0024240: Separation of header files for QANCollection into hxx and cxx
[occt.git] / src / AIS / AIS_InteractiveObject.cxx
CommitLineData
b311480e 1// Created on: 1996-12-18
2// Created by: Robert COUBLANC
3// Copyright (c) 1996-1999 Matra Datavision
973c2be1 4// Copyright (c) 1999-2014 OPEN CASCADE SAS
b311480e 5//
973c2be1 6// This file is part of Open CASCADE Technology software library.
b311480e 7//
d5f74e42 8// This library is free software; you can redistribute it and/or modify it under
9// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
b311480e 13//
973c2be1 14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
7fd59977 16
17// Modified : 22/03/04 ; SAN : OCC4895 High-level interface for controlling polygon offsets
18
19#define BUC60577 //GG_101099 Enable to compute correctly
20// transparency with more than one object in the view.
21
22#define GER61351 //GG_171199 Enable to set an object RGB color
23// instead a restricted object NameOfColor.
24// Add SetCurrentFacingModel() method
7fd59977 25
7fd59977 26#define BUC60632 //GG 15/03/00 Add protection on SetDisplayMode()
27// method, compute only authorized presentation.
28
7fd59977 29#define OCC708 //SAV unsetting transformation correctly
30
31#include <AIS_InteractiveObject.ixx>
32
33#include <Aspect_PolygonOffsetMode.hxx>
34#include <Prs3d_ShadingAspect.hxx>
35#include <Prs3d_LineAspect.hxx>
36#include <Prs3d_PointAspect.hxx>
37#include <Prs3d_TextAspect.hxx>
38#include <Prs3d_Presentation.hxx>
39#include <Prs3d_Root.hxx>
40#include <PrsMgr_ModedPresentation.hxx>
41#include <PrsMgr_PresentationManager3d.hxx>
42#include <TColStd_ListIteratorOfListOfInteger.hxx>
43#include <AIS_GraphicTool.hxx>
44#include <Graphic3d_AspectFillArea3d.hxx>
3ddebf91 45#include <Graphic3d_AspectLine3d.hxx>
46#include <Graphic3d_AspectMarker3d.hxx>
47#include <Graphic3d_AspectText3d.hxx>
7fd59977 48#include <Graphic3d_Group.hxx>
49#include <Graphic3d_Structure.hxx>
50
51
52//=======================================================================
53//function : AIS_InteractiveObject
54//purpose :
55//=======================================================================
56
57AIS_InteractiveObject::
58AIS_InteractiveObject(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d):
59SelectMgr_SelectableObject(aTypeOfPresentation3d),
60myDrawer(new AIS_Drawer()),
61myTransparency(0.),
62myOwnColor(Quantity_NOC_WHITE),
a0ed63ac 63myOwnMaterial(Graphic3d_NOM_DEFAULT),
7fd59977 64myHilightMode(-1),
65myOwnWidth(0.0),
66myInfiniteState(Standard_False),
67hasOwnColor(Standard_False),
68hasOwnMaterial(Standard_False),
a0ed63ac 69myCurrentFacingModel(Aspect_TOFM_BOTH_SIDE),
7fd59977 70myRecomputeEveryPrs(Standard_True),
a0ed63ac 71myCTXPtr(NULL),
7fd59977 72mySelPriority(-1),
73myDisplayMode (-1),
74mySelectionMode(0),
a0ed63ac
PD
75mystate(0),
76myHasTransformation(Standard_False)
7fd59977 77{
78 Handle (AIS_InteractiveContext) Bid;
79 myCTXPtr = Bid.operator->();
80#ifdef GER61351
81 SetCurrentFacingModel();
82#endif
83}
84
85//=======================================================================
86//function : Redisplay
87//purpose :
88//=======================================================================
89
90void AIS_InteractiveObject::Redisplay(const Standard_Boolean AllModes)
91{
92 Update(AllModes);
93 UpdateSelection();
94}
95
96//=======================================================================
97//function : Type
98//purpose :
99//=======================================================================
100
101AIS_KindOfInteractive AIS_InteractiveObject::Type() const
102{return AIS_KOI_None;}
103
104//=======================================================================
105//function : Signature
106//purpose :
107//=======================================================================
108
109Standard_Integer AIS_InteractiveObject::Signature() const
110{return -1;}
111
112//=======================================================================
113//function : RecomputeEveryPrs
114//purpose :
115//=======================================================================
116
117Standard_Boolean AIS_InteractiveObject::RecomputeEveryPrs() const
118{return myRecomputeEveryPrs;}
119
120//=======================================================================
121//function :
122//purpose :
123//=======================================================================
124Standard_Boolean AIS_InteractiveObject::HasInteractiveContext() const
125{
126 Handle (AIS_InteractiveContext) aNull;
127 return (myCTXPtr != aNull.operator->());
128}
129
130//=======================================================================
131//function :
132//purpose :
133//=======================================================================
134Handle(AIS_InteractiveContext) AIS_InteractiveObject::GetContext() const
135{
136 return myCTXPtr;
137}
138
139//=======================================================================
140//function :
141//purpose :
142//=======================================================================
143void AIS_InteractiveObject::SetContext(const Handle(AIS_InteractiveContext)& aCtx)
144{
145 myCTXPtr = aCtx.operator->();
da0e82aa 146 if( aCtx.IsNull())
147 return;
