42cf5bc1 |
1 | // Created on: 1996-12-11 |
2 | // Created by: Robert COUBLANC |
3 | // Copyright (c) 1996-1999 Matra Datavision |
4 | // Copyright (c) 1999-2014 OPEN CASCADE SAS |
5 | // |
6 | // This file is part of Open CASCADE Technology software library. |
7 | // |
8 | // This library is free software; you can redistribute it and/or modify it under |
9 | // the terms of the GNU Lesser General Public License version 2.1 as published |
10 | // by the Free Software Foundation, with special exception defined in the file |
11 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
12 | // distribution for complete text of the license and disclaimer of any warranty. |
13 | // |
14 | // Alternatively, this file may be used under the terms of Open CASCADE |
15 | // commercial license or contractual agreement. |
16 | |
17 | #ifndef _AIS_InteractiveObject_HeaderFile |
18 | #define _AIS_InteractiveObject_HeaderFile |
19 | |
20 | #include <Standard.hxx> |
21 | #include <Standard_Type.hxx> |
22 | |
23 | #include <AIS_PToContext.hxx> |
24 | #include <TColStd_ListOfTransient.hxx> |
25 | #include <Standard_Real.hxx> |
26 | #include <Quantity_Color.hxx> |
27 | #include <Graphic3d_NameOfMaterial.hxx> |
28 | #include <Standard_Integer.hxx> |
29 | #include <Standard_Boolean.hxx> |
30 | #include <Aspect_TypeOfFacingModel.hxx> |
31 | #include <TColStd_ListOfInteger.hxx> |
32 | #include <SelectMgr_SelectableObject.hxx> |
33 | #include <PrsMgr_TypeOfPresentation3d.hxx> |
34 | #include <AIS_KindOfInteractive.hxx> |
35 | #include <Quantity_NameOfColor.hxx> |
36 | #include <Standard_ShortReal.hxx> |
37 | class Standard_Transient; |
38 | class AIS_InteractiveContext; |
39 | class Quantity_Color; |
40 | class Graphic3d_MaterialAspect; |
41 | class Prs3d_Presentation; |
42 | class Prs3d_BasicAspect; |
43 | class Bnd_Box; |
44 | |
45 | |
46 | class AIS_InteractiveObject; |
47 | DEFINE_STANDARD_HANDLE(AIS_InteractiveObject, SelectMgr_SelectableObject) |
48 | |
49 | |
50 | //! Defines a class of objects with display and selection services. |
51 | //! Entities which are visualized and selected are |
52 | //! Interactive Objects. You can make use of classes of |
53 | //! standard Interactive Objects for which all necessary |
54 | //! methods have already been programmed, or you can |
55 | //! implement your own classes of Interactive Objects. |
56 | //! Specific attributes of entities such as arrow aspect for |
57 | //! dimensions must be loaded in a Drawer. This Drawer |
58 | //! is then applied to the Interactive Object in view. |
59 | //! There are four types of Interactive Object in AIS: the |
60 | //! construction element or Datum, the Relation, which |
61 | //! includes both dimensions and constraints, the Object, |
62 | //! and finally, when the object is of an unknown type, the None type. |
63 | //! Inside these categories, a signature, or index, |
64 | //! provides the possibility of additional characterization. |
65 | //! By default, the Interactive Object has a None type |
66 | //! and a signature of 0. If you want to give a particular |
67 | //! type and signature to your interactive object, you must |
68 | //! redefine the methods, Signature and Type. |
69 | //! Warning |
70 | //! In the case of attribute methods, methods for |
71 | //! standard attributes are virtual. They must be |
72 | //! redefined by the inheriting classes. Setcolor for a |
73 | //! point and Setcolor for a plane, for example, do not |
74 | //! affect the same attributes in the Drawer. |
75 | class AIS_InteractiveObject : public SelectMgr_SelectableObject |
76 | { |
77 | |
78 | public: |
79 | |
80 | |
81 | |
82 | //! Returns the kind of Interactive Object: |
83 | //! - None |
84 | //! - Datum |
85 | //! - Relation |
86 | //! - Object |
