 | { |
934 | const Axis& anAxis = myAxes[anIt]; |
935 | if (aMode != AIS_MM_None) |
936 | { |
937 | anOwner = new AIS_ManipulatorOwner(this, anIt, AIS_MM_Translation, 9); |
938 | } |
939 | // define sensitivity by line |
940 | Handle(Select3D_SensitiveSegment) aLine = new Select3D_SensitiveSegment (anOwner, gp::Origin(), anAxis.TranslatorTipPosition()); |
941 | aLine->SetSensitivityFactor (15); |
942 | theSelection->Add (aLine); |
62ef08df |
943 | |
625e1958 |
944 | // enlarge sensitivity by triangulation |
62ef08df |
945 | Handle(Select3D_SensitivePrimitiveArray) aTri = new Select3D_SensitivePrimitiveArray (anOwner); |
946 | aTri->InitTriangulation (anAxis.TriangleArray()->Attributes(), anAxis.TriangleArray()->Indices(), TopLoc_Location()); |
625e1958 |
947 | theSelection->Add (aTri); |
948 | } |
949 | } |
950 | |
951 | if (aMode == AIS_MM_Rotation || aMode == AIS_MM_None) |
952 | { |
953 | for (Standard_Integer anIt = 0; anIt < 3; ++anIt) |
954 | { |
955 | const Axis& anAxis = myAxes[anIt]; |
956 | if (aMode != AIS_MM_None) |
957 | { |
958 | anOwner = new AIS_ManipulatorOwner (this, anIt, AIS_MM_Rotation, 9); |
959 | } |
960 | // define sensitivity by circle |
961 | Handle(Geom_Circle) aGeomCircle = new Geom_Circle (gp_Ax2 (gp::Origin(), anAxis.ReferenceAxis().Direction()), anAxis.RotatorDiskRadius()); |
962 | Handle(Select3D_SensitiveCircle) aCircle = new Select3D_SensitiveCircle (anOwner, aGeomCircle, Standard_False, anAxis.FacettesNumber()); |
963 | aCircle->SetSensitivityFactor (15); |
964 | theSelection->Add (aCircle); |
965 | // enlarge sensitivity by triangulation |
62ef08df |
966 | Handle(Select3D_SensitiveTriangulation) aTri = new Select3D_SensitiveTriangulation (anOwner, myAxes[anIt].RotatorDisk().Triangulation(), TopLoc_Location(), Standard_True); |
625e1958 |
967 | theSelection->Add (aTri); |
968 | } |
969 | } |
970 | |
971 | if (aMode == AIS_MM_Scaling || aMode == AIS_MM_None) |
972 | { |
973 | for (Standard_Integer anIt = 0; anIt < 3; ++anIt) |
974 | { |
975 | if (aMode != AIS_MM_None) |
976 | { |
977 | anOwner = new AIS_ManipulatorOwner (this, anIt, AIS_MM_Scaling, 9); |
978 | } |
979 | // define sensitivity by point |
980 | Handle(Select3D_SensitivePoint) aPnt = new Select3D_SensitivePoint (anOwner, myAxes[anIt].ScalerCubePosition()); |
981 | aPnt->SetSensitivityFactor (15); |
982 | theSelection->Add (aPnt); |
983 | // enlarge sensitivity by triangulation |
62ef08df |
984 | Handle(Select3D_SensitiveTriangulation) aTri = new Select3D_SensitiveTriangulation (anOwner, myAxes[anIt].ScalerCube().Triangulation(), TopLoc_Location(), Standard_True); |
625e1958 |
985 | theSelection->Add (aTri); |
986 | } |
987 | } |
988 | } |
989 | |
990 | //======================================================================= |
625e1958 |
991 | //class : Disk |
992 | //function : Init |
993 | //purpose : |
994 | //======================================================================= |
995 | void AIS_Manipulator::Disk::Init (const Standard_ShortReal theInnerRadius, |
996 | const Standard_ShortReal theOuterRadius, |
997 | const gp_Ax1& thePosition, |
998 | const Standard_Integer theSlicesNb, |