7fd59977 148 if (myDrawer.IsNull()) {
149 myDrawer = new AIS_Drawer;
150#ifdef DEB
151 cout << "AIS_InteractiveObject::SetContext DRAWER NUL!" << endl;
152#endif
153 }
154 myDrawer->Link(aCtx->DefaultDrawer());
155}
156
157//=======================================================================
158//function :
159//purpose :
160//=======================================================================
161Standard_Boolean AIS_InteractiveObject::HasOwner() const
162{
163 return (!myOwner.IsNull());
164}
165
166
167
168//=======================================================================
169//function :
170//purpose :
171//=======================================================================
172void AIS_InteractiveObject::ClearOwner()
173{
174 myOwner.Nullify();
175}
176
177//=======================================================================
178//function :
179//purpose :
180//=======================================================================
181Standard_Boolean AIS_InteractiveObject::HasUsers() const
182{
183 return (!myUsers.IsEmpty());
184}
185
186
187//=======================================================================
188//function :
189//purpose :
190//=======================================================================
191void AIS_InteractiveObject::AddUser(const Handle(Standard_Transient)& aUser)
192{
193 myUsers.Append(aUser);
194}
195
196//=======================================================================
197//function :
198//purpose :
199//=======================================================================
200void AIS_InteractiveObject::ClearUsers()
201{
202 myUsers.Clear();
203}
204
205
206//=======================================================================
207//function :
208//purpose :
209//=======================================================================
210void AIS_InteractiveObject::SetDisplayMode(const Standard_Integer aMode)
211{
212#ifdef BUC60632
213 if( AcceptDisplayMode(aMode) )
214#endif
215 myDisplayMode = aMode;
216}
217
218
219//=======================================================================
220//function :
221//purpose :
222//=======================================================================
223void AIS_InteractiveObject::SetSelectionMode(const Standard_Integer aMode)
224{
225 mySelectionMode = aMode;
226}
227
228
229
230//=======================================================================
231//function :
232//purpose :
233//=======================================================================
234#ifdef GER61351
235void AIS_InteractiveObject::SetCurrentFacingModel(const Aspect_TypeOfFacingModel aModel) {
236 myCurrentFacingModel = aModel;
237}
238
239//=======================================================================
240//function : CurrentFacingModel
241//purpose :
242//=======================================================================
243
244Aspect_TypeOfFacingModel AIS_InteractiveObject::CurrentFacingModel() const {
245 return myCurrentFacingModel;
246}
247#endif
248
249//=======================================================================
250//function : SetColor
251//purpose :
252//=======================================================================
253
254void AIS_InteractiveObject::SetColor(const Quantity_NameOfColor aColor)
255#ifdef GER61351
256{
257 SetColor(Quantity_Color(aColor));
258}
259
260//=======================================================================
261//function : SetColor
262//purpose :
263//=======================================================================
264
265void AIS_InteractiveObject::SetColor(const Quantity_Color &aColor)
266#endif
267{
268 myOwnColor = aColor;
269 hasOwnColor = Standard_True;
270}
271
272//=======================================================================
273//function : UnsetColor
274//purpose :
275//=======================================================================
276void AIS_InteractiveObject::UnsetColor()
277{
278 hasOwnColor = Standard_False;
279}
280
281//=======================================================================
282//function :
283//purpose :
284//=======================================================================
285void AIS_InteractiveObject::SetWidth(const Standard_Real aValue)
286{
287 myOwnWidth = aValue;
288}
289
290//=======================================================================
291//function :
292//purpose :
293//=======================================================================
294void AIS_InteractiveObject::UnsetWidth()
295{
296 myOwnWidth = 0.;
297}
298
299
300//=======================================================================
301//function :
302//purpose :
303//=======================================================================
304//POP pour K4L
305void AIS_InteractiveObject::SetMaterial(const Graphic3d_NameOfMaterial aName)
306//void AIS_InteractiveObject::SetMaterial(const Graphic3d_NameOfPhysicalMaterial aName)
307{
308 if( HasColor() || IsTransparent() || HasMaterial() )
309 {
310 myDrawer->ShadingAspect()->SetMaterial(aName);
311 }
312 else
313 {
314 myDrawer->SetShadingAspect(new Prs3d_ShadingAspect());
315
316 myDrawer->ShadingAspect()->SetMaterial(aName);
317#ifndef BUC60577 //???
