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72b7576f 1Foundation Classes {#user_guides__foundation_classes}
2=================================
3
e5bd0d98 4@tableofcontents
5
72b7576f 6@section occt_fcug_1 Introduction
7
8@subsection occt_fcug_1_1 Foundation Classes Overview
9
10This manual explains how to use Open CASCADE Technology (**OCCT**) Foundation Classes. It provides basic documentation on foundation classes. For advanced information on foundation classes and their applications, see our offerings on our web site at <a href="http://www.opencascade.org/support/training/">www.opencascade.org/support/training/</a>
11Foundation Classes provide a variety of general-purpose services such as automated dynamic memory management (manipulation of objects by handle), collections, exception handling, genericity by downcasting and plug-in creation.
12Foundation Classes include the following:
13
dba69de2 14### Root Classes
72b7576f 15Root classes are the basic data types and classes on which all the other classes are built. They provide:
16 * fundamental types such as Boolean, Character, Integer or Real,
17 * safe handling of dynamically created objects, ensuring automatic deletion of unreferenced objects (see the Standard_Transient class),
18 * configurable optimized memory manager increasing the performance of applications that intensively use dynamically created objects,
19 * extended run-time type information (RTTI) mechanism facilitating the creation of complex programs,
20 * management of exceptions,
21 * encapsulation of C++ streams.
22Root classes are mainly implemented in the **Standard** and **MMgt** packages.
23
dba69de2 24### Strings
72b7576f 25Strings are classes that handle dynamically sized sequences of characters based on both ASCII (normal 8-bit character type) and Unicode (16-bit character type).
26Strings may also be manipulated by handles, and consequently be shared.
27Strings are implemented in the **TCollection** package.
28
dba69de2 29### Collections
72b7576f 30Collections are the classes that handle dynamically sized aggregates of data.
31Collection classes are *generic*, that is, they define a structure and algorithms allowing to hold a variety of objects which do not necessarily inherit from a unique root class (similarly to C++ templates). When you need to use a collection of a given type of object, you must *instantiate* it for this specific type of element. Once this declaration is compiled, all functions available on the generic collection are available on your *instantiated class*.
32
33Collections include a wide range of generic classes such as run-time sized arrays, lists, stacks, queues, sets and hash maps.
34Collections are implemented in the **TCollection** and **NCollection** packages.
35
dba69de2 36### Collections of Standard Objects
37
72b7576f 38The **TColStd** package provides frequently used instantiations of generic classes from the **TCollection** package with objects from the **Standard** package or strings from the **TCollection** package.
39
dba69de2 40### Vectors and Matrices
41
72b7576f 42
43These classes provide commonly used mathematical algorithms and basic calculations (addition, multiplication, transposition, inversion, etc.) involving vectors and matrices.
44
dba69de2 45### Primitive Geometric Types
46
72b7576f 47Open CASCADE Technology primitive geometric types are a STEP-compliant implementation of basic geometric and algebraic entities.
48They provide:
49 * Descriptions of elementary geometric shapes:
50 * Points,
51 * Vectors,
52 * Lines,
53 * Circles and conics,
54 * Planes and elementary surfaces,
55 * Positioning of these shapes in space or in a plane by means of an axis or a coordinate system,
56 * Definition and application of geometric transformations to these shapes:
57 * Translations
58 * Rotations
59 * Symmetries
60 * Scaling transformations
61 * Composed transformations
62 * Tools (coordinates and matrices) for algebraic computation.
63
dba69de2 64### Common Math Algorithms
72b7576f 65
66Open CASCADE Technology common math algorithms provide a C++ implementation of the most frequently used mathematical algorithms.
67These include:
68 * Algorithms to solve a set of linear algebraic equations,
69 * Algorithms to find the minimum of a function of one or more independent variables,
70 * Algorithms to find roots of one, or of a set, of non-linear equations,
71 * Algorithms to find the eigen-values and eigen-vectors of a square matrix.
72
dba69de2 73### Exceptions
74
72b7576f 75A hierarchy of commonly used exception classes is provided, all based on class Failure, the root of exceptions.
76Exceptions describe exceptional situations, which can arise during the execution of a function. With the raising of an exception, the normal course of program execution is abandoned. The execution of actions in response to this situation is called the treatment of the exception.
dba69de2 77
78### Quantities
79
72b7576f 80These are various classes supporting date and time information and fundamental types representing most physical quantities such as length, area, volume, mass, density, weight, temperature, pressure etc.
81
dba69de2 82### Application services
83
72b7576f 84Foundation Classes also include implementation of several low-level services that facilitate the creation of customizable and user-friendly applications with Open CASCADE Technology. These include:
dba69de2 85 * Unit conversion tools, providing a uniform mechanism for dealing with quantities and associated physical units: check unit compatibility, perform conversions of values between different units and so on (see package *UnitsAPI*).
86 * Basic interpreter of expressions that facilitates the creation of customized scripting tools, generic definition of expressions and so on (see package *ExprIntrp*)
87 * Tools for dealing with configuration resource files (see package *Resource*) and customizable message files (see package *Message*), making it easy to provide a multi-language support in applications
72b7576f 88 * Progress indication and user break interfaces, giving a possibility even for low-level algorithms to communicate with the user in a universal and convenient way.
89
90
91@subsection occt_fcug_1_2 Fundamental Concepts
92An object-oriented language structures a system around data types rather than around the actions carried out on this data. In this context, an **object** is an **instance** of a data type and its definition determines how it can be used. Each data type is implemented by one or more classes, which make up the basic elements of the system.
dba69de2 93
72b7576f 94In Open CASCADE Technology the classes are usually defined using CDL (CASCADE Definition Language) that provides a certain level of abstraction from pure C++ constructs and ensures a definite level of similarity in the implementation of classes. See *CDL User’s Guide* for more details.
dba69de2 95
72b7576f 96This chapter introduces some basic concepts most of which are directly supported by CDL and used not only in Foundation Classes, but throughout the whole OCCT library.
97
98@subsubsection occt_fcug_1_2_1 Modules and toolkits
99The whole OCCT library is organized in a set of modules. The first module, providing most basic services and used by all other modules, is called Foundation Classes and described by this manual.
dba69de2 100
72b7576f 101Every module consists primarily of one or several toolkits (though it can also contain executables, resource units etc.). Physically a toolkit is represented by a shared library (e.g. .so or .dll). The toolkit is built from one or several packages.
dba69de2 102
72b7576f 103@subsubsection occt_fcug_1_2_2 Packages
104A **package** groups together a number of classes which have semantic links. For example, a geometry package would contain Point, Line, and Circle classes. A package can also contain enumerations, exceptions and package methods (functions). In practice, a class name is prefixed with the name of its package e.g.
105*Geom_Circle*.
dba69de2 106Data types described in a package may include one or more of the following data types:
72b7576f 107 * Enumerations
108 * Object classes
109 * Exceptions
110 * Pointers to other object classes
dba69de2 111Inside a package, two data types cannot bear the same name.
