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1 | // Created on: 1995-08-09 |
2 | // Created by: Arnaud BOUZY/Odile Olivier |
3 | // Copyright (c) 1995-1999 Matra Datavision |
4 | // Copyright (c) 1999-2014 OPEN CASCADE SAS |
5 | // |
6 | // This file is part of Open CASCADE Technology software library. |
7 | // |
8 | // This library is free software; you can redistribute it and/or modify it under |
9 | // the terms of the GNU Lesser General Public License version 2.1 as published |
10 | // by the Free Software Foundation, with special exception defined in the file |
11 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
12 | // distribution for complete text of the license and disclaimer of any warranty. |
13 | // |
14 | // Alternatively, this file may be used under the terms of Open CASCADE |
15 | // commercial license or contractual agreement. |
16 | |
17 | #ifndef _AIS_Axis_HeaderFile |
18 | #define _AIS_Axis_HeaderFile |
19 | |
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20 | #include <AIS_InteractiveObject.hxx> |
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21 | #include <AIS_TypeOfAxis.hxx> |
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22 | #include <gp_Dir.hxx> |
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23 | #include <gp_Pnt.hxx> |
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24 | #include <SelectMgr_Selection.hxx> |
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25 | |
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26 | class Geom_Line; |
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27 | class Geom_Axis1Placement; |
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28 | class Geom_Axis2Placement; |
29 | class Prs3d_LineAspect; |
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30 | |
31 | //! Locates the x, y and z axes in an Interactive Object. |
32 | //! These are used to orient it correctly in presentations |
33 | //! from different viewpoints, or to construct a revolved |
34 | //! shape, for example, from one of the axes. Conversely, |
35 | //! an axis can be created to build a revolved shape and |
36 | //! then situated relative to one of the axes of the view. |
37 | class AIS_Axis : public AIS_InteractiveObject |
38 | { |
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39 | DEFINE_STANDARD_RTTIEXT(AIS_Axis, AIS_InteractiveObject) |
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40 | public: |
41 | |
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42 | //! Initializes the line aComponent |
43 | Standard_EXPORT AIS_Axis(const Handle(Geom_Line)& aComponent); |
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44 | |
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45 | //! initializes the axis2 position |
46 | //! aComponent. The coordinate system used is right-handed. |
47 | Standard_EXPORT AIS_Axis(const Handle(Geom_Axis2Placement)& aComponent, const AIS_TypeOfAxis anAxisType); |
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48 | |
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49 | //! Initializes the axis1 position anAxis. |
50 | Standard_EXPORT AIS_Axis(const Handle(Geom_Axis1Placement)& anAxis); |
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51 | |
52 | //! Returns the axis entity aComponent and identifies it |
53 | //! as a component of a shape. |
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54 | const Handle(Geom_Line)& Component() const { return myComponent; } |
55 | |
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56 | //! Sets the coordinates of the lin aComponent. |
57 | Standard_EXPORT void SetComponent (const Handle(Geom_Line)& aComponent); |
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58 | |
59 | //! Returns the position of axis2 and positions it by |
60 | //! identifying it as the x, y, or z axis and giving its |
61 | //! direction in 3D space. The coordinate system used is right-handed. |
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62 | const Handle(Geom_Axis2Placement)& Axis2Placement() const { return myAx2; } |
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63 | |
64 | //! Allows you to provide settings for aComponent:the |
65 | //! position and direction of an axis in 3D space. The |
66 | //! coordinate system used is right-handed. |
67 | Standard_EXPORT void SetAxis2Placement (const Handle(Geom_Axis2Placement)& aComponent, const AIS_TypeOfAxis anAxisType); |
68 | |
69 | //! Constructs a new line to serve as the axis anAxis in 3D space. |
70 | Standard_EXPORT void SetAxis1Placement (const Handle(Geom_Axis1Placement)& anAxis); |
71 | |
72 | //! Returns the type of axis. |
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73 | AIS_TypeOfAxis TypeOfAxis() const { return myTypeOfAxis; } |
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74 | |
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75 | //! Constructs the entity theTypeAxis to stock information |
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76 | //! concerning type of axis. |
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77 | void SetTypeOfAxis (const AIS_TypeOfAxis theTypeAxis) { myTypeOfAxis = theTypeAxis; } |
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78 | |
79 | //! Returns a signature of 2 for axis datums. When you |
80 | //! activate mode 2 by a signature, you pick AIS objects |
81 | //! of type AIS_Axis. |
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82 | Standard_Boolean IsXYZAxis() const { return myIsXYZAxis; } |
83 | |
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84 | //! Returns true if the interactive object accepts the display mode aMode. |
85 | Standard_EXPORT Standard_Boolean AcceptDisplayMode (const Standard_Integer aMode) const Standard_OVERRIDE; |
86 | |
87 | //! computes the presentation according to a point of view |
88 | //! given by <aProjector>. |
89 | //! To be Used when the associated degenerated Presentations |
90 | //! have been transformed by <aTrsf> which is not a Pure |
91 | //! Translation. The HLR Prs can't be deducted automatically |
92 | //! WARNING :<aTrsf> must be applied |
93 | //! to the object to display before computation !!! |
94 | Standard_EXPORT virtual void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Geom_Transformation)& aTrsf, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE; |
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95 | |
96 | virtual Standard_Integer Signature() const Standard_OVERRIDE { return 2; } |
97 | |
98 | virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE { return AIS_KOI_Datum; } |
99 | |
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100 | Standard_EXPORT void SetColor (const Quantity_Color& aColor) Standard_OVERRIDE; |
101 | |
102 | Standard_EXPORT void SetWidth (const Standard_Real aValue) Standard_OVERRIDE; |
103 | |
104 | Standard_EXPORT void UnsetColor() Standard_OVERRIDE; |
105 | |
106 | Standard_EXPORT void UnsetWidth() Standard_OVERRIDE; |
107 | |
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108 | private: |
109 | |
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110 | Standard_EXPORT void Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager, const Handle(Prs3d_Presentation)& aPresentation, const Standard_Integer aMode = 0) Standard_OVERRIDE; |
111 | |
112 | Standard_EXPORT void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE; |
113 | |
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114 | Standard_EXPORT void ComputeSelection (const Handle(SelectMgr_Selection)& aSelection, const Standard_Integer aMode) Standard_OVERRIDE; |
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115 | |
116 | Standard_EXPORT void ComputeFields(); |
117 | |
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118 | private: |
119 | |
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120 | Handle(Geom_Line) myComponent; |
121 | Handle(Geom_Axis2Placement) myAx2; |
122 | gp_Pnt myPfirst; |
123 | gp_Pnt myPlast; |
124 | AIS_TypeOfAxis myTypeOfAxis; |
125 | Standard_Boolean myIsXYZAxis; |
126 | gp_Dir myDir; |
127 | Standard_Real myVal; |
128 | Standard_CString myText; |
129 | Handle(Prs3d_LineAspect) myLineAspect; |
130 | |
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131 | }; |
132 | |
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133 | DEFINE_STANDARD_HANDLE(AIS_Axis, AIS_InteractiveObject) |
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134 | |
135 | #endif // _AIS_Axis_HeaderFile |