999 | const Standard_Integer theStacksNb) |
1000 | { |
1001 | myPosition = thePosition; |
1002 | myInnerRad = theInnerRadius; |
1003 | myOuterRad = theOuterRadius; |
1004 | |
62ef08df |
1005 | Prs3d_ToolDisk aTool (theInnerRadius, theOuterRadius, theSlicesNb, theStacksNb); |
625e1958 |
1006 | gp_Ax3 aSystem (myPosition.Location(), myPosition.Direction()); |
1007 | gp_Trsf aTrsf; |
1008 | aTrsf.SetTransformation (aSystem, gp_Ax3()); |
1009 | aTool.FillArray (myArray, myTriangulation, aTrsf); |
1010 | } |
1011 | |
1012 | //======================================================================= |
1013 | //class : Sphere |
1014 | //function : Init |
1015 | //purpose : |
1016 | //======================================================================= |
1017 | void AIS_Manipulator::Sphere::Init (const Standard_ShortReal theRadius, |
1018 | const gp_Pnt& thePosition, |
1019 | const Standard_Integer theSlicesNb, |
1020 | const Standard_Integer theStacksNb) |
1021 | { |
1022 | myPosition = thePosition; |
1023 | myRadius = theRadius; |
1024 | |
62ef08df |
1025 | Prs3d_ToolSphere aTool (theRadius, theSlicesNb, theStacksNb); |
625e1958 |
1026 | gp_Trsf aTrsf; |
1027 | aTrsf.SetTranslation (gp_Vec(gp::Origin(), thePosition)); |
1028 | aTool.FillArray (myArray, myTriangulation, aTrsf); |
1029 | } |
1030 | |
1031 | //======================================================================= |
1032 | //class : Cube |
1033 | //function : Init |
1034 | //purpose : |
1035 | //======================================================================= |
1036 | void AIS_Manipulator::Cube::Init (const gp_Ax1& thePosition, const Standard_ShortReal theSize) |
1037 | { |
1038 | myArray = new Graphic3d_ArrayOfTriangles (12 * 3, 0, Standard_True); |
1039 | |
1040 | Poly_Array1OfTriangle aPolyTriangles (1, 12); |
1041 | TColgp_Array1OfPnt aPoints (1, 36); |
1042 | NCollection_Array1<gp_Dir> aNormals (1, 12); |
1043 | myTriangulation = new Poly_Triangulation (aPoints, aPolyTriangles); |
1044 | |
1045 | gp_Ax2 aPln (thePosition.Location(), thePosition.Direction()); |
1046 | gp_Pnt aBottomLeft = thePosition.Location().XYZ() - aPln.XDirection().XYZ() * theSize * 0.5 - aPln.YDirection().XYZ() * theSize * 0.5; |
1047 | gp_Pnt aV2 = aBottomLeft.XYZ() + aPln.YDirection().XYZ() * theSize; |
1048 | gp_Pnt aV3 = aBottomLeft.XYZ() + aPln.YDirection().XYZ() * theSize + aPln.XDirection().XYZ() * theSize; |
1049 | gp_Pnt aV4 = aBottomLeft.XYZ() + aPln.XDirection().XYZ() * theSize; |
1050 | gp_Pnt aTopRight = thePosition.Location().XYZ() + thePosition.Direction().XYZ() * theSize |
1051 | + aPln.XDirection().XYZ() * theSize * 0.5 + aPln.YDirection().XYZ() * theSize * 0.5; |
1052 | gp_Pnt aV5 = aTopRight.XYZ() - aPln.YDirection().XYZ() * theSize; |
1053 | gp_Pnt aV6 = aTopRight.XYZ() - aPln.YDirection().XYZ() * theSize - aPln.XDirection().XYZ() * theSize; |
1054 | gp_Pnt aV7 = aTopRight.XYZ() - aPln.XDirection().XYZ() * theSize; |
1055 | |
1056 | gp_Dir aRight ((gp_Vec(aTopRight, aV7) ^ gp_Vec(aTopRight, aV2)).XYZ()); |
1057 | gp_Dir aFront ((gp_Vec(aV3, aV4) ^ gp_Vec(aV3, aV5)).XYZ()); |
1058 | |
1059 | // Bottom |