72b7576f 112
e5bd0d98 113@image html /user_guides/foundation_classes/images/foundation_classes_image003.png "Contents of a package"
114@image latex /user_guides/foundation_classes/images/foundation_classes_image003.png "Contents of a package"
72b7576f 115
116**Methods** are either **functions** or **procedures**. Functions return an object, whereas procedures only communicate by passing arguments. In both cases, when the transmitted object is an instance manipulated by a handle, its identifier is passed. There are three categories of methods:
117* **Object constructor** Creates an instance of the described class. A class will have one or more object constructors with various different arguments or none.
118* **Instance method** Operates on the instance which owns it.
119* **Class method** Does not work on individual instances, only on the class itself.
120
121@subsubsection occt_fcug_1_2_3 Classes
122The fundamental software component in object-oriented software development is the class. A class is the implementation of a **data type**. It defines its **behavior** (the services offered by its functions) and its **representation** (the data structure of the class – the fields, which store its data).
123
dba69de2 124#### Categories of Classes
72b7576f 125Classes fall into three categories:
126 * Ordinary classes.
127 * Deferred classes. A **deferred class** cannot be instantiated. The purpose of having such classes is to have a given behavior shared by a hierarchy of classes and dependent on the implementation of the descendants. This is a way of guaranteeing a certain base of inherited behavior common to all the classes based on a particular deferred class. The C++ equivalent of a deferred CDL class is an abstract class.
128 * Generic classes. A **generic class** offers a set of functional behaviors to manipulate other data types. Instantiation of a generic class requires that a data type is given for its argument(s). The generic classes in CDL perform the same mission as template classes in C++.
129
72b7576f 130@subsubsection occt_fcug_1_2_4 Genericity
131Generic classes are implemented in two steps. First you declare the generic class to establish the model, then you instantiate this class by giving information about the generic types.
132
dba69de2 133#### Declaring a Generic Class
134
72b7576f 135The generic classes in Open CASCADE Technology are similar by their intent to C++ templates with explicit instantiation.
136A generic class is declared in CDL as operating on data items of non-fixed types which are declared as arguments of the generic class. It is possible to put a restriction on these data types to be of subtype of some definite class. Definition of the generic class does not create new class type in C++ terms; it only defines a pattern for generation (instantiation) of the real classes.
137
dba69de2 138#### Instantiation of a Generic Class
139
72b7576f 140When a generic class is instantiated, its argument types are substituted by actually existing data types (elementary types or classes). The result of instantiation is a new C++ class with an arbitrary name (specified in the instantiating declaration). By convention, the name of the instantiated class is usually constructed from the name of the generic class and names of actual argument types. As for any other class, the name of the class instantiating a generic type is prefixed by the name of the package in which instantiation is declared.
141@code
142class Array1OfReal instantiates Array1 from TCollection (Real);
143@endcode
144
145This declaration located in a CDL file of the *TColStd* package defines a new C++ class *TColStd_Array1OfReal* as the instantiation of generic class *TCollection_Array1* for *Real* values.
146More than one class can be instantiated from the same generic class with the same argument types. Such classes will be identical by implementation, but considered as two different classes by C++.
147No class can inherit from a generic class.
148A generic class can be a deferred class. A generic class can also accept a deferred class as its argument. In both these cases, any class instantiated from it will also be deferred. The resulting class can then be inherited by another class.
149
dba69de2 150#### Nested Generic Classes
151
72b7576f 152It often happens that many classes are linked by a common generic type. This is the case when a base structure furnishes an iterator. In this context, it is necessary to make sure that the group of linked generic classes is indeed instantiated for the same type of object. In order to group the instantiation, you may declare certain classes as being nested.
153When generic class is instantiated, its nested classes are instantiated as well. The name of the instantiation of the nested class is constructed from the name of that nested class and name of the main generic class, connected by ‘Of’.
154@code
155class MapOfReal instantiates Map from TCollection (Real,MapRealHasher);
156@endcode
157This declaration in *TColStd* defines not only class *TColStd_MapOfReal*, but also class *TColStd_MapIteratorOfMapOfReal*, which is instantiated from nested class *MapIterator* of the generic class *TCollection_Map*. Note that instantiation of the nested class is separate class, it is not nested class to the instantiation of the main class.
158**Nested classes**, even though they are described as non-generic classes, are generic by construction being inside the class they are a member of.
dba69de2 159
72b7576f 160@subsubsection occt_fcug_1_2_5 Inheritance
161The purpose of inheritance is to reduce the development workload. The inheritance mechanism allows a new class to be declared already containing the characteristics of an existing class. This new class can then be rapidly specialized for the task in hand. This avoids the necessity of developing each component “from scratch”.
162For example, having already developed a class *BankAccount* you could quickly specialize new classes: *SavingsAccount, LongTermDepositAccount, MoneyMarketAccount, RevolvingCreditAccount*, etc....
dba69de2 163
72b7576f 164The corollary of this is that when two or more classes inherit from a parent (or ancestor) class, all these classes guarantee as a minimum the behavior of their parent (or ancestor). For example, if the parent class BankAccount contains the method Print which tells it to print itself out, then all its descendent classes guarantee to offer the same service.
dba69de2 165
72b7576f 166One way of ensuring the use of inheritance is to declare classes at the top of a hierarchy as being **deferred**. In such classes, the methods are not implemented. This forces the user to create a new class which redefines the methods. This is a way of guaranteeing a certain minimum of behavior among descendent classes.
167
168@subsubsection occt_fcug_1_2_6 Categories of Data Types
169The data types in Open CASCADE Technology fall into two categories:
170 * Data types manipulated by handle (or reference)
171 * Data types manipulated by value
172
e5bd0d98 173@image html /user_guides/foundation_classes/images/foundation_classes_image004.png "Manipulation of data types"
174@image latex /user_guides/foundation_classes/images/foundation_classes_image004.png "Manipulation of data types"
72b7576f 175
176A data type is implemented as a class. The class not only defines its data representation and the methods available on instances, but it also suggests how the instance will be manipulated.
177 * A variable of a type manipulated by value contains the instance itself.
178 * A variable of a type manipulated by handle contains a reference to the instance.
179The first examples of types manipulated by values are the predefined **primitive types**: *Boolean, Character, Integer, Real*, etc.
dba69de2 180
72b7576f 181A variable of a type manipulated by handle which is not attached to an object is said to be **null**. To reference an object, we instantiate the class with one of its constructors. For example, in C++:
182
183~~~~~
184Handle(myClass) m = new myClass;
185~~~~~
186
187In Open CASCADE Technology, the Handles are specific classes that are used to safely manipulate objects allocated in the dynamic memory by reference, providing reference counting mechanism and automatic destruction of the object when it is not referenced.
188
189@subsubsection occt_fcug_1_2_7 Exceptions
190The behavior of any object is implemented by the methods, which were defined in its class declaration. The definition of these methods includes not only their signature (their programming interface) but also their domain of validity.
dba69de2 191
72b7576f 192This domain is expressed by **exceptions**. Exceptions are raised under various error conditions. This mechanism is a safeguard of software quality.
193
194@subsubsection occt_fcug_1_2_8 Persistence and Data Schema
195The data schema is the structure used by an application to store its data. Data schemas consist of persistent classes.
dba69de2 196
197An object is called **persistent** if it can be permanently stored. Thus, the object can be reused at a later date by the application, which created it, or by another application.
