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1 | // Created on: 1997-01-08 |
2 | // Created by: Robert COUBLANC |
3 | // Copyright (c) 1997-1999 Matra Datavision |
4 | // Copyright (c) 1999-2012 OPEN CASCADE SAS |
5 | // |
6 | // The content of this file is subject to the Open CASCADE Technology Public |
7 | // License Version 6.5 (the "License"). You may not use the content of this file |
8 | // except in compliance with the License. Please obtain a copy of the License |
9 | // at http://www.opencascade.org and read it completely before using this file. |
10 | // |
11 | // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its |
12 | // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. |
13 | // |
14 | // The Original Code and all software distributed under the License is |
15 | // distributed on an "AS IS" basis, without warranty of any kind, and the |
16 | // Initial Developer hereby disclaims all such warranties, including without |
17 | // limitation, any warranties of merchantability, fitness for a particular |
18 | // purpose or non-infringement. Please see the License for the specific terms |
19 | // and conditions governing the rights and limitations under the License. |
20 | |
7fd59977 |
21 | |
22 | #define GER61351 //GG_171199 Enable to set an object RGB color |
23 | // instead a restricted object NameOfColor. |
24 | |
25 | |
26 | inline Standard_Boolean AIS_InteractiveObject::AcceptShapeDecomposition() const |
27 | {return Standard_False;} |
28 | |
29 | |
30 | inline Standard_Boolean AIS_InteractiveObject::IsInfinite() const |
31 | {return myInfiniteState;} |
32 | |
33 | inline Standard_Boolean AIS_InteractiveObject::HasColor() const |
34 | {return hasOwnColor;} |
35 | |
36 | inline const Handle(Standard_Transient)& |
37 | AIS_InteractiveObject::GetOwner() const |
38 | {return myOwner;} |
39 | |
40 | inline void AIS_InteractiveObject::SetOwner(const Handle(Standard_Transient)& ApplicativeEntity) |
41 | {myOwner = ApplicativeEntity;} |
42 | |
43 | inline const TColStd_ListOfTransient& |
44 | AIS_InteractiveObject::Users() const |
45 | {return myUsers;} |
46 | |
47 | inline Standard_Boolean AIS_InteractiveObject::HasDisplayMode() const |
48 | {return myDisplayMode!=-1;} |
49 | |
50 | inline void AIS_InteractiveObject::UnsetDisplayMode() |
51 | {myDisplayMode =-1;} |
52 | |
53 | inline Standard_Integer AIS_InteractiveObject::DisplayMode() const |
54 | {return myDisplayMode;} |
55 | |
56 | inline Standard_Boolean AIS_InteractiveObject::HasSelectionMode() const |
57 | {return mySelectionMode!=-1;} |
58 | |
59 | inline void AIS_InteractiveObject::UnsetSelectionMode() |
60 | {mySelectionMode =-1;} |
61 | |
62 | inline Standard_Integer AIS_InteractiveObject::SelectionMode() const |
63 | {return mySelectionMode;} |
64 | |
65 | |
66 | |
67 | inline Quantity_NameOfColor AIS_InteractiveObject::Color() const |
68 | { |
69 | #ifdef GER61351 |
70 | return myOwnColor.Name(); |
71 | #else |
72 | return myOwnColor; |
73 | #endif |
74 | } |
75 | |
76 | #ifdef GER61351 |
77 | inline void AIS_InteractiveObject::Color(Quantity_Color& aColor) const |
78 | { |
79 | aColor = myOwnColor; |
80 | } |
81 | #endif |
82 | |
83 | inline Standard_Boolean AIS_InteractiveObject::HasWidth() const |
84 | {return (!myOwnWidth == 0.);} |
85 | |
86 | inline Standard_Real AIS_InteractiveObject::Width() const |
87 | {return myOwnWidth;} |
88 | inline Standard_Boolean AIS_InteractiveObject::HasMaterial() const |
89 | {return hasOwnMaterial;} |
90 | |
91 | //POP pour K4L |
92 | inline Graphic3d_NameOfMaterial AIS_InteractiveObject::Material() const |
93 | //inline Graphic3d_NameOfPhysicalMaterial AIS_InteractiveObject::Material() const |
94 | {return myOwnMaterial;} |
95 | |
96 | inline const Handle(AIS_Drawer)& |
97 | AIS_InteractiveObject::Attributes() const |
98 | {return myDrawer;} |
99 | |
100 | inline Standard_Boolean AIS_InteractiveObject::HasHilightMode() const |
101 | {return myHilightMode!=-1;} |
102 | |
103 | inline Standard_Integer AIS_InteractiveObject::HilightMode() const |
104 | {return myHilightMode;} |
105 | |
106 | inline void AIS_InteractiveObject::SetHilightMode(const Standard_Integer aMode) |
107 | {myHilightMode = aMode;} |
108 | |
109 | inline void AIS_InteractiveObject::UnsetHilightMode() |
110 | {myHilightMode = -1;} |
111 | |
112 | |
113 | inline Standard_Boolean AIS_InteractiveObject::IsTransparent() const |
114 | {return myTransparency >0.005;} |
115 | |
116 | inline Standard_Boolean AIS_InteractiveObject::HasSelectionPriority() const |
117 | {return mySelPriority != -1;} |
118 | inline void AIS_InteractiveObject::SetSelectionPriority(const Standard_Integer P) |
119 | {mySelPriority = P;} |
120 | inline void AIS_InteractiveObject::UnsetSelectionPriority() |
121 | {mySelPriority = -1;} |
122 | inline Standard_Integer AIS_InteractiveObject::SelectionPriority() const |
123 | {return mySelPriority;} |
124 | |
125 | inline Standard_Integer AIS_InteractiveObject::State() const |
126 | {return mystate;} |
127 | |
128 | inline void AIS_InteractiveObject::State(const Standard_Integer TheState) |
129 | {mystate = TheState;} |
130 | |