87 | //! By default, the interactive object has a None type. |
88 | //! Because specific shapes entail different behavior |
89 | //! according to their sub-shapes, you may need to |
90 | //! create a Local Context. This will allow you to |
91 | //! specify the additional characteristics which you |
92 | //! need to handle these shapes. |
93 | Standard_EXPORT virtual AIS_KindOfInteractive Type() const; |
94 | |
95 | //! Specifies additional characteristics of Interactive |
96 | //! Objects. A signature is, in fact, an index with integer |
97 | //! values assigned different properties. |
98 | //! This method is frequently used in conjuction with |
99 | //! Type to give a particular type and signature to an |
100 | //! Interactive Object. By default, the Interactive Object |
101 | //! has a None type and a signature of 0. Among the |
102 | //! datums, this signature is attributed to the shape |
103 | //! The remaining datums have the following default signatures: |
104 | //! - Point signature 1 |
105 | //! - Axis signature 2 |
106 | //! - Trihedron signature 3 |
107 | //! - PlaneTrihedron signature 4 |
108 | //! - Line signature 5 |
109 | //! - Circle signature 6 |
110 | //! - Plane signature 7. |
111 | Standard_EXPORT virtual Standard_Integer Signature() const; |
112 | |
113 | //! Informs the graphic context that the interactive Object |
114 | //! may be decomposed into sub-shapes for dynamic selection. |
115 | //! The most used Interactive Object is AIS_Shape. |
116 | //! Activation methods for standard selection modes are |
117 | //! proposed in the Interactive Context. These include |
118 | //! selection by vertex or by edges. For datums with the |
119 | //! same behavior as AIS_Shape, such as vetices and |
120 | //! edges, we must redefine the virtual method so that |
121 | //! AcceptShapeDecomposition returns false. |
122 | //! Rule for selection : |
123 | //! Mode 0 : Selection of the interactive Object itself |
124 | //! Mode 1 : Selection of vertices |
125 | //! Mode 2 : Selection Of Edges |
126 | //! Mode 3 : Selection Of Wires |
127 | //! Mode 4 : Selection Of Faces ... |
128 | virtual Standard_Boolean AcceptShapeDecomposition() const; |
129 | |
130 | //! change the current facing model apply on polygons for |
131 | //! SetColor(), SetTransparency(), SetMaterial() methods |
132 | //! default facing model is Aspect_TOFM_TWO_SIDE. This mean that attributes is |
133 | //! applying both on the front and back face. |
134 | Standard_EXPORT void SetCurrentFacingModel (const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_BOTH_SIDE); |
135 | |
136 | //! Returns the current facing model which is in effect. |
137 | Standard_EXPORT Aspect_TypeOfFacingModel CurrentFacingModel() const; |
138 | |
139 | Standard_EXPORT virtual void SetColor (const Quantity_Color& aColor); |
140 | |
141 | //! only the interactive obj knowns which Drawer attribute |
142 | //! is affected by the color (ex: for a wire, it's the |
143 | //! wireaspect field of the drawer, but for a vertex, only |
144 | //! the point aspect field is affected by the color) |
145 | //! WARNING : Do not forget to set the corresponding fields |
146 | //! here (hasOwnColor and myOwnColor) |
147 | Standard_EXPORT virtual void SetColor (const Quantity_NameOfColor aColor); |
148 | |
149 | //! Removes color settings. Only the Interactive Object |
150 | //! knows which Drawer attribute is affected by the color |
151 | //! setting. For a wire, for example, wire aspect is the |
152 | //! attribute affected. For a vertex, however, only point |
153 | //! aspect is affected by the color setting. |
154 | Standard_EXPORT virtual void UnsetColor(); |
155 | |
156 | //! Allows you to provide the setting aValue for width. |
157 | //! Only the Interactive Object knows which Drawer |