1060 | addTriangle (0, aBottomLeft, aV2, aV3, -thePosition.Direction()); |
1061 | addTriangle (1, aBottomLeft, aV3, aV4, -thePosition.Direction()); |
1062 | |
1063 | // Front |
1064 | addTriangle (2, aV3, aV4, aV5, aFront); |
1065 | addTriangle (3, aV3, aV5, aTopRight, aFront); |
1066 | |
1067 | // Back |
1068 | addTriangle (4, aBottomLeft, aV2, aV7, -aFront); |
1069 | addTriangle (5, aBottomLeft, aV7, aV6, -aFront); |
1070 | |
1071 | // aTop |
1072 | addTriangle (6, aV7, aV6, aV5, thePosition.Direction()); |
1073 | addTriangle (7, aTopRight, aV7, aV5, thePosition.Direction()); |
1074 | |
1075 | //Left |
1076 | addTriangle (8, aV6, aV5, aV4, -aRight); |
1077 | addTriangle (9, aBottomLeft, aV6, aV4, -aRight); |
1078 | |
1079 | // Right |
1080 | addTriangle (10, aV3, aTopRight, aV7, aRight); |
1081 | addTriangle (11, aV3, aV7, aV2, aRight); |
1082 | } |
1083 | |
1084 | //======================================================================= |
1085 | //class : Cube |
1086 | //function : addTriangle |
1087 | //purpose : |
1088 | //======================================================================= |
1089 | void AIS_Manipulator::Cube::addTriangle (const Standard_Integer theIndex, |
1090 | const gp_Pnt& theP1, const gp_Pnt& theP2, const gp_Pnt& theP3, |
1091 | const gp_Dir& theNormal) |
1092 | { |
1093 | myTriangulation->ChangeNodes().SetValue (theIndex * 3 + 1, theP1); |
1094 | myTriangulation->ChangeNodes().SetValue (theIndex * 3 + 2, theP2); |
1095 | myTriangulation->ChangeNodes().SetValue (theIndex * 3 + 3, theP3); |
1096 | |
1097 | myTriangulation->ChangeTriangles().SetValue (theIndex + 1, Poly_Triangle (theIndex * 3 + 1, theIndex * 3 + 2, theIndex * 3 + 3)); |
1098 | myArray->AddVertex (theP1, theNormal); |
1099 | myArray->AddVertex (theP2, theNormal); |
1100 | myArray->AddVertex (theP3, theNormal); |
1101 | } |
1102 | |
1103 | //======================================================================= |
1104 | //class : Axis |
1105 | //function : Constructor |
1106 | //purpose : |
1107 | //======================================================================= |
1108 | AIS_Manipulator::Axis::Axis (const gp_Ax1& theAxis, |
1109 | const Quantity_Color& theColor, |
1110 | const Standard_ShortReal theLength) |
1111 | : myReferenceAxis (theAxis), |
1112 | myPosition (theAxis), |
1113 | myColor (theColor), |
1114 | myHasTranslation (Standard_True), |
1115 | myLength (theLength), |
1116 | myAxisRadius (0.5f), |
1117 | myHasScaling (Standard_True), |
1118 | myBoxSize (2.0f), |
1119 | myHasRotation (Standard_True), |
1120 | myInnerRadius (myLength + myBoxSize), |
1121 | myDiskThickness (myBoxSize * 0.5f), |
1122 | myIndent (0.2f), |
1123 | myFacettesNumber (20), |
1124 | myCircleRadius (myLength + myBoxSize + myBoxSize * 0.5f * 0.5f) |
1125 | { |
1126 | // |
1127 | } |
1128 | |
1129 | //======================================================================= |
1130 | //class : Axis |
1131 | //function : Compute |
62ef08df |
1132 | //purpose : |
625e1958 |
1133 | //======================================================================= |
62ef08df |
1134 | |
1135 | void AIS_Manipulator::Axis::Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr, |