318 myDrawer->ShadingAspect()->SetColor(AIS_GraphicTool::GetInteriorColor(myDrawer->Link()));
319#endif
320 }
321 myOwnMaterial = aName;
322 hasOwnMaterial = Standard_True;
323}
324//=======================================================================
325//function : SetMaterial
326//purpose :
327//=======================================================================
328
329void AIS_InteractiveObject::SetMaterial(const Graphic3d_MaterialAspect& aMat)
330{
331#ifdef BUC60577
332 if( HasColor() || IsTransparent() || HasMaterial() )
333#else
334 if(hasOwnColor ||(myTransparency==0.0) || hasOwnMaterial )
335#endif
336 {
337 myDrawer->ShadingAspect()->SetMaterial(aMat);
338 }
339 else
340 {
341 myDrawer->SetShadingAspect(new Prs3d_ShadingAspect());
342 myDrawer->ShadingAspect()->SetMaterial(aMat);
343 }
344 hasOwnMaterial = Standard_True;
345
346}
347//=======================================================================
348//function :
349//purpose :
350//=======================================================================
351void AIS_InteractiveObject::UnsetMaterial()
352{
353#ifdef BUC60577
354 if( !HasMaterial() ) return;
355 if( HasColor() || IsTransparent()) {
356 myDrawer->ShadingAspect()->SetMaterial(
357 AIS_GraphicTool::GetMaterial(myDrawer->Link()));
358 if( HasColor() ) SetColor(myOwnColor);
359 if( IsTransparent() ) SetTransparency(myTransparency);
360 }
361#else
362 if(!hasOwnMaterial) return;
363 if(hasOwnColor ||(myTransparency==0.0))
364 {
365 myDrawer->ShadingAspect()->SetMaterial(AIS_GraphicTool::GetMaterial(myDrawer->Link()));
366 }
367#endif
368 else{
369 Handle(Prs3d_ShadingAspect) SA;
370 myDrawer->SetShadingAspect(SA);
371 }
372 hasOwnMaterial = Standard_False;
373}
374
375//=======================================================================
376//function : SetTransparency
377//purpose :
378//=======================================================================
379void AIS_InteractiveObject::SetTransparency(const Standard_Real aValue)
380{
381
382#ifdef BUC60577 // Back & Front material can be different !
383
384 if(!HasColor() && !IsTransparent() && !HasMaterial() ) {
385 myDrawer->SetShadingAspect(new Prs3d_ShadingAspect());
386 if(!myDrawer->Link().IsNull())
387 myDrawer->ShadingAspect()->SetMaterial(AIS_GraphicTool::GetMaterial(myDrawer->Link()));
388 }
389 Graphic3d_MaterialAspect FMat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
390 Graphic3d_MaterialAspect BMat = myDrawer->ShadingAspect()->Aspect()->BackMaterial();
391 FMat.SetTransparency(aValue); BMat.SetTransparency(aValue);
392 myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(FMat);
393 myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(BMat);
394#else
395 if(aValue<0.0 || aValue>1.0) return;
396
397 if(aValue<=0.05)
398 {
399 UnsetTransparency();
400 return;
401 }
402
403
404 if(hasOwnColor || hasOwnMaterial || myTransparency> 0.0)
405 {
406 Graphic3d_MaterialAspect Mat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
407 Mat.SetTransparency(aValue);
408 myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(Mat);
409 myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(Mat);
410 }
411 else
412 {
413 myDrawer->SetShadingAspect(new Prs3d_ShadingAspect());
414 if(!myDrawer->Link().IsNull())
415 myDrawer->ShadingAspect()->SetMaterial(AIS_GraphicTool::GetMaterial(myDrawer->Link()));
416 Graphic3d_MaterialAspect Mat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
417 Mat.SetTransparency(aValue);
418 myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(Mat);
419 myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(Mat);
420 }
421#endif
422 myTransparency = aValue;
423}
424
425//=======================================================================
426//function : UnsetTransparency
427//purpose :
428//=======================================================================
429void AIS_InteractiveObject::UnsetTransparency()
430{
431#ifdef BUC60577 // Back & Front material can be different !