198
72b7576f 199In order for an object to be persistent for CDL, its type must be declared as inheriting from the class *Standard_Persistent* or have a parent class inheriting from the *Standard_Persistent* class. Note that classes inheriting from *Standard_Persistent* are handled by a reference.
dba69de2 200
72b7576f 201Objects instantiated from classes which inherit from the Standard_Storable class cannot themselves be stored individually, but they can be stored as fields of an object which inherits from *Standard_Persistent*. Note that objects inheriting from *Standard_Storable* are handled by a value.
202
203@section occt_fcug_2 Basics
204This chapter deals with basic services such as memory management, programming with handles, primitive types, exception handling, genericity by downcasting and plug-in creation.
205@subsection occt_fcug_2_1 Data Types
206@subsubsection occt_fcug_2_1_1 Primitive Types
207The primitive types are predefined in the language and they are **manipulated by value**.
208Some of these primitives inherit from the **Storable** class. This means they can be used in the implementation of persistent objects, either contained in entities declared within the methods of the object, or they form part of the internal representation of the object.
dba69de2 209
72b7576f 210The primitives inheriting from *Standard_Storable* are the following:
211* **Boolean** is used to represent logical data. It may have only two values: *Standard_True* and *Standard_False*.
212* **Character** designates any ASCII character.
213* **ExtCharacter** is an extended character.
214* **Integer** is a whole number.
215* **Real** denotes a real number (i.e. one with whole and a fractional part, either of which may be null).
216* **ShortReal** is a real with a smaller choice of values and memory size.
217There are also non-Storable primitives. They are:
218* **CString** is used for literal constants.
219* **ExtString** is an extended string.
220* **Address** represents a byte address of undetermined size.
221The services offered by each of these types are described in the **Standard** Package.
222The table below presents the equivalence existing between C++ fundamental types and OCCT primitive types.
223
224**Table 1: Equivalence between C++ Types and OCCT Primitive Types**
e5bd0d98 225
226| C++ Types | OCCT Types |
227| :--------- | :----------- |
228| int | Standard_Integer |
72b7576f 229| double | Standard_Real |
e5bd0d98 230| float | Standard_ShortReal |
231| unsigned int | Standard_Boolean |
232| char | Standard_Character |
72b7576f 233| short | Standard_ExtCharacter |
dba69de2 234| char\* | Standard_CString |
235| void\* | Standard_Address |
236| short\* | Standard_ExtString |
72b7576f 237
dba69de2 238\* The types with asterisk are pointers.
72b7576f 239
240
241**Reminder of the classes listed above:**
242
243* Standard_Integer: fundamental type representing 32-bit integers yielding negative, positive or null values. **Integer** is implemented as a **typedef** of the C++ **int** fundamental type. As such, the algebraic operations +, -, *, / as well as the ordering and equivalence relations <, <=, ==, !=, >=, > are defined on it.
244* Standard_Real: fundamental type representing real numbers with finite precision and finite size. **Real** is implemented as a **typedef** of the C++ **double** (double precision) fundamental type. As such, the algebraic operations +, -, *, /, unary- and the ordering and equivalence relations <, <=, ==, !=, >=, > are defined on reals.
245* Standard_ShortReal: fundamental type representing real numbers with finite precision and finite size. **ShortReal** is implemented as a **typedef** of the C++ **float** (simple precision) fundamental type. As such, the algebraic operations +, -, *, /, unary- and the ordering and equivalence relations <, <=, ==, !=, >=, > are defined on reals.
246* Standard_Boolean: **Boolean** is a fundamental type representing logical expressions. It has two values, false and true. **Boolean** is implemented as a **typedef** of the C++ **unsigned int** fundamental type. As such, the algebraic operations and, or, xor, not as well as equivalence relations ==, != are defined on Booleans.
247* Standard_Character: **Character** is a fundamental type representing the normalized ASCII character set. It may be assigned the values of the 128 ASCII characters. **Character** is implemented as a **typedef** of the C++ **char** fundamental type. As such, the ordering and equivalence relations <, <=, ==, !=, >=, > are defined on characters using the order of the ASCII chart (ex: A B).
248* Standard_ExtCharacter: **ExtCharacter** is a fundamental type representing the Unicode character set. It is a 16-bit character type. **ExtCharacter** is implemented as a **typedef** of the C++ **short** fundamental type. As such, the ordering and equivalence relations <, <=, ==, !=, >=, > are defined on extended characters using the order of the UNICODE chart (ex: A B).
249* Standard_CString: **CString** is a fundamental type representing string literals. A string literal is a sequence of ASCII (8 bits) characters enclosed in double quotes. **CString** is implemented as a **typedef** of the C++ **char* ** fundamental type.
dba69de2 250* Standard_Address : **Address** is a fundamental type representing a generic pointer. **Address** is implemented as a **typedef** of the C++ *void* fundamental type.
251* Standard_ExtString : **ExtString** is a fundamental type representing string literals as sequences of Unicode (16 bits) characters. **ExtString** is implemented as a **typedef** of the C++ *short* fundamental type.
72b7576f 252
253@subsubsection occt_fcug_2_1_2 Types manipulated by value
254There are three categories of types which are manipulated by value:
255 * Primitive types
256 * Enumerated types
257 * Types defined by classes not inheriting from Standard_Persistent or Standard_Transient, whether directly or not.
258Types which are manipulated by value behave in a more direct fashion than those manipulated by handle and thus can be expected to perform operations faster, but they cannot be stored independently in a file.
259
e5bd0d98 260@image html /user_guides/foundation_classes/images/foundation_classes_image005.png "Manipulation of a data type by value"
261@image latex /user_guides/foundation_classes/images/foundation_classes_image005.png "Manipulation of a data type by value"
72b7576f 262
dba69de2 263Types that are known to the schema (i.e. they are either **primitives** or they inherit from **Storable**) and are manipulated by value, can be stored inside a persistent object as part of the representation. Only in this way can a “manipulated by value” object be stored in a file.
72b7576f 264
265@subsubsection occt_fcug_2_1_3 Types manipulated by reference (handle)
266There are two categories of types which are manipulated by handle:
dba69de2 267 * Types defined by classes inheriting from the **Persistent** class, which are therefore storable in a file.
268 * Types defined by classes inheriting from the **Transient** class.
72b7576f 269
e5bd0d98 270@image html /user_guides/foundation_classes/images/foundation_classes_image006.png "Manipulation of a data type by reference"
271@image latex /user_guides/foundation_classes/images/foundation_classes_image006.png "Manipulation of a data type by reference"
72b7576f 272
273@subsubsection occt_fcug_2_1_4 Summary of properties
274
275The following table summarizes how various data types are handled and stored.
276
e5bd0d98 277| Type | Manipulated by handle | Manipulated by value |
278| :------- | :-------------------- | :-------------------- |
72b7576f 279| storable | Persistent | Primitive, Storable (if nested in a persistent class)|
280|temporary | Transient | Other |
281
282
283@subsection occt_fcug_2_2 Programming with Handles
284@subsubsection occt_fcug_2_2_1 Handle Definition
285A handle may be compared with a C++ pointer. Several handles can reference the same object. Also, a single handle may reference several objects, but only one at a time. To have access to the object it refers to, the handle must be de-referenced just as with a C++ pointer.
dba69de2 286
72b7576f 287Transient and Persistent classes may be manipulated either with handles or with values. Handles which reference non-persistent objects are called non-storable handles; therefore, a persistent object cannot contain a non-storable handle.