625e1958 |
1136 | const Handle(Prs3d_Presentation)& thePrs, |
1137 | const Handle(Prs3d_ShadingAspect)& theAspect) |
1138 | { |
625e1958 |
1139 | if (myHasTranslation) |
1140 | { |
62ef08df |
1141 | const Standard_Real anArrowLength = 0.25 * myLength; |
1142 | const Standard_Real aCylinderLength = myLength - anArrowLength; |
1143 | myArrowTipPos = gp_Pnt (0.0, 0.0, 0.0).Translated (myReferenceAxis.Direction().XYZ() * aCylinderLength); |
1144 | |
1145 | myTriangleArray = Prs3d_Arrow::DrawShaded (gp_Ax1(gp::Origin(), myReferenceAxis.Direction()), |
1146 | myAxisRadius, |
1147 | myLength, |
1148 | myAxisRadius * 1.5, |
1149 | anArrowLength, |
1150 | myFacettesNumber); |
625e1958 |
1151 | myTranslatorGroup = Prs3d_Root::NewGroup (thePrs); |
1152 | myTranslatorGroup->SetGroupPrimitivesAspect (theAspect->Aspect()); |
62ef08df |
1153 | myTranslatorGroup->AddPrimitiveArray (myTriangleArray); |
625e1958 |
1154 | |
1155 | if (myHighlightTranslator.IsNull()) |
1156 | { |
1157 | myHighlightTranslator = new Prs3d_Presentation (thePrsMgr->StructureManager()); |
1158 | } |
62ef08df |
1159 | else |
1160 | { |
1161 | myHighlightTranslator->Clear(); |
1162 | } |
1163 | Handle(Graphic3d_Group) aGroup = Prs3d_Root::CurrentGroup (myHighlightTranslator); |
1164 | aGroup->AddPrimitiveArray (myTriangleArray); |
625e1958 |
1165 | } |
1166 | |
1167 | if (myHasScaling) |
1168 | { |
1169 | myCubePos = myReferenceAxis.Direction().XYZ() * (myLength + myIndent); |
1170 | myCube.Init (gp_Ax1 (myCubePos, myReferenceAxis.Direction()), myBoxSize); |
1171 | |
1172 | myScalerGroup = Prs3d_Root::NewGroup (thePrs); |
1173 | myScalerGroup->SetGroupPrimitivesAspect (theAspect->Aspect()); |
1174 | myScalerGroup->AddPrimitiveArray (myCube.Array()); |
1175 | |
1176 | if (myHighlightScaler.IsNull()) |
1177 | { |
1178 | myHighlightScaler = new Prs3d_Presentation (thePrsMgr->StructureManager()); |
1179 | } |
62ef08df |
1180 | else |
1181 | { |
1182 | myHighlightScaler->Clear(); |
1183 | } |
1184 | Handle(Graphic3d_Group) aGroup = Prs3d_Root::CurrentGroup (myHighlightScaler); |
625e1958 |
1185 | aGroup->AddPrimitiveArray (myCube.Array()); |
1186 | } |
1187 | |
1188 | if (myHasRotation) |
1189 | { |
1190 | myCircleRadius = myInnerRadius + myIndent * 2 + myDiskThickness * 0.5f; |
1191 | myCircle.Init (myInnerRadius + myIndent * 2, myInnerRadius + myDiskThickness + myIndent * 2, gp_Ax1(gp::Origin(), myReferenceAxis.Direction()), myFacettesNumber * 2); |
1192 | myRotatorGroup = Prs3d_Root::NewGroup (thePrs); |
1193 | myRotatorGroup->SetGroupPrimitivesAspect (theAspect->Aspect()); |
1194 | myRotatorGroup->AddPrimitiveArray (myCircle.Array()); |
1195 | |
1196 | if (myHighlightRotator.IsNull()) |
1197 | { |
1198 | myHighlightRotator = new Prs3d_Presentation (thePrsMgr->StructureManager()); |
1199 | } |
62ef08df |
1200 | else |
1201 | { |
1202 | myHighlightRotator->Clear(); |
1203 | } |
1204 | Handle(Graphic3d_Group) aGroup = Prs3d_Root::CurrentGroup (myHighlightRotator); |
625e1958 |
1205 | Prs3d_Root::CurrentGroup (myHighlightRotator)->AddPrimitiveArray (myCircle.Array()); |
1206 | } |
1207 | } |