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1 | // stdafx.h : include file for standard system include files, |
2 | // or project specific include files that are used frequently, but |
3 | // are changed infrequently |
4 | // |
5 | |
6 | #if _MSC_VER >= 1000 |
7 | #pragma once |
8 | #endif // _MSC_VER >= 1000 |
9 | |
10 | #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers |
11 | |
12 | #include <afxwin.h> // MFC core and standard components |
13 | #include <afxext.h> // MFC extensions |
14 | #include <afxdisp.h> // MFC OLE automation classes |
15 | #ifndef _AFX_NO_AFXCMN_SUPPORT |
16 | #include <afxcmn.h> // MFC support for Windows Common Controls |
17 | #endif // _AFX_NO_AFXCMN_SUPPORT |
18 | |
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19 | #pragma warning( disable : 4244 ) // Issue warning 4244 |
20 | #include "Standard_ShortReal.hxx" |
21 | #pragma warning( default : 4244 ) // Issue warning 4244 |
22 | |
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23 | #include <Standard.hxx> |
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24 | #include <Standard_PrimitiveTypes.hxx> |
25 | |
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26 | #include <AIS_InteractiveContext.hxx> |
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27 | #include <AIS_Line.hxx> |
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28 | #include <AIS_Shape.hxx> |
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29 | #include <AIS_Point.hxx> |
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30 | #include <Aspect_Grid.hxx> |
31 | #include <Aspect_PolygonOffsetMode.hxx> |
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32 | #include <Aspect_DisplayConnection.hxx> |
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33 | |
34 | #include <BRep_Tool.hxx> |
35 | #include <BRepTools.hxx> |
36 | #include <BRepBuilderAPI_NurbsConvert.hxx> |
37 | #include <BRepPrimAPI_MakeCylinder.hxx> |
38 | #include <BRepBuilderAPI_MakeEdge.hxx> |
39 | #include <BRepBuilderAPI_MakeWire.hxx> |
40 | #include <BRepBuilderAPI_MakeFace.hxx> |
41 | #include <BRepBndLib.hxx> |
42 | #include <BRepAdaptor_HArray1OfCurve.hxx> |
43 | #include <BRepAdaptor_Curve2d.hxx> |
44 | #include <BRepBuilderAPI_MakeVertex.hxx> |
45 | |
46 | |
47 | #include <GCPnts_QuasiUniformDeflection.hxx> |
48 | #include <Geom2d_TrimmedCurve.hxx> |
49 | #include <GeomLib.hxx> |
50 | #include <Geom_Surface.hxx> |
51 | #include <Geom_Curve.hxx> |
52 | #include <Geom_Plane.hxx> |
53 | #include <Geom_CartesianPoint.hxx> |
54 | #include <Graphic3d_Group.hxx> |
55 | #include <Graphic3d_HorizontalTextAlignment.hxx> |
56 | #include <Graphic3d_VerticalTextAlignment.hxx> |
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57 | #include <Graphic3d_ArrayOfPolylines.hxx> |
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58 | #include <Graphic3d_ArrayOfPolylines.hxx> |
59 | #include <Graphic3d_AspectFillArea3d.hxx> |
60 | #include <Graphic3d_AspectText3d.hxx> |
61 | #include <Graphic3d_AspectLine3d.hxx> |
62 | #include <Graphic3d_AspectMarker3d.hxx> |
63 | #include <Graphic3d_Texture1Dsegment.hxx> |
64 | #include <gp_Pln.hxx> |
65 | #include <gp.hxx> |
66 | #include <gp_Pnt2d.hxx> |
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67 | |
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68 | #include <OpenGl_GraphicDriver.hxx> |
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69 | #include <Prs3d_Root.hxx> |
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70 | #include <Prs3d_Drawer.hxx> |
71 | #include <Prs3d_IsoAspect.hxx> |
72 | #include <Prs3d_ShadingAspect.hxx> |
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73 | #include <Prs3d_Presentation.hxx> |
74 | #include <PrsMgr_PresentationManager3d.hxx> |
75 | #include <Prs3d_TextAspect.hxx> |
76 | #include <Prs3d_Text.hxx> |
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77 | |
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78 | #include <Select3D_SensitiveBox.hxx> |
79 | #include <Select3D_SensitiveCurve.hxx> |
80 | #include <Select3D_SensitiveGroup.hxx> |
81 | #include <SelectMgr_Selection.hxx> |
82 | #include <SelectMgr_SequenceOfOwner.hxx> |
83 | #include <SelectMgr_EntityOwner.hxx> |
84 | #include <ShapeBuild_Edge.hxx> |
85 | #include <StdSelect_ViewerSelector3d.hxx> |
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86 | #include <StdPrs_ShadedShape.hxx> |
87 | #include <StdPrs_HLRPolyShape.hxx> |
88 | #include <StdSelect_BRepSelectionTool.hxx> |
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89 | #include <StdPrs_WFShape.hxx> |
90 | #include <StdPrs_ToolRFace.hxx> |
91 | #include <StdSelect.hxx> |
92 | #include <StdSelect_BRepOwner.hxx> |
93 | #include <StdSelect_BRepSelectionTool.hxx> |
94 | |
95 | #include <TCollection_AsciiString.hxx> |
96 | #include "TopExp.hxx" |
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97 | #include <TopExp_Explorer.hxx> |
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98 | #include <TopoDS.hxx> |
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99 | #include <TopoDS_Builder.hxx> |
100 | #include <TopoDS_Compound.hxx> |
101 | #include <TopoDS_ListOfShape.hxx> |
102 | #include <TopoDS_ListIteratorOfListOfShape.hxx> |
103 | #include <TopoDS_Iterator.hxx> |
104 | #include "TopoDS_Edge.hxx" |
105 | #include "TopoDS_Vertex.hxx" |
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106 | #include <TopTools_HSequenceOfShape.hxx> |
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107 | #include <TopTools_IndexedMapOfShape.hxx> |
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108 | |
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109 | #include <V3d_Viewer.hxx> |
110 | #include <V3d_View.hxx> |
111 | #include <WNT_Window.hxx> |
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112 | |
113 | //{{AFX_INSERT_LOCATION}} |
114 | // Microsoft Developer Studio will insert additional declarations immediately before the previous line. |
115 | |