432 if(HasColor() || HasMaterial() )
433 {
434 Graphic3d_MaterialAspect FMat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
435 Graphic3d_MaterialAspect BMat = myDrawer->ShadingAspect()->Aspect()->BackMaterial();
436 FMat.SetTransparency(0.); BMat.SetTransparency(0.);
437 myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(FMat);
438 myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(BMat);
439 }
440#else
441 if(hasOwnColor || hasOwnMaterial )
442 {
443 Graphic3d_MaterialAspect Mat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
444 Mat.SetTransparency(0.0);
445// myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(Mat);
446// myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(Mat);
447 myDrawer->ShadingAspect()->SetMaterial(Mat);
448 }
449#endif
450 else{
451 Handle (Prs3d_ShadingAspect) SA;
452 myDrawer->SetShadingAspect(SA);
453 }
454 myTransparency =0.0;
455}
456//=======================================================================
457//function : Transparency
458//purpose :
459//=======================================================================
460Standard_Real AIS_InteractiveObject::Transparency() const
461{
462 return (myTransparency<=0.05 ? 0 : myTransparency);
463// Graphic3d_MaterialAspect Mat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
464// return Mat.Transparency();
465}
466
467//=======================================================================
468//function : SetAttributes
469//purpose :
470//=======================================================================
471
472void AIS_InteractiveObject::SetAttributes(const Handle(AIS_Drawer)& aDrawer)
473{myDrawer = aDrawer;}
474
475
476//=======================================================================
477//function : UnsetAttributes
478//purpose :
479//=======================================================================
480void AIS_InteractiveObject::UnsetAttributes()
481{
482 Handle(AIS_Drawer) dr = new AIS_Drawer();
483 if(myDrawer->HasLink())
484 dr->Link(myDrawer->Link());
485 myDrawer = dr;
486 hasOwnColor = Standard_False;
487 hasOwnMaterial = Standard_False;
488 myOwnWidth = 0.0;
489 myTransparency = 0.0;
490}
491
492//=======================================================================
493//function :
494//purpose :
495//=======================================================================
496void AIS_InteractiveObject::MustRecomputePrs(const Standard_Integer ) const
497{}
498
499//=======================================================================
500//function :
501//purpose :
502//=======================================================================
503const TColStd_ListOfInteger& AIS_InteractiveObject::ListOfRecomputeModes() const
504{return myToRecomputeModes;}
505
506//=======================================================================
507//function :
508//purpose :
509//=======================================================================
510void AIS_InteractiveObject::SetRecomputeOk()
511{myToRecomputeModes.Clear();}
512
513
514//=======================================================================
515//function : AcceptDisplayMode
516//purpose :
517//=======================================================================
518
519Standard_Boolean AIS_InteractiveObject::AcceptDisplayMode(const Standard_Integer ) const
520{return Standard_True;}
521
522//=======================================================================
523//function : DefaultDisplayMode
524//purpose :
525//=======================================================================
526
527Standard_Integer AIS_InteractiveObject::DefaultDisplayMode() const
528{return 0;}
529
530
531//=======================================================================
532//function : SetInfiniteState
533//purpose :
534//=======================================================================
535void AIS_InteractiveObject::SetInfiniteState(const Standard_Boolean aFlag)
536{
537 myInfiniteState = aFlag;
538 Handle(Prs3d_Presentation) P;
539
540 for(Standard_Integer i =1; i<=myPresentations.Length();i++){
541 P = Handle(Prs3d_Presentation)::DownCast(myPresentations(i).Presentation());
542 if(!P.IsNull())