158 | //! attribute is affected by the width setting. |
159 | Standard_EXPORT virtual void SetWidth (const Standard_Real aValue); |
160 | |
161 | Standard_EXPORT virtual void UnsetWidth(); |
162 | |
163 | //! Returns true if the class of objects accepts the display mode aMode. |
164 | //! The interactive context can have a default mode of |
165 | //! representation for the set of Interactive Objects. This |
166 | //! mode may not be accepted by a given class of |
167 | //! objects. Consequently, this virtual method allowing us |
168 | //! to get information about the class in question must be implemented. |
169 | Standard_EXPORT virtual Standard_Boolean AcceptDisplayMode (const Standard_Integer aMode) const; |
170 | |
171 | //! Returns the default display mode. This method is to |
172 | //! be implemented when the main mode is not mode 0. |
173 | Standard_EXPORT virtual Standard_Integer DefaultDisplayMode() const; |
174 | |
175 | //! Updates the active presentation; if <AllModes> = Standard_True |
176 | //! all the presentations inside are recomputed. |
177 | //! IMPORTANT: It is preferable to call Redisplay method of |
178 | //! corresponding AIS_InteractiveContext instance for cases when it |
179 | //! is accessible. This method just redirects call to myCTXPtr, |
180 | //! so this class field must be up to date for proper result. |
181 | Standard_EXPORT void Redisplay (const Standard_Boolean AllModes = Standard_False); |
182 | |
183 | //! Sets the infinite state flag aFlage. |
184 | //! if <aFlag> = True , the interactiveObject is |
185 | //! considered as infinite, i.e. its graphic presentations |
186 | //! are not taken in account for View FitAll... |
187 | Standard_EXPORT void SetInfiniteState (const Standard_Boolean aFlag = Standard_True); |
188 | |
189 | |
190 | //! Returns true if the interactive object is infinite. In this |
191 | //! case, its graphic presentations are not taken into |
192 | //! account in the fit-all view. |
193 | Standard_Boolean IsInfinite() const; |
194 | |
195 | //! Indicates whether the Interactive Object has a pointer |
196 | //! to an interactive context. |
197 | Standard_EXPORT Standard_Boolean HasInteractiveContext() const; |
198 | |
199 | //! Returns the context pointer to the interactive context. |
200 | Standard_EXPORT Handle(AIS_InteractiveContext) GetContext() const; |
201 | |
202 | //! Sets the interactive context aCtx and provides a link |
203 | //! to the default drawing tool or "Drawer" if there is none. |
204 | Standard_EXPORT virtual void SetContext (const Handle(AIS_InteractiveContext)& aCtx); |
205 | |
206 | //! Returns true if the object has an owner attributed to it. |
207 | //! The owner can be a shape for a set of sub-shapes or |
208 | //! a sub-shape for sub-shapes which it is composed of, |
209 | //! and takes the form of a transient. |
210 | Standard_EXPORT Standard_Boolean HasOwner() const; |
211 | |
212 | //! Returns the owner of the Interactive Object. |
213 | //! The owner can be a shape for a set of sub-shapes or |
214 | //! a sub-shape for sub-shapes which it is composed of, |
215 | //! and takes the form of a transient. |
216 | //! There are two types of owners: |
217 | //! - Direct owners, decomposition shapes such as |
218 | //! edges, wires, and faces. |
219 | //! - Users, presentable objects connecting to sensitive |
220 | //! primitives, or a shape which has been decomposed. |
221 | const Handle(Standard_Transient)& GetOwner() const; |
222 | |
223 | //! Allows you to attribute the owner ApplicativeEntity to |
224 | //! an Interactive Object. This can be a shape for a set of |
225 | //! sub-shapes or a sub-shape for sub-shapes which it |
226 | //! is composed of. The owner takes the form of a transient. |