288
289Organization of Classes
290-----------------------
291Classes used with handles are persistent or transient.
dba69de2 292
72b7576f 293Classes that inherit from *Standard_Transient* are transient while classes that inherit from *Standard_Persistent* are persistent.
dba69de2 294
72b7576f 295In this chapter we will discuss only transient classes and relevant handles. Persistent classes and their handles are organized in a similar manner.
dba69de2 296
72b7576f 297Class *Standard_Transient* is a root of a big hierarchy of OCCT classes that are said to be operable by handles. It provides a reference counter field, inherited by all its descendant classes, that is used by associated *Handle()* classes to track a number of handles pointing to this instance of the object.
dba69de2 298
72b7576f 299For every class derived (directly or indirectly) from *Transient*, CDL extractor creates associated class *Handle()* whose name is the same as the name of that class prefixed by *Handle_*. Open CASCADE Technology provides pre-processor macro *Handle()* that produces a name of a *Handle()* class for a given transient class name.
300
301Using a Handle
302--------------
303
304A handle is characterized by the object it references.
dba69de2 305
306Before performing any operation on a transient object, you must declare the handle. For example, if Point and Line are two transient classes from the Geom package, you would write:
72b7576f 307~~~~~
308Handle(Geom_Point) p1, p2;
309~~~~~
310Declaring a handle creates a null handle that does not refer to any object. The handle may be checked to be null by its method *IsNull()*. To nullify a handle, use method *Nullify()*.
dba69de2 311
72b7576f 312To initialize a handle, either a new object should be created or the value of another handle can be assigned to it, on condition that their types are compatible.
dba69de2 313
72b7576f 314**Note** that handles should only be used for object sharing. For all local operations, it is advisable to use classes manipulated by values.
315
316@subsubsection occt_fcug_2_2_2 Type Management
317
318General
319-------
320
321Open CASCADE Technology provides a means to describe the hierarchy of data types in a generic way, with a possibility to check the exact type of the given object at run-time (similarly to C++ RTTI). For every class type derived from *Standard_Transient*, CDL extractor creates a code instantiating single instance of the class *Standard_Type* (type descriptor) that holds information on that type: its name and list of ancestor types.
322That instance (actually, a handle on it) is returned by the virtual method *DynamicType()* of the class derived from *Standard_Transient*. The other virtual method *IsKind()* provides a means to check whether a given object has specified type or inherits it.
dba69de2 323
72b7576f 324In order to refer to the type descriptor object for a given class type, use macros *STANDARD_TYPE()* with argument being a name of the class.
325
326Type Conformity
327---------------
328The type used in the declaration of a handle is the static type of the object, the type seen by the compiler. A handle can reference an object instantiated from a subclass of its static type. Thus, the dynamic type of an object (also called the actual type of an object) can be a descendant of the type which appears in the handle declaration through which it is manipulated.
dba69de2 329
72b7576f 330Consider the persistent class *CartesianPoint*, a sub-class of *Point*; the rule of type conformity can be illustrated as follows:
331
332~~~~~
333Handle (Geom_Point) p1;
334Handle (Geom_CartesianPoint) p2;
335p2 = new Geom_CartesianPoint;
dba69de2 336p1 = p2; // OK, the types are compatible
72b7576f 337~~~~~
338
339
340The compiler sees p1 as a handle to *Point* though the actual object referenced by *p1* is of the *CartesianPoint* type.
341
342Explicit Type Conversion
343------------------------
344
345According to the rule of type conformity, it is always possible to go up the class hierarchy through successive assignments of handles. On the other hand, assignment does not authorize you to go down the hierarchy. Consequently, an explicit type conversion of handles is required.
dba69de2 346
72b7576f 347A handle can be converted explicitly into one of its sub-types if the actual type of the referenced object is a descendant of the object used to cast the handle. If this is not the case, the handle is nullified (explicit type conversion is sometimes called a “safe cast”). Consider the example below.
348
349~~~~~~
350Handle (Geom_Point) p1;
351Handle (Geom_CartesianPoint) p2, p3;
352p2 = new Geom_CartesianPoint;
353p1 = p2; // OK, standard assignment
354p3 = Handle (Geom_CartesianPoint)::DownCast (p1);
355// OK, the actual type of p1 is CartesianPoint, although the static type of the handle is Point
356~~~~~~
357
358If conversion is not compatible with the actual type of the referenced object, the handle which was “cast” becomes null (and no exception is raised). So, if you require reliable services defined in a sub-class of the type seen by the handle (static type), write as follows:
359
360~~~~~~
e5bd0d98 361void MyFunction (const Handle(A) & a)
72b7576f 362{
dba69de2 363 Handle(B) b = Handle(B)::Downcast(a);
364 if (! b.IsNull()) {
365 // we can use “b” if class B inherits from A
366 }
367 else {
368 // the types are incompatible
369 }
72b7576f 370}
371~~~~~~
372Downcasting is used particularly with collections of objects of different types; however, these objects should inherit from the same root class.
dba69de2 373
374For example, with a sequence of transient objects *SequenceOfTransient* and two classes A and B that both inherit from *Standard_Transient*, you get the following syntax:
72b7576f 375
376~~~~~
377Handle (A) a;
378Handle (B) b;
379Handle (Standard_Transient) t;
380SequenceOfTransient s;
381a = new A;
382s.Append (a);
383b = new B;
384s.Append (b);
385t = s.Value (1);
386// here, you cannot write:
387// a = t; // ERROR !
388// so you downcast:
389a = Handle (A)::Downcast (t)
390if (! a.IsNull()) {
dba69de2 391 // types are compatible, you can use a
72b7576f 392}
393else {
dba69de2 394 // the types are incompatible
72b7576f 395}
396~~~~~
397
398@subsubsection occt_fcug_2_2_3 Using Handles to Create Objects
399To create an object which is manipulated by handle, declare the handle and initialize it with the standard C++ **new** operator, immediately followed by a call to the constructor. The constructor can be any of those specified in the source of the class from which the object is instanced.
400
401~~~~~
402Handle (Geom_CartesianPoint) p;
403p = new Geom_CartesianPoint (0, 0, 0);
404~~~~~
405
406Unlike for a pointer, the **delete** operator does not work on a handle; the referenced object is automatically destroyed when no longer in use.
407
408@subsubsection occt_fcug_2_2_4 Invoking Methods
409Once you have a handle on a persistent or transient object, you can use it like a pointer in C++. To invoke a method which acts on the referenced object, you translate this method by the standard *arrow* operator, or alternatively, by function call syntax when this is available.
dba69de2 410
72b7576f 411To test or to modify the state of the handle, the method is translated by the *dot* operator.
412The example below illustrates how to access the coordinates of an (optionally initialized) point object:
413
414~~~~~
415Handle (Geom_CartesianPoint) centre;
416Standard_Real x, y, z;
417if (centre.IsNull()) {
dba69de2 418 centre = new PGeom_CartesianPoint (0, 0, 0);
72b7576f 419}
420centre->Coord(x, y, z);
421~~~~~
422
423The example below illustrates how to access the type object of a Cartesian point:
424
425~~~~~
426Handle(Standard_Transient) p = new Geom_CartesianPoint(0.,0.,0.);
427if ( p->DynamicType() == STANDARD_TYPE(Geom_CartesianPoint) )
dba69de2 428 cout << ;Type check OK; << endl;
72b7576f 429else
dba69de2 430 cout << ;Type check FAILED; << endl;
72b7576f 431~~~~~
432
433*NullObject* exception will be raised if a field or a method of an object is accessed via a *Null* handle.
