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1 | // Created by: Anastasia BORISOVA |
2 | // Copyright (c) 2016 OPEN CASCADE SAS |
3 | // |
4 | // This file is part of Open CASCADE Technology software library. |
5 | // |
6 | // This library is free software; you can redistribute it and/or modify it under |
7 | // the terms of the GNU Lesser General Public License version 2.1 as published |
8 | // by the Free Software Foundation, with special exception defined in the file |
9 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
10 | // distribution for complete text of the license and disclaimer of any warranty. |
11 | // |
12 | // Alternatively, this file may be used under the terms of Open CASCADE |
13 | // commercial license or contractual agreement. |
14 | |
15 | #include <AIS_AnimationObject.hxx> |
16 | |
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17 | IMPLEMENT_STANDARD_RTTIEXT(AIS_AnimationObject, AIS_BaseAnimationObject) |
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18 | |
19 | //============================================================================= |
20 | //function : Constructor |
21 | //purpose : |
22 | //============================================================================= |
23 | AIS_AnimationObject::AIS_AnimationObject (const TCollection_AsciiString& theAnimationName, |
24 | const Handle(AIS_InteractiveContext)& theContext, |
25 | const Handle(AIS_InteractiveObject)& theObject, |
26 | const gp_Trsf& theTrsfStart, |
27 | const gp_Trsf& theTrsfEnd) |
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28 | : AIS_BaseAnimationObject (theAnimationName, theContext, theObject), |
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29 | myTrsfLerp (theTrsfStart, theTrsfEnd) |
30 | { |
31 | // |
32 | } |
33 | |
34 | //============================================================================= |
35 | //function : update |
36 | //purpose : |
37 | //============================================================================= |
38 | void AIS_AnimationObject::update (const AIS_AnimationProgress& theProgress) |
39 | { |
40 | if (myObject.IsNull()) |
41 | { |
42 | return; |
43 | } |
44 | |
45 | gp_Trsf aTrsf; |
46 | myTrsfLerp.Interpolate (theProgress.LocalNormalized, aTrsf); |
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47 | updateTrsf (aTrsf); |
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48 | } |