227 | void SetOwner (const Handle(Standard_Transient)& ApplicativeEntity); |
228 | |
229 | //! Each Interactive Object has methods which allow us |
230 | //! to attribute an Owner to it in the form of a Transient. |
231 | //! This method removes the owner from the graphic entity. |
232 | Standard_EXPORT void ClearOwner(); |
233 | |
234 | Standard_EXPORT Standard_Boolean HasUsers() const; |
235 | |
236 | const TColStd_ListOfTransient& Users() const; |
237 | |
238 | Standard_EXPORT void AddUser (const Handle(Standard_Transient)& aUser); |
239 | |
240 | Standard_EXPORT void ClearUsers(); |
241 | |
242 | |
243 | //! Returns true if the Interactive Object has a display |
244 | //! mode setting. Otherwise, it is displayed in Neutral Point. |
245 | Standard_Boolean HasDisplayMode() const; |
246 | |
247 | //! Sets the display mode aMode for the interactive object. |
248 | //! An object can have its own temporary display mode, |
249 | //! which is different from that proposed by the interactive context. |
250 | //! The range of possibilities currently proposed is the following: |
251 | //! - AIS_WireFrame |
252 | //! - AIS_Shaded |
253 | //! This range can, however, be extended through the creation of new display modes. |
254 | Standard_EXPORT void SetDisplayMode (const Standard_Integer aMode); |
255 | |
256 | //! Removes display mode settings from the interactive object. |
257 | void UnsetDisplayMode(); |
258 | |
259 | //! Returns the display mode setting of the Interactive Object. |
260 | //! The range of possibilities is the following: |
261 | //! - AIS_WireFrame |
262 | //! - AIS_Shaded |
263 | //! This range can, however, be extended through the |
264 | //! creation of new display modes. |
265 | Standard_Integer DisplayMode() const; |
266 | |
267 | //! Allows you to change the selection mode of an |
268 | //! Interactive Object. |
269 | //! The default selection mode setting is 0. |
270 | //! For shapes, for example, the selection modes are as follows: |
271 | //! - mode 0 - selection of the shape itself |
272 | //! - mode 1 - selection of vertices |
273 | //! - mode 2 - selection of edges |
274 | //! - mode 3 - selection of wires |
275 | //! - mode 4 - selection of faces |
276 | //! - mode 5 - selection of shells |
277 | //! - mode 6 - selection of solids |
278 | //! - mode 7 - selection of compounds |
279 | //! For trihedra, on the other hand, the selection modes are the following four: |
280 | //! - mode 0 - selection of a trihedron |
281 | //! - mode 1 - selection of its origin |
282 | //! - mode 2 - selection of its axes |
283 | //! - mode 3 - selection of its planes |
284 | Standard_EXPORT Standard_Boolean HasSelectionMode() const; |
285 | |
286 | //! Returns the selection mode of the interactive object. |
287 | Standard_EXPORT Standard_Integer SelectionMode() const; |
288 | |
289 | //! You can change the default selection mode index |
290 | //! aMode of an Interactive Object. |
291 | //! This is only of interest if you decide that mode 0 |
292 | //! adopted by convention will not do. |
293 | Standard_EXPORT void SetSelectionMode (const Standard_Integer aMode); |
294 | |
295 | //! You can change the default selection mode index of |
296 | //! an Interactive Object. |
297 | //! This is only of interest if you decide that the 0 mode |
298 | //! adopted by convention will not do. |
299 | void UnsetSelectionMode(); |
300 | |
301 | //! Returns the selection priority setting. -1 indicates that there is none. |
302 | //! You can modify the selection priority of an owner to |
303 | //! make one entity more selectionable than another one. |
304 | //! The default selection priority for an owner is 5, for |
305 | //! example. To increase selection priority, choose a |
306 | //! setting between 5 and 10. An entity with priority 7 will |