543 P->SetInfiniteState(myInfiniteState);}
544}
545
7fd59977 546//=======================================================================
547//function : SetTransformation
af324faa 548//purpose :
7fd59977 549//=======================================================================
af324faa 550void AIS_InteractiveObject::SetTransformation (const Handle(Geom_Transformation)& theTrsf,
551 const Standard_Boolean theToPostConcatenate,
552 const Standard_Boolean theToUpdateSelection)
553{
554 if (GetContext().IsNull())
555 {
556 return;
557 }
558
559 const PrsMgr_Presentations& aPrsList = Presentations();
560 myHasTransformation = Standard_True;
561 for (Standard_Integer aPrsIter = 1; aPrsIter <= aPrsList.Length(); ++aPrsIter)
562 {
563 const Standard_Integer aMode = aPrsList (aPrsIter).Mode();
564 Handle(Prs3d_Presentation) aPrs = GetContext()->MainPrsMgr()->Presentation (this, aMode)->Presentation();
565 theToPostConcatenate ? aPrs->Multiply (theTrsf)
566 : aPrs->Transform (theTrsf);
567 if (theToUpdateSelection)
568 {
569 myCTXPtr->ClearSelected (Standard_True);
570 myCTXPtr->RecomputeSelectionOnly (this);
7fd59977 571 }
572 }
573}
574
575//=======================================================================
576//function : SetTransformation
577//purpose :
578//=======================================================================
579void AIS_InteractiveObject::UnsetTransformation() {
580#ifdef OCC708
581 static Handle(Geom_Transformation) trsf = new Geom_Transformation( gp_Trsf() );
582#else
583Handle(Geom_Transformation) trsf;
584#endif
585
586 SetTransformation(trsf); // Set identity transformation
587 myHasTransformation = Standard_False;
588}
589
590//=======================================================================
591//function : Transformation
af324faa 592//purpose :
7fd59977 593//=======================================================================
af324faa 594Handle(Geom_Transformation) AIS_InteractiveObject::Transformation()
595{
596 if (GetContext().IsNull())
597 {
598 return Handle(Geom_Transformation)();
7fd59977 599 }
600
af324faa 601 const PrsMgr_Presentations& aPrsList = Presentations();
602 if (aPrsList.Length() > 0)
603 {
604 Handle(Prs3d_Presentation) aPrs = GetContext()->MainPrsMgr()->Presentation (this, 1)->Presentation();
605 return aPrs->Transformation();
606 }
607 return Handle(Geom_Transformation)();
7fd59977 608}
609
610//=======================================================================
611//function : HasTransformation
612//purpose :
613//=======================================================================
614Standard_Boolean AIS_InteractiveObject::HasTransformation() const {
615
616 return myHasTransformation;
617}
7fd59977 618
7fd59977 619//=======================================================================
620//function : HasPresentation
af324faa 621//purpose :
7fd59977 622//=======================================================================
af324faa 623Standard_Boolean AIS_InteractiveObject::HasPresentation() const
624{
625 return !GetContext().IsNull()
626 && GetContext()->MainPrsMgr()->HasPresentation (this, myDisplayMode);
7fd59977 627}
628
629//=======================================================================
630//function : Presentation
af324faa 631//purpose :
7fd59977 632//=======================================================================
af324faa 633Handle(Prs3d_Presentation) AIS_InteractiveObject::Presentation() const
634{
635 return HasPresentation()
636 ? GetContext()->MainPrsMgr()->Presentation (this, myDisplayMode)->Presentation()
637 : Handle(Prs3d_Presentation)();
7fd59977 638}
639
640//=======================================================================
641//function : SetAspect
642//purpose :
643//=======================================================================
644void AIS_InteractiveObject::SetAspect(const Handle(Prs3d_BasicAspect)& anAspect,
645 const Standard_Boolean globalChange) {
646
647 if( HasPresentation() ) {
648 Handle(Prs3d_Presentation) prs = Presentation();
649 { Handle(Prs3d_ShadingAspect) aspect =
650 Handle(Prs3d_ShadingAspect)::DownCast(anAspect);
651 if( !aspect.IsNull() ) {