434
435Invoking Class Methods
436----------------------
437A class method is called like a static C++ function, i.e. it is called by the name of the class of which it is a member, followed by the “::” operator and the name of the method.
438
439For example, we can find the maximum degree of a Bezier curve:
440
441~~~~~
442Standard_Integer n;
443n = Geom_BezierCurve::MaxDegree();
444~~~~~
445
446@subsubsection occt_fcug_2_2_5 Handle de-allocation
dba69de2 447Before you delete an object, you must ensure it is no longer referenced. To reduce the programming load related to this management of object life, the delete function in Open CASCADE Technology is secured by a **reference counter** of classes manipulated by handle. A handle automatically deletes an object when it is no longer referenced. Normally you never call the delete operator explicitly on instances of subclasses of *Standard_Transient*.
448
72b7576f 449When a new handle to the same object is created, the reference counter is incremented. When the handle is destroyed, nullified, or reassigned to another object, that counter is decremented. The object is automatically deleted by the handle when reference counter becomes 0.
dba69de2 450
72b7576f 451The principle of allocation can be seen in the example below.
452
453~~~~~
454...
455{
456Handle (TColStd_HSequenceOfInteger) H1 = new TColStd_HSequenceOfInteger;
dba69de2 457 // H1 has one reference and corresponds to 48 bytes of memory
458 {
459 Handle (TColStd_HSequenceOfInteger) H2;
460 H2 = H1; // H1 has two references
461 if (argc == 3) {
462 Handle (TColStd_HSequenceOfInteger) H3;
463 H3 = H1;
464 // Here, H1 has three references
465 ...
466 }
467 // Here, H1 has two references
468 }
469 // Here, H1 has 1 reference
72b7576f 470}
471// Here, H1 has no reference and the referred TColStd_HSequenceOfInteger object is deleted.
472~~~~~
473
474Cycles
475------
476Cycles appear if two or more objects reference each other by handles (stored as fields). In this condition automatic destruction will not work.
dba69de2 477
72b7576f 478Consider for example a graph, whose objects (primitives) have to know the graph object to which they belong, i.e. a primitive must have a reference to complete graph object. If both primitives and the graph are manipulated by handle and they refer to each other by keeping a handle as a field, the cycle appears.
479The graph object will not be deleted when the last handle to it is destructed in the application, since there are handles to it stored inside its own data structure (primitives).
dba69de2 480
72b7576f 481There are two approaches how to avoid such situation:
482 * Use C++ pointer for one kind of references, e.g. from a primitive to the graph
483 * Nullify one set of handles (e.g. handles to a graph in primitives) when a graph object needs to be destroyed
484
485@subsubsection occt_fcug_2_2_6 Creating Transient Classes without CDL
486
487Though generation of Handle class and related C++ code is normally performed by CDL extractor, it is also possible to define a class managed by handle without CDL. To facilitate that, several macros are provided in the file Standard_DefineHandle.hxx:
488
489* **DEFINE_STANDARD_HANDLE(class_name,ancestor_name)** - declares Handle class for a class *class_name* that inherits class *ancestor_name* (for instance, *Standard_Transient*). This macro should be put in a header file; the declaration of the handle to a base class must be available (usually put before or after the declaration of the class *class_name*, or into a separate header file).
490* **IMPLEMENT_STANDARD_HANDLE(class_name,ancestor_name)** - implements method *DownCast()* of the *Handle* class. Should be located in a C++ file (normally the file where methods of the class *class_name* are implemented).
491* **DEFINE_STANDARD_RTTI(class_name)** - declares methods required for RTTI in the class *class_name* declaration; should be in public: section.
492* **IMPLEMENT_STANDARD_RTTIEXT(class_name,ancestor_name)** - implements above methods. Usually put into the C++ file implementing class class_name.
493Note that it is important to ensure correctness of macro arguments, especially the ancestor name, otherwise the definition may be inconsistent (no compiler warnings will be issued in case of mistake).
494
495In *Appli_ExtSurface.hxx* file:
496~~~~~
497#include <Geom_Surface.hxx>
498class Appli_ExtSurface : public Geom_Surface
499{
500. . .
501public:
dba69de2 502 DEFINE_STANDARD_RTTI(Appli_ExtSurface)
72b7576f 503}
504DEFINE_STANDARD_HANDLE(Appli_ExtSurface,Geom_Surface)
505~~~~~
506
507In *Appli_ExtSurface.cxx* file:
508~~~~~
509#include <Appli_ExtSurface.hxx>
510IMPLEMENT_STANDARD_HANDLE(Appli_ExtSurface,Geom_Surface)
511IMPLEMENT_STANDARD_RTTIEXT(Appli_ExtSurface,Geom_Surface)
512~~~~~
513
514
515@subsection occt_fcug_2_3 Memory Management in Open CASCADE Technology
516In the course of a work session, geometric modeling applications create and delete a considerable number of C++ objects allocated in the dynamic memory (heap). In this context, performance of standard functions for allocating and de-allocating memory may be not sufficient. For this reason, Open CASCADE Technology employs a specialized memory manager implemented in the Standard package.
517
518@subsubsection occt_fcug_2_3_1. Usage
519To use the Open CASCADE Technology memory manager to allocate memory in a C code, just use method *Standard::Allocate()* instead of *malloc()* and method *Standard::Free()* instead of *free()*. In addition, method *Standard::Reallocate()* is provided to replace C function *realloc()*.
dba69de2 520
72b7576f 521In C++, operators *new()* and *delete()* for a class may be defined so as to allocate memory using *Standard::Allocate()* and free it using *Standard::Free()*. In that case all objects of that class and all inherited classes will be allocated using the OCCT memory manager.
dba69de2 522
72b7576f 523CDL extractor defines *new()* and *delete()* in this way for all classes declared with CDL. Thus all OCCT classes (apart from a few exceptions) are allocated using the OCCT memory manager.
524Since operators *new()* and *delete()* are inherited, this is also true for any class derived from an OCCT class, for instance, for all classes derived from *Standard_Transient*.
dba69de2 525
526**Note** that it is possible (though not recommended unless really unavoidable) to redefine *new()* and *delete()* functions for some class inheriting Standard_Transient. If that is done, the method *Delete()* should be also redefined to apply operator *delete* to *this* pointer. This will ensure that appropriate *delete()* function will be called, even if the object is manipulated by a handle to a base class.
72b7576f 527
528@subsubsection occt_fcug_2_3_2 Configuring the memory manager
529The OCCT memory manager may be configured to apply different optimization techniques to different memory blocks (depending on their size), or even to avoid any optimization and use C functions *malloc()* and *free()* directly.
530The configuration is defined by numeric values of the following environment variables:
531 * *MMGT_OPT*: if set to 0 (default) every memory block is allocated in C memory heap directly (via *malloc()* and *free()* functions). In this case, all other options except for *MMGT_CLEAR* are ignored; if set to 1 the memory manager performs optimizations as described below; if set to 2, Intel ® TBB optimized memory manager is used.