307 | //! take priority over one with a setting of 6 if both |
308 | //! objects are selected at the same time. |
309 | //! You could give vertices priority 8, edges priority 7, |
310 | //! faces priority 6, and shapes priority 5. If a vertex, an |
311 | //! edge and a face are simultaneously detected during |
312 | //! selection, only the vertex will then be highlighted. |
313 | //! For trihedra, for example, the default priorities are the following four: |
314 | //! - priority 1 - a trihedron |
315 | //! - priority 5 - its origin |
316 | //! - priority 3 - its axes |
317 | //! - priority 2 - its planes |
318 | Standard_Integer SelectionPriority() const; |
319 | |
320 | //! Allows you to provide a setting aPriority for selection priority. |
321 | //! You can modify selection priority of an owner to make |
322 | //! one entity more selectionable than another one. The |
323 | //! default selection priority for an owner is 5, for |
324 | //! example. To increase selection priority, choose a |
325 | //! setting between 5 and 10. An entity with priority 7 will |
326 | //! take priority over one with a setting of 6. |
327 | void SetSelectionPriority (const Standard_Integer aPriority); |
328 | |
329 | //! Removes the setting for selection priority. SelectionPriority then returns -1. |
330 | void UnsetSelectionPriority(); |
331 | |
332 | //! Returns true if there is a setting for selection priority. |
333 | //! You can modify selection priority of an owner to make |
334 | //! one entity more selectionable than another one. The |
335 | //! default selection priority for an owner is 5, for |
336 | //! example. To increase selection priority, choose a |
337 | //! setting between 5 and 10. An entity with priority 7 will |
338 | //! take priority over one with a setting of 6. |
339 | Standard_Boolean HasSelectionPriority() const; |
340 | |
341 | //! Returns true if the Interactive Object is in highlight mode. |
342 | Standard_Boolean HasHilightMode() const; |
343 | |
344 | //! Returns the setting for highlight mode. |
345 | //! At dynamic detection, the presentation echoed by the |
346 | //! Interactive Context, is by default the presentation |
347 | //! already on the screen. You can specify a Highlight |
348 | //! presentation mode which is valid no matter what the |
349 | //! active representation of the object. It makes no |
350 | //! difference whether this choice is temporary or |
351 | //! definitive. To do this, we use the following functions: |
352 | //! - SetHilightMode |
353 | //! - UnSetHilightMode |
354 | //! In the case of a shape, whether it is visualized in |
355 | //! wireframe presentation or with shading, we want to |
356 | //! systematically highlight the wireframe presentation. |
357 | //! Consequently, we set the highlight mode to 0. |
358 | Standard_Integer HilightMode() const; |
359 | |
360 | //! Sets the highlight mode anIndex for the interactive object. |
361 | //! If, for example, you want to systematically highlight |
362 | //! the wireframe presentation of a shape - whether |
363 | //! visualized in wireframe presentation or with shading - |
364 | //! you set the highlight mode to 0. |
365 | void SetHilightMode (const Standard_Integer anIndex); |
366 | |
367 | //! Allows the user to take a given Prs for hilight |
368 | //! ex : for a shape which would be displayed in shading mode |
369 | //! the hilight Prs is the wireframe mode. |
370 | //! if No specific hilight mode is defined, the displayed Prs |
371 | //! will be the hilighted one. |
372 | void UnsetHilightMode(); |
373 | |
374 | //! Returns true if the Interactive Object has color. |
375 | Standard_Boolean HasColor() const; |
376 | |
377 | //! Returns the color setting of the Interactive Object. |