652 if( globalChange ) prs->SetPrimitivesAspect(aspect->Aspect());
653 Prs3d_Root::CurrentGroup(prs)->SetGroupPrimitivesAspect(aspect->Aspect());
654 return;
655 }
656 }
657 { Handle(Prs3d_LineAspect) aspect =
658 Handle(Prs3d_LineAspect)::DownCast(anAspect);
659 if( !aspect.IsNull() ) {
660 if( globalChange ) prs->SetPrimitivesAspect(aspect->Aspect());
661 Prs3d_Root::CurrentGroup(prs)->SetGroupPrimitivesAspect(aspect->Aspect());
662 return;
663 }
664 }
665 { Handle(Prs3d_PointAspect) aspect =
666 Handle(Prs3d_PointAspect)::DownCast(anAspect);
667 if( !aspect.IsNull() ) {
668 if( globalChange ) prs->SetPrimitivesAspect(aspect->Aspect());
669 Prs3d_Root::CurrentGroup(prs)->SetGroupPrimitivesAspect(aspect->Aspect());
670 return;
671 }
672 }
673 { Handle(Prs3d_TextAspect) aspect =
674 Handle(Prs3d_TextAspect)::DownCast(anAspect);
675 if( !aspect.IsNull() ) {
676 if( globalChange ) prs->SetPrimitivesAspect(aspect->Aspect());
677 Prs3d_Root::CurrentGroup(prs)->SetGroupPrimitivesAspect(aspect->Aspect());
678 return;
679 }
680 }
681 }
682}
7fd59977 683
684//=======================================================================
685//function : SetPolygonOffsets
686//purpose :
687//=======================================================================
60be1f9b 688void AIS_InteractiveObject::SetPolygonOffsets(const Standard_Integer aMode,
689 const Standard_ShortReal aFactor,
690 const Standard_ShortReal aUnits)
7fd59977 691{
692 if ( !HasPolygonOffsets() )
693 myDrawer->SetShadingAspect(new Prs3d_ShadingAspect());
694
695 myDrawer->ShadingAspect()->Aspect()->SetPolygonOffsets( aMode, aFactor, aUnits );
696
697 // Modify existing presentations
af324faa 698 for (Standard_Integer aPrsIter = 1, n = myPresentations.Length(); aPrsIter <= n; ++aPrsIter)
699 {
700 const Handle(PrsMgr_Presentation)& aPrs3d = myPresentations (aPrsIter).Presentation();
7fd59977 701 if ( !aPrs3d.IsNull() ) {
af324faa 702 const Handle(Graphic3d_Structure)& aStruct = aPrs3d->Presentation();
3ddebf91 703 if( !aStruct.IsNull() ) {
7fd59977 704 aStruct->SetPrimitivesAspect( myDrawer->ShadingAspect()->Aspect() );
3ddebf91 705 // Workaround for issue 23115: Need to update also groups, because their
706 // face aspect ALWAYS overrides the structure's.
707 const Graphic3d_SequenceOfGroup& aGroups = aStruct->Groups();
b64d84be 708 for (Graphic3d_SequenceOfGroup::Iterator aGroupIter (aGroups); aGroupIter.More(); aGroupIter.Next())
709 {
710 Handle(Graphic3d_Group)& aGrp = aGroupIter.ChangeValue();
711 if (aGrp.IsNull()
712 || !aGrp->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_FILL_AREA))
713 {
714 continue;
3ddebf91 715 }
b64d84be 716
717 Handle(Graphic3d_AspectFillArea3d) aFaceAsp = new Graphic3d_AspectFillArea3d();
718 Handle(Graphic3d_AspectLine3d) aLineAsp = new Graphic3d_AspectLine3d();
719 Handle(Graphic3d_AspectMarker3d) aPntAsp = new Graphic3d_AspectMarker3d();
720 Handle(Graphic3d_AspectText3d) aTextAsp = new Graphic3d_AspectText3d();
721 // TODO: Add methods for retrieving individual aspects from Graphic3d_Group
722 aGrp->GroupPrimitivesAspect(aLineAsp, aTextAsp, aPntAsp, aFaceAsp);
723 aFaceAsp->SetPolygonOffsets(aMode, aFactor, aUnits);
724 aGrp->SetGroupPrimitivesAspect(aFaceAsp);
3ddebf91 725 }
726 }
7fd59977 727 }
728 }
729}
730
7fd59977 731//=======================================================================
732//function : HasPolygonOffsets
733//purpose :
734//=======================================================================
735Standard_Boolean AIS_InteractiveObject::HasPolygonOffsets() const
736{
737 return !( myDrawer->ShadingAspect().IsNull() ||
738 ( !myDrawer->Link().IsNull() &&
739 myDrawer->ShadingAspect() == myDrawer->Link()->ShadingAspect() ) );
740}
741
742//=======================================================================
743//function : PolygonOffsets
744//purpose :
745//=======================================================================
60be1f9b 746void AIS_InteractiveObject::PolygonOffsets(Standard_Integer& aMode,
747 Standard_ShortReal& aFactor,
748 Standard_ShortReal& aUnits) const
7fd59977 749{
750 if( HasPolygonOffsets() )
751 myDrawer->ShadingAspect()->Aspect()->PolygonOffsets( aMode, aFactor, aUnits );
752}