532 * *MMGT_CLEAR*: if set to 1 (default), every allocated memory block is cleared by zeros; if set to 0, memory block is returned as it is.
533 * *MMGT_CELLSIZE*: defines the maximal size of blocks allocated in large pools of memory. Default is 200.
534 * *MMGT_NBPAGES*: defines the size of memory chunks allocated for small blocks in pages (operating-system dependent). Default is 1000.
535 * *MMGT_THRESHOLD*: defines the maximal size of blocks that are recycled internally instead of being returned to the heap. Default is 40000.
536 * *MMGT_MMAP*: when set to 1 (default), large memory blocks are allocated using memory mapping functions of the operating system; if set to 0, they will be allocated in the C heap by *malloc()*.
537 * MMGT_REENTRANT: when set to 1 (default), all calls to the optimized memory manager will be secured against possible simultaneous access from different execution threads. This variable should be set in any multithreaded application that uses an optimized memory manager (*MMGT_OPT=1*) and has more than one thread potentially calling OCCT functions. If set to 0, OCCT memory management and exception handling routines will skip the code protecting from possible concurrency in multi-threaded environment. This can yield some performance gain in some applications, but can lead to unpredictable results if used in a multithreaded application.
dba69de2 538
539**Note** it is recommended to use options *MMGT_OPT=2* and *MMGT_REENTRANT=1* for applications that use OCCT memory manager from more than one thread, on multiprocessor hardware.
540
72b7576f 541@subsubsection occt_fcug_2_3_3 Implementation details
542When *MMGT_OPT* is set to 1, the following optimization techniques are used:
543 * Small blocks with a size less than *MMGT_CELLSIZE*, are not allocated separately. Instead, a large pools of memory are allocated (the size of each pool is *MMGT_NBPAGES* pages). Every new memory block is arranged in a spare place of the current pool. When the current memory pool is completely occupied, the next one is allocated, and so on.
dba69de2 544
72b7576f 545In the current version memory pools are never returned to the system (until the process finishes). However, memory blocks that are released by the method *Standard::Free()* are remembered in the free lists and later reused when the next block of the same size is allocated (recycling).
dba69de2 546
72b7576f 547 * Medium-sized blocks, with a size greater than *MMGT_CELLSIZE* but less than *MMGT_THRESHOLD*, are allocated directly in the C heap (using *malloc()* and *free()*). When such blocks are released by the method *Standard::Free()* they are recycled just like small blocks.
dba69de2 548
72b7576f 549However, unlike small blocks, the recycled medium blocks contained in the free lists (i.e. released by the program but held by the memory manager) can be returned to the heap by method *Standard::Purge()*.
dba69de2 550
551 * Large blocks with a size greater than *MMGT_THRESHOLD*, including memory pools used for small blocks, are allocated depending on the value of *MMGT_MMAP*: if it is 0, these blocks are allocated in the C heap; otherwise they are allocated using operating-system specific functions managing memory mapped files. Large blocks are returned to the system immediately when *Standard::Free()* is called.
552
553#### Benefits and drawbacks
554
72b7576f 555The major benefit of the OCCT memory manager is explained by its recycling of small and medium blocks that makes an application work much faster when it constantly allocates and frees multiple memory blocks of similar sizes. In practical situations, the real gain on the application performance may be up to 50%.
dba69de2 556
72b7576f 557The associated drawback is that recycled memory is not returned to the operating system during program execution. This may lead to considerable memory consumption and even be misinterpreted as a memory leak. To minimize this effect, the method Standard::Purge() shall be called after the completion of memory-intensive operations.
dba69de2 558The overhead expenses induced by the OCCT memory manager are:
72b7576f 559 * size of every allocated memory block is rounded up to 8 bytes (when MMGT_OPT is 0 (default), the rounding is defined by the CRT; the typical value for 32-bit platforms is 4 bytes)
560 * additional 4 bytes (or 8 on 64-bit platforms) are allocated in the beginning of every memory block to hold its size (or address of the next free memory block when recycled in free list) only when MMGT_OPT is 1
dba69de2 561
562
563Note that these overheads may be greater or less than overheads induced by the C heap memory manager, so overall memory consumption may be greater in either optimized or standard modes, depending on circumstances.
564
72b7576f 565As a general rule, it is advisable to allocate memory through significant blocks. In this way, you can work with blocks of contiguous data, and processing is facilitated for the memory page manager.
dba69de2 566
567In multithreaded mode *(MMGT_REENTRANT=1)*, the OCCT memory manager uses mutex to lock access to free lists, therefore it may have less performance than non-optimized mode in situations when different threads often make simultaneous calls to the memory manager. The reason is that modern implementations of *malloc()* and *free()* employ several allocation arenas and thus avoid delays waiting mutex release, which are possible in such situations.
72b7576f 568
569@subsection occt_fcug_2_4 Exception Handling
dba69de2 570Exception handling provides a means of transferring control from a given point in a program being executed to an **exception handler** associated with another point previously executed.
571
72b7576f 572A method may raise an exception which interrupts its normal execution and transfers control to the handler catching this exception.
dba69de2 573
72b7576f 574Open CASCADE Technology provides a hierarchy of exception classes with a root class being class Standard_Failure from the Standard package. The CDL extractor generates exception classes with standardized interface.
dba69de2 575
576Open CASCADE Technology also provides support for converting system signals (such as access violation or division by zero) to exceptions, so that such situations can be safely handled with the same uniform approach.
577
72b7576f 578However, in order to support this functionality on various platforms, some special methods and workarounds are used. Though the implementation details are hidden and handling of OCCT exceptions is done basically in the same way as with C++, some peculiarities of this approach shall be taken into account and some rules must be respected.
dba69de2 579
72b7576f 580The following paragraphs describe recommended approaches for using exceptions when working with Open CASCADE Technology.
dba69de2 581
72b7576f 582@subsubsection occt_fcug_2_4_1 Raising an Exception
583
dba69de2 584#### “C++ like” Syntax
585
72b7576f 586To raise an exception of a definite type method Raise() of the appropriate exception class shall be used.
587~~~~~
588DomainError::Raise(“Cannot cope with this condition”);
589~~~~~
dba69de2 590raises an exception of *DomainError* type with the associated message “Cannot cope with this condition”, the message being optional. This exception may be caught by a handler of a *DomainError* type as follows:
72b7576f 591~~~~~
592try {
dba69de2 593 OCC_CATCH_SIGNALS
594 // try block
72b7576f 595}
596catch(DomainError) {
597// handle DomainError exceptions here
598}
599~~~~~
600
dba69de2 601#### Regular usage
602
72b7576f 603Exceptions should not be used as a programming technique, to replace a “goto” statement for example, but as a way to protect methods against misuse. The caller must make sure its condition is such that the method can cope with it.
dba69de2 604
72b7576f 605Thus,
606 * No exception should be raised during normal execution of an application.
607 * A method which may raise an exception should be protected by other methods allowing the caller to check on the validity of the call.
dba69de2 608
609For example, if you consider the *TCollection_Array1* class used with:
610 * *Value* function to extract an element
611 * *Lower* function to extract the lower bound of the array
612 * *Upper* function to extract the upper bound of the array.