378 | virtual Quantity_NameOfColor Color() const; |
379 | |
380 | virtual void Color (Quantity_Color& aColor) const; |
381 | |
382 | //! Returns true if the Interactive Object has width. |
383 | Standard_Boolean HasWidth() const; |
384 | |
385 | //! Returns the width setting of the Interactive Object. |
386 | Standard_EXPORT Standard_Real Width() const; |
387 | |
388 | //! Returns true if the Interactive Object has a setting for material. |
389 | Standard_EXPORT Standard_Boolean HasMaterial() const; |
390 | |
391 | //! Returns the current material setting. |
392 | //! This will be on of the following materials: |
393 | //! - Brass |
394 | //! - Bronze |
395 | //! - Gold |
396 | //! - Pewter |
397 | //! - Silver |
398 | //! - Stone. |
399 | Standard_EXPORT virtual Graphic3d_NameOfMaterial Material() const; |
400 | |
401 | //! Sets the name aName for material defining this |
402 | //! display attribute for the interactive object. |
403 | //! Material aspect determines shading aspect, color and |
404 | //! transparency of visible entities. |
405 | Standard_EXPORT virtual void SetMaterial (const Graphic3d_NameOfMaterial aName); |
406 | |
407 | //! Sets the material aMat defining this display attribute |
408 | //! for the interactive object. |
409 | //! Material aspect determines shading aspect, color and |
410 | //! transparency of visible entities. |
411 | Standard_EXPORT virtual void SetMaterial (const Graphic3d_MaterialAspect& aName); |
412 | |
413 | //! Removes the setting for material. |
414 | Standard_EXPORT virtual void UnsetMaterial(); |
415 | |
416 | //! Attributes a setting aValue for transparency. |
417 | //! The transparency value should be between 0.0 and 1.0. |
418 | //! At 0.0 an object will be totally opaque, and at 1.0, fully transparent. |
419 | //! Warning At a value of 1.0, there may be nothing visible. |
420 | Standard_EXPORT virtual void SetTransparency (const Standard_Real aValue = 0.6); |
421 | |
422 | //! Returns true if there is a transparency setting. |
423 | Standard_Boolean IsTransparent() const; |
424 | |
425 | //! Returns the transparency setting. |
426 | //! This will be between 0.0 and 1.0. |
427 | //! At 0.0 an object will be totally opaque, and at 1.0, fully transparent. |
428 | Standard_EXPORT virtual Standard_Real Transparency() const; |
429 | |
430 | //! Removes the transparency setting. The object is opaque by default. |
431 | Standard_EXPORT virtual void UnsetTransparency(); |
432 | |
433 | //! Clears settings provided by the drawing tool aDrawer. |
434 | Standard_EXPORT virtual void UnsetAttributes() Standard_OVERRIDE; |
435 | |
436 | void State (const Standard_Integer theState); |
437 | |
438 | Standard_Integer State() const; |
439 | |
440 | //! Returns TRUE when this object has a presentation |
441 | //! in the current DisplayMode() |
442 | Standard_EXPORT Standard_Boolean HasPresentation() const; |
443 | |
444 | //! Returns the current presentation of this object |
445 | //! according to the current DisplayMode() |
446 | Standard_EXPORT Handle(Prs3d_Presentation) Presentation() const; |
447 | |
448 | //! Sets the graphic basic aspect to the current presentation. |
449 | //! When <globalChange> is TRUE , the full object presentation |
450 | //! is changed. |
451 | //! When <globalChange> is FALSE , only the current group |
452 | //! of the object presentation is changed. |
453 | Standard_EXPORT void SetAspect (const Handle(Prs3d_BasicAspect)& anAspect, const Standard_Boolean globalChange = Standard_True); |
454 | |
455 | //! Sets up polygon offsets for this object. |
456 | //! It modifies all existing presentations of <anObj> (if any), |
457 | //! so it is reasonable to call this method after <anObj> has been displayed. |
458 | //! Otherwise, Compute() method should pass Graphic3d_AspectFillArea3d |
