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1 | // AnimationApp.cpp : Defines the class behaviors for the application. |
2 | // |
3 | |
4 | #include "stdafx.h" |
5 | |
6 | #include "AnimationApp.h" |
7 | |
8 | #include <OCC_MainFrame.h> |
9 | #include <OCC_3dChildFrame.h> |
10 | #include "AnimationDoc.h" |
11 | #include "AnimationView3D.h" |
12 | #include "..\..\Common\res\OCC_Resource.h" |
13 | |
14 | BEGIN_MESSAGE_MAP(CAnimationApp, OCC_3dApp) |
15 | //{{AFX_MSG_MAP(CAnimationApp) |
16 | ON_COMMAND(ID_APP_ABOUT, OnAppAbout) |
17 | // NOTE - the ClassWizard will add and remove mapping macros here. |
18 | // DO NOT EDIT what you see in these blocks of generated code! |
19 | //}}AFX_MSG_MAP |
20 | // Standard file based document commands |
21 | END_MESSAGE_MAP() |
22 | |
23 | ///////////////////////////////////////////////////////////////////////////// |
24 | // CAnimationApp construction |
25 | |
26 | CAnimationApp::CAnimationApp() |
27 | { |
28 | SampleName = "Animation"; //for about dialog |
29 | } |
30 | |
31 | ///////////////////////////////////////////////////////////////////////////// |
32 | // The one and only CAnimationApp object |
33 | |
34 | CAnimationApp theApp; |
35 | |
36 | ///////////////////////////////////////////////////////////////////////////// |
37 | // CAnimationApp initialization |
38 | |
39 | BOOL CAnimationApp::InitInstance() |
40 | { |
41 | AfxEnableControlContainer(); |
42 | |
43 | // Standard initialization |
44 | // If you are not using these features and wish to reduce the size |
45 | // of your final executable, you should remove from the following |
46 | // the specific initialization routines you do not need. |
47 | |
48 | // Change the registry key under which our settings are stored. |
49 | // You should modify this string to be something appropriate |
50 | // such as the name of your company or organization. |
51 | // Modified by CasCade : |
52 | SetRegistryKey(_T("Local CasCade Applications")); |
53 | |
54 | LoadStdProfileSettings(); // Load standard INI file options (including MRU) |
55 | |
56 | // Register the application's document templates. Document templates |
57 | // serve as the connection between documents, frame windows and views. |
58 | |
59 | CMultiDocTemplate* pDocTemplateForView3d; |
60 | pDocTemplateForView3d = new CMultiDocTemplate( |
61 | IDR_3DTYPE, |
62 | RUNTIME_CLASS(CAnimationDoc), |
63 | RUNTIME_CLASS(OCC_3dChildFrame), // custom MDI child frame |
64 | RUNTIME_CLASS(CAnimationView3D)); |
65 | AddDocTemplate(pDocTemplateForView3d); |
66 | |
67 | |
68 | // create main MDI Frame window |
69 | OCC_MainFrame* pMainFrame = new OCC_MainFrame; |
70 | if (!pMainFrame->LoadFrame(IDR_MAINFRAME)) |
71 | return FALSE; |
72 | m_pMainWnd = pMainFrame; |
73 | |
74 | // Parse command line for standard shell commands, DDE, file open |
75 | CCommandLineInfo cmdInfo; |
76 | ParseCommandLine(cmdInfo); |
77 | |
78 | // Dispatch commands specified on the command line |
79 | if (!ProcessShellCommand(cmdInfo)) |
80 | return FALSE; |
81 | |
82 | // The main window has been initialized, so show and update it. |
83 | pMainFrame->ShowWindow(m_nCmdShow); |
84 | pMainFrame->UpdateWindow(); |
85 | |
86 | return TRUE; |
87 | } |
88 | |
89 | void CAnimationApp::OnAppAbout() |
90 | { |
91 | CMDIFrameWnd *pFrame = (CMDIFrameWnd*)AfxGetApp()->m_pMainWnd; |
92 | CMDIChildWnd *pChild = (CMDIChildWnd *) pFrame->GetActiveFrame(); |
93 | CAnimationView3D *pView = (CAnimationView3D *) pChild->GetActiveView(); |
94 | pView -> OnStop(); |
95 | OCC_3dApp::OnAppAbout(); |
96 | pView -> OnRestart(); |
97 | } |
98 | |