613
614then, the *Value* function may be implemented as follows:
72b7576f 615
616~~~~~
e5bd0d98 617Item TCollection_Array1::Value (const Standard_Integer&index) const
72b7576f 618{
dba69de2 619 // where r1 and r2 are the lower and upper bounds of the array
620 if(index r1 || index > r2) {
621 OutOfRange::Raise(“Index out of range in Array1::Value”);
622 }
623 return contents[index];
72b7576f 624}
625~~~~~
626
627Here validity of the index is first verified using the Lower and Upper functions in order to protect the call.
dba69de2 628Normally the caller ensures the index being in the valid range before calling Value(). In this case the above implementation of Value is not optimal since the test done in Value is time-consuming and redundant.
629
72b7576f 630It is a widely used practice to include that kind of protections in a debug build of the program and exclude in release (optimized) build. To support this practice, the macros Raise_if() are provided for every OCCT exception class:
631~~~~~
632<ErrorTypeName>_Raise_if(condition, “Error message”);
633~~~~~
dba69de2 634where ErrorTypeName is the exception type, condition is the logical expression leading to the raise of the exception, and Error message is the associated message.
635
72b7576f 636The entire call may be removed by defining one of the pre-processor symbols No_Exception or No_<ErrorTypeName> at compile-time:
637
638~~~~~
639#define No_Exception /* remove all raises */
640~~~~~
641
642Using this syntax, the Value function becomes:
643
644~~~~~
e5bd0d98 645Item TCollection_Array1::Value (const Standard_Integer&index) const
dba69de2 646 {
647 OutOfRange_Raise_if(index r1 || index > r2,
648 “index out of range in Array1::Value”);
649 return contents[index];
72b7576f 650}
651~~~~~
652
653@subsubsection occt_fcug_2_4_2 Handling an Exception
654When an exception is raised, control is transferred to the nearest handler of a given type in the call stack, that is:
655 * the handler whose try block was most recently entered and not yet exited,
656 * the handler whose type matches the raise expression.
dba69de2 657
72b7576f 658A handler of T exception type is a match for a raise expression with an exception type of E if:
659 * T and E are of the same type, or
660 * T is a supertype of E.
dba69de2 661
72b7576f 662In order to handle system signals as exceptions, make sure to insert macro OCC_CATCH_SIGNALS somewhere in the beginning of the relevant code. The recommended location for it is first statement after opening brace of try {} block.
dba69de2 663
664As an example, consider the exceptions of type *NumericError, Overflow, Underflow* and *ZeroDivide*, where *NumericError* is the parent type of the three others.
72b7576f 665
666~~~~~
667void f(1)
668 {
dba69de2 669 try {
670 OCC_CATCH_SIGNALS
671 // try block
672 }
673 catch(Standard_Overflow) { // first handler
674 // ...
675 }
676 catch(Standard_NumericError) { // second handler
677 // ...
678 }
72b7576f 679}
680~~~~~
681
dba69de2 682Here, the first handler will catch exceptions of *Overflow* type and the second one - exceptions of *NumericError* type and all exceptions derived from it, including *Underflow* and *ZeroDivide*.
683
72b7576f 684The handlers are checked in order of appearance, from the nearest to the most distant try block, until one matches the raise expression. For a try block, it would be a mistake to place a handler for a base exception type ahead of a handler for its derived type since that would ensure that the handler for the derived exception would never be invoked.
685
686~~~~~
687void f(1)
688{
dba69de2 689 int i = 0;
690 {
691 try {
692 OCC_CATCH_SIGNALS
693 g(i);// i is accessible
694 }
695 // statement here will produce compile-time errors !
696 catch(Standard_NumericError) {
697 // fix up with possible reuse of i
698 }
699 // statement here may produce unexpected side effect
700 }
701 . . .
72b7576f 702}
703~~~~~
704
dba69de2 705The exceptions form a hierarchy tree completely separated from other user defined classes. One exception of type *Failure* is the root of the entire exception hierarchy. Thus, using a handler with *Failure* type catches any OCCT exception. It is recommended to set up such a handler in the main routine.
706
72b7576f 707The main routine of a program would look like this:
708
709~~~~~
710#include <Standard_ErrorHandler.hxx>
711#include <Standard_Failure.hxx>
712#include <iostream.h>
713int main (int argc, char* argv[])
714{
dba69de2 715 try {
716 OCC_CATCH_SIGNALS
717 // main block
718 return 0;
719 }
720 catch(Standard_Failure) {
721 Handle(Standard_Failure) error = Standard_Failure::Caught ();
722 cout error end1;
723 }
724 return 1;
72b7576f 725}
726~~~~~
727
dba69de2 728In this example function *Caught* is a static member of *Failure* that returns an exception object containing the error message built in the raise expression. Note that this method of accessing a raised object is used in Open CASCADE Technology instead of usual C++ syntax (receiving the exception in catch argument).
72b7576f 729
dba69de2 730Though standard C++ scoping rules and syntax apply to try block and handlers, note that on some platforms Open CASCADE Technology may be compiled in compatibility mode when exceptions are emulated by long jumps (see below). In this mode it is required that no statement precedes or follows any handler. Thus it is highly recommended to always include a try block into additional {} braces. Also this mode requires that header file *Standard_ErrorHandler.hxx* be included in your program before a try block, otherwise it may fail to handle Open CASCADE Technology exceptions; furthermore *catch()* statement does not allow passing exception object as argument.
72b7576f 731
dba69de2 732#### Catching signals
733
734In order for the application to be able to catch system signals (access violation, division by zero, etc.) in the same way as other exceptions, the appropriate signal handler shall be installed in the runtime by the method *OSD::SetSignal()*.
735
72b7576f 736Normally this method is called in the beginning of the main() function. It installs a handler that will convert system signals into OCCT exceptions.
dba69de2 737
738In order to actually convert signals to exceptions, macro *OCC_CATCH_SIGNALS* needs to be inserted in the source code. The typical place where this macro is put is beginning of the *try{}* block which catches such exceptions.
72b7576f 739
740@subsubsection occt_fcug_2_4_3 Implementation details
dba69de2 741
742The exception handling mechanism in Open CASCADE Technology is implemented in different ways depending on the preprocessor macros *NO_CXX_EXCEPTIONS* and *OCC_CONVERT_SIGNALS*, which shall be consistently defined by compilation procedures for both Open CASCADE Technology and user applications:
72b7576f 7431. On Windows and DEC, these macros are not defined by default, and normal C++ exceptions are used in all cases, including throwing from signal handler. Thus the behavior is as expected in C++.
dba69de2 7442. On SUN and Linux, macro *OCC_CONVERT_SIGNALS* is defined by default. The C++ exception mechanism is used for catching exceptions and for throwing them from normal code. Since it is not possible to throw C++ exception from system signal handler function, that function makes a long jump to the nearest (in the execution stack) invocation of macro *OCC_CATCH_SIGNALS*, and only there the C++ exception gets actually thrown. The macro *OCC_CATCH_SIGNALS* is defined in the file *Standard_ErrorHandler.hxx*. Therefore, including this file is necessary for successful compilation of a code containing this macro.
745
72b7576f 746This mode differs from standard C++ exception handling only for signals:
e5bd0d98 747 * macro *OCC_CATCH_SIGNALS* is necessary (besides call to *OSD::SetSignal()* described above) for conversion of signals into exceptions;
748 * the destructors for automatic C++ objects created in the code after that macro and till the place where signal is raised will not be called in case of signal, since no C++ stack unwinding is performed by long jump.
dba69de2 749
7503. On SUN and Linux Open CASCADE Technology can also be compiled in compatibility mode (which was default till Open CASCADE Technology 6.1.0). In that case macro *NO_CXX_EXCEPTIONS* is defined and the C++ exceptions are simulated with C long jumps. As a consequence, the behavior is slightly different from that expected in the C++ standard.
751
72b7576f 752While exception handling with NO_CXX_EXCEPTIONS is very similar to C++ by syntax, it has a number of peculiarities that should be taken into account:
dba69de2 753 * try and catch are actually macros defined in the file *Standard_ErrorHandler.hxx*. Therefore, including this file is necessary for handling OCCT exceptions;
754 * due to being a macro, catch cannot contain a declaration of the exception object after its type; only type is allowed in the catch statement. Use method *Standard_Failure::Caught()* to access an exception object;
755 * catch macro may conflict with some STL classes that might use catch(…) statements in their header files. So STL headers should not be included after *Standard_ErrorHandler.hxx*;
72b7576f 756 * Open CASCADE Technology try/catch block will not handle normal C++ exceptions; however this can be achieved using special workarounds;
757 * the try macro defines a C++ object that holds an entry point in the exception handler. Therefore if exception is raised by code located immediately after the try/catch block but on the same nesting level as *try*, it may be handled by that *catch*. This may lead to unexpected behavior, including infinite loop. To avoid that, always surround the try/catch block in {} braces;
758 * the destructors of the C++ objects allocated on the stack after handler initialization are not called by exception raising.
e5bd0d98 759
dba69de2 760In general, for writing platform-independent code it is recommended to insert macros *OCC_CATCH_SIGNALS* in try {} blocks or other code where signals may happen. For compatibility with previous versions of Open CASCADE Technology the limitations described above for *NO_CXX_EXCEPTIONS* shall be assumed.
72b7576f 761
762@subsection occt_fcug_2_5 Plug-In Management
763@subsubsection occt_fcug_2_5_1 Distribution by Plug-Ins
764A plug-in is a component that can be loaded dynamically into a client application, not requiring to be directly linked to it. The plug-in is not bound to its client, i.e. the plug-in knows only how its connection mechanism is defined and how to call the corresponding services.
dba69de2 765
72b7576f 766A plug-in can be used to:
767 * implement the mechanism of a *driver*, i.e dynamically changing a driver implementation according to the current transactions (for example, retrieving a document stored in another version of an application),
768 * restrict processing resources to the minimum required (for example, it does not load any application services at run-time as long as the user does not need them),
769 * facilitate development de-synchronization (an application can be delivered with base functions while some advanced capabilities will be added as plug-ins when they are available).
dba69de2 770
72b7576f 771The plug-in is identified with the help of the global universal identifier (GUID). The GUID includes lower case characters and cannot end with a blank space.
dba69de2 772
72b7576f 773Once it has been loaded, the call to the services provided by the plug-in is direct (the client is implemented in the same language as the plug-in).
774
775C++ Plug-In Implementation
776---------------------------
777The C++ plug-in implements a service as an object with functions defined in an abstract class (this abstract class and its parent classes with the GUID are the only information about the plug-in implemented in the client application). The plug-in consists of a sharable library including a method named Factory which creates the C++ object (the client cannot instantiate this object because the plug-in implementation is not visible).
778Foundation classes provide in the package **Plugin** a method named Load(), which enables the client to access the required service through a library.
dba69de2 779
72b7576f 780That method reads the information regarding available plug-ins and their locations from the resource file Plugin found by environment variable CSF_PluginDefaults:
781
782~~~~~
783$CSF_PluginDefaults/.Plugin
784~~~~~
785
dba69de2 786The *Load* method looks for the library name in the resource file or registry through its GUID, for example, on UNIX:
72b7576f 787~~~~~
788! METADATADRIVER whose value must be OS or DM.
789
790! FW
791a148e300-5740-11d1-a904-080036aaa103.Location:
792
793libFWOSPlugin.so
794a148e300-5740-11d1-a904-080036aaa103.CCL:
795/adv_44/CAS/BAG/FW-K4C/inc/FWOS.ccl
796
797! FWDM
798a148e301-5740-11d1-a904-080036aaa103.Location:
799libFWDMPlugin.so
800a148e301-5740-11d1-a904-080036aaa103.CCL:
801/adv_44/CAS/BAG/DESIGNMANAGER-K4C/inc/DMAccess.ccl|/
802adv_44/CAS/BAG/DATABASE-K4C/inc/FWDMCommands.ccl
803a148e301-5740-11d1-a904-080036aaa103.Message: /adv_44/CAS/
804BAG/DESIGNMANAGER-K4C/etc/locale/DMAccess
805
806! Copy-Paste
8075ff7dc00-8840-11d1-b5c2-00a0c9064368.Location:
808libCDMShapeDriversPlugin.so
8095ff7dc01-8840-11d1-b5c2-00a0c9064368.Location:
810libCDMShapeDriversPlugin.so
8115ff7dc02-8840-11d1-b5c2-00a0c9064368.Location:
812libCDMShapeDriversPlugin.so
8135ff7dc03-8840-11d1-b5c2-00a0c9064368.Location:
814libCDMShapeDriversPlugin.so
8155ff7dc04-8840-11d1-b5c2-00a0c9064368.Location:
816libCDMShapeDriversPlugin.so
817
818! Plugs 2d plotters:
819d0d722a2-b4c9-11d1-b561-0000f87a4710.location: FWOSPlugin
820d0d722a2-b4c9-11d1-b561-0000f87a4710.CCL: /adv_44/CAS/BAG/
821VIEWERS-K4C/inc/CCLPlotters.ccl
822d0d722a2-b4c9-11d1-b561-0000f87a4710.Message: /adv_44/CAS/
823BAG/VIEWERS-K4C/etc/locale/CCLPlotters
824
825!SHAPES
826e3708f72-b1a8-11d0-91c2-080036424703.Location:
827libBRepExchangerPlugin.so
828e3708f72-b1a8-11d0-91c2-080036424703.CCL: /adv_44/CAS/BAG/
829FW-K4C/inc/BRep.ccl
830~~~~~
831
832
dba69de2 833Then the *Load* method loads the library according to the rules of the operating system of the host machine (for example, by using environment variables such as *LD_LIBRARY_PATH* with Unix and *PATH* with Windows). After that it invokes the *Factory* method to return the object which supports the required service.
72b7576f 834The client may then call the functions supported by this object.
835
836C++ Client Plug-In Implementation
837----------------------------------
dba69de2 838To invoke one of the services provided by the plug-in, you may call the *Plugin::ServiceFactory* global function with the *Standard_GUID* of the requested service as follows:
72b7576f 839
840~~~~~
841Handle(FADriver_PartStorer)::DownCast
842(PlugIn::ServiceFactory
843(PlugIn_ServiceId(yourStandardGUID)))
844~~~~~
845
dba69de2 846Let us take *FAFactory.cxx* as