459 | //! aspect from <myDrawer> to Graphic3d_Group to make polygon offsets work. |
460 | //! |
461 | //! <aMode> parameter can contain various combinations of |
462 | //! Aspect_PolygonOffsetMode enumeration elements (Aspect_POM_None means |
463 | //! that polygon offsets are not changed). |
464 | //! If <aMode> is different from Aspect_POM_Off and Aspect_POM_None, then <aFactor> and <aUnits> |
465 | //! arguments are used by graphic renderer to calculate a depth offset value: |
466 | //! |
467 | //! offset = <aFactor> * m + <aUnits> * r, where |
468 | //! m - maximum depth slope for the polygon currently being displayed, |
469 | //! r - minimum window coordinates depth resolution (implementation-specific). |
470 | //! |
471 | //! Deafult settings for OCC 3D viewer: mode = Aspect_POM_Fill, factor = 1., units = 0. |
472 | //! |
473 | //! Negative offset values move polygons closer to the viewport, |
474 | //! while positive values shift polygons away. |
475 | //! Consult OpenGL reference for details (glPolygonOffset function description). |
476 | //! |
477 | //! NOTE: This method has a side effect - it creates own shading aspect |
478 | //! if not yet created, so it is better to set up object material, |
479 | //! color, etc. first. |
480 | Standard_EXPORT virtual void SetPolygonOffsets (const Standard_Integer aMode, const Standard_ShortReal aFactor = 1.0, const Standard_ShortReal aUnits = 0.0); |
481 | |
482 | //! Returns Standard_True if <myDrawer> has non-null shading aspect |
483 | Standard_EXPORT virtual Standard_Boolean HasPolygonOffsets() const; |
484 | |
485 | //! Retrieves current polygon offsets settings from <myDrawer>. |
486 | Standard_EXPORT virtual void PolygonOffsets (Standard_Integer& aMode, Standard_ShortReal& aFactor, Standard_ShortReal& aUnits) const; |
487 | |
488 | //! Returns bounding box of object correspondingly to its current display mode. |
489 | Standard_EXPORT virtual void BoundingBox (Bnd_Box& theBndBox) Standard_OVERRIDE; |
490 | |
491 | |
492 | friend class AIS_InteractiveContext; |
493 | |
494 | |
495 | DEFINE_STANDARD_RTTI(AIS_InteractiveObject,SelectMgr_SelectableObject) |
496 | |
497 | protected: |
498 | |
499 | |
500 | //! The TypeOfPresention3d means that the interactive object |
501 | //! may have a presentation dependant of the view of Display |
502 | Standard_EXPORT AIS_InteractiveObject(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d = PrsMgr_TOP_AllView); |
503 | |
504 | Standard_Real myTransparency; |
505 | Quantity_Color myOwnColor; |
506 | Graphic3d_NameOfMaterial myOwnMaterial; |
507 | Standard_Integer myHilightMode; |
508 | Standard_Real myOwnWidth; |
509 | Standard_Boolean myInfiniteState; |
510 | Standard_Boolean hasOwnColor; |
511 | Standard_Boolean hasOwnMaterial; |
512 | Aspect_TypeOfFacingModel myCurrentFacingModel; |
513 | Standard_Boolean myRecomputeEveryPrs; |
514 | TColStd_ListOfInteger myToRecomputeModes; |
515 | |
516 | |
517 | private: |
518 | |
519 | |
520 | Standard_EXPORT virtual Standard_Boolean RecomputeEveryPrs() const; |
521 | |
522 | Standard_EXPORT void MustRecomputePrs (const Standard_Integer aMode) const; |
523 | |
524 | Standard_EXPORT const TColStd_ListOfInteger& ListOfRecomputeModes() const; |
525 | |
526 | Standard_EXPORT void SetRecomputeOk(); |
527 | |
528 | AIS_PToContext myCTXPtr; |
529 | Handle(Standard_Transient) myOwner; |
530 | TColStd_ListOfTransient myUsers; |
531 | Standard_Integer mySelPriority; |
532 | Standard_Integer myDisplayMode; |
533 | Standard_Integer mySelectionMode; |
534 | Standard_Integer mystate; |
535 | |
536 | |
537 | }; |
538 | |
539 | |
540 | #include <AIS_InteractiveObject.lxx> |
541 | |
542 | |
543 | |
544 | |
545 | |
546 | #endif // _AIS_InteractiveObject_HeaderFile |