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1 | // AnimationApp.h : main header file for the Animation application |
2 | // |
3 | |
4 | #if !defined(AFX_ANIMATION_H__79840E7E_1001_11D2_B8C1_0000F87A77C1__INCLUDED_) |
5 | #define AFX_ANIMATION_H__79840E7E_1001_11D2_B8C1_0000F87A77C1__INCLUDED_ |
6 | |
7 | #if _MSC_VER >= 1000 |
8 | #pragma once |
9 | #endif // _MSC_VER >= 1000 |
10 | |
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11 | #include <OCC_App.h> |
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12 | |
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13 | class CAnimationApp : public OCC_App |
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14 | { |
15 | public: |
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16 | |
17 | CAnimationApp(); |
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18 | |
19 | //{{AFX_MSG(CAnimationApp) |
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20 | afx_msg void OnAppAbout(); |
21 | // NOTE - the ClassWizard will add and remove member functions here. |
22 | // DO NOT EDIT what you see in these blocks of generated code ! |
23 | //}}AFX_MSG |
24 | DECLARE_MESSAGE_MAP() |
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25 | // Overrides |
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26 | // ClassWizard generated virtual function overrides |
27 | //{{AFX_VIRTUAL(CAnimationApp) |
28 | public: |
29 | virtual BOOL InitInstance(); |
30 | //}}AFX_VIRTUAL |
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31 | }; |
32 | |
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33 | ///////////////////////////////////////////////////////////////////////////// |
34 | |
35 | //{{AFX_INSERT_LOCATION}} |
36 | // Microsoft Developer Studio will insert additional declarations immediately before the previous line. |
37 | |
38 | #endif // !defined(AFX_ANIMATION_H__79840E7E_1001_11D2_B8C1_0000F87A77C1__INCLUDED_) |