0029007: Visualization, AIS_InteractiveContext - the method for accessing Detected...
[occt.git] / src / AIS / AIS_Animation.hxx
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1beb58d7 1// Created by: Anastasia BORISOVA
2// Copyright (c) 2016 OPEN CASCADE SAS
3//
4// This file is part of Open CASCADE Technology software library.
5//
6// This library is free software; you can redistribute it and/or modify it under
7// the terms of the GNU Lesser General Public License version 2.1 as published
8// by the Free Software Foundation, with special exception defined in the file
9// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
10// distribution for complete text of the license and disclaimer of any warranty.
11//
12// Alternatively, this file may be used under the terms of Open CASCADE
13// commercial license or contractual agreement.
14
15#ifndef _AIS_Animation_HeaderFile
16#define _AIS_Animation_HeaderFile
17
18#include <AIS_AnimationTimer.hxx>
19#include <NCollection_Sequence.hxx>
20#include <TCollection_AsciiString.hxx>
21
22//! Structure defining current animation progress.
23struct AIS_AnimationProgress
24{
25 Standard_Real Pts; //!< global presentation timestamp
26 Standard_Real LocalPts; //!< presentation within current animation
27 Standard_Real LocalNormalized; //!< normalized position within current animation within 0..1 range
28
29 AIS_AnimationProgress() : Pts (-1.0), LocalPts (-1.0), LocalNormalized (-1.0) {}
30};
31
32DEFINE_STANDARD_HANDLE(AIS_Animation, Standard_Transient)
33
34//! Class represents single animation.
35//! It is defined with:
36//! - Start time on the timeline started from 0, in seconds
37//! - Duration, in seconds
38//! - virtual method Update() for handling an update
39class AIS_Animation : public Standard_Transient
40{
41 DEFINE_STANDARD_RTTIEXT(AIS_Animation, Standard_Transient)
42public:
43
44 //! Creates empty animation.
45 Standard_EXPORT AIS_Animation (const TCollection_AsciiString& theAnimationName);
46
47 //! Destruct object, clear arguments
48 Standard_EXPORT virtual ~AIS_Animation();
49
50 //! Animation name.
51 const TCollection_AsciiString& Name() const { return myName; }
52
53public:
54
55 //! @return start time of the animation in the timeline
56 Standard_Real StartPts() const { return myPtsStart; }
57
58 //! Sets time limits for animation in the animation timeline
59 void SetStartPts (const Standard_Real thePtsStart) { myPtsStart = thePtsStart; }
60
61 //! @return duration of the animation in the timeline
62 Standard_Real Duration() const { return Max (myOwnDuration, myChildrenDuration); }
63
64 //! Update total duration considering all animations on timeline.
65 Standard_EXPORT void UpdateTotalDuration();
66
67 //! Return true if duration is defined.
68 Standard_Boolean HasOwnDuration() const { return myOwnDuration > 0.0; }
69
70 //! @return own duration of the animation in the timeline
71 Standard_Real OwnDuration() const { return myOwnDuration; }
72
73 //! Defines duration of the animation.
74 void SetOwnDuration (const Standard_Real theDuration) { myOwnDuration = theDuration; }
75
76 //! Add single animation to the timeline.
77 //! @param theAnimation input animation
78 Standard_EXPORT void Add (const Handle(AIS_Animation)& theAnimation);
79
80 //! Clear animation timeline - remove all animations from it.
81 Standard_EXPORT void Clear();
82
83 //! Return the child animation with the given name.
84 Standard_EXPORT Handle(AIS_Animation) Find (const TCollection_AsciiString& theAnimationName) const;
85
86 //! Remove the child animation.
87 Standard_EXPORT Standard_Boolean Remove (const Handle(AIS_Animation)& theAnimation);
88
89 //! Replace the child animation.
90 Standard_EXPORT Standard_Boolean Replace (const Handle(AIS_Animation)& theAnimationOld,
91 const Handle(AIS_Animation)& theAnimationNew);
92
93 //! Clears own children and then copy child animations from another object.
94 //! Copy also Start Time and Duration values.
95 Standard_EXPORT void CopyFrom (const Handle(AIS_Animation)& theOther);
96
97 //! Return sequence of child animations.
98 const NCollection_Sequence<Handle(AIS_Animation)>& Children() const { return myAnimations; }
99
100public:
101
102 //! Start animation with internally defined timer instance.
103 //! Calls ::Start() internally.
bf7b2ceb 104 //! @param theStartPts starting timer position (presentation timestamp)
105 //! @param thePlaySpeed playback speed (1.0 means normal speed)
106 //! @param theToUpdate flag to update defined animations to specified start position
107 //! @param theToStopTimer flag to pause timer at the starting position
1beb58d7 108 Standard_EXPORT virtual void StartTimer (const Standard_Real theStartPts,
109 const Standard_Real thePlaySpeed,
bf7b2ceb 110 const Standard_Boolean theToUpdate,
111 const Standard_Boolean theToStopTimer = Standard_False);
1beb58d7 112
113 //! Update single frame of animation, update timer state
114 //! @return current time of timeline progress.
115 Standard_EXPORT virtual Standard_Real UpdateTimer();
116
117 //! Return elapsed time.
118 Standard_Real ElapsedTime() const { return !myTimer.IsNull() ? myTimer->ElapsedTime() : 0.0; }
119
120public:
121
122 //! Start animation. This method changes status of the animation to Started.
123 //! This status defines whether animation is to be performed in the timeline or not.
124 //! @param theToUpdate call Update() method
125 Standard_EXPORT virtual void Start (const Standard_Boolean theToUpdate);
126
127 //! Pause the process timeline.
128 Standard_EXPORT virtual void Pause();
129
130 //! Stop animation. This method changed status of the animation to Stopped.
131 //! This status shows that animation will not be performed in the timeline or it is finished.
132 Standard_EXPORT virtual void Stop();
133
134 //! Check if animation is to be performed in the animation timeline.
135 //! @return True if it is stopped of finished.
136 bool IsStopped() { return myState != AnimationState_Started; }
137
138 //! Update single frame of animation, update timer state
139 //! @param thePts [in] the time moment within [0; Duration()]
140 //! @return True if timeline is in progress
141 Standard_EXPORT virtual Standard_Boolean Update (const Standard_Real thePts);
142
143protected:
144
145 //! Process one step of the animation according to the input time progress, including all children.
146 //! Calls also ::update() to update own animation.
147 Standard_EXPORT virtual void updateWithChildren (const AIS_AnimationProgress& thePosition);
148
149 //! Update the own animation to specified position - should be overridden by sub-class.
150 virtual void update (const AIS_AnimationProgress& theProgress) { (void )theProgress; }
151
152protected:
153
154 //! Defines animation state.
155 enum AnimationState
156 {
157 AnimationState_Started, //!< animation is in progress
158 AnimationState_Stopped, //!< animation is finished, force stopped or not started
159 AnimationState_Paused //!< animation is paused and can be started from the pause moment
160 };
161
162protected:
163
164 Handle(AIS_AnimationTimer) myTimer;
165
166 TCollection_AsciiString myName; //!< animation name
167 NCollection_Sequence<Handle(AIS_Animation)>
168 myAnimations; //!< sequence of child animations
169
170 AnimationState myState; //!< animation state - started, stopped of paused
171 Standard_Real myPtsStart; //!< time of start in the timeline
172 Standard_Real myOwnDuration; //!< duration of animation excluding children
173 Standard_Real myChildrenDuration; //!< duration of animation including children
174
175};
176
177#endif // _AIS_Animation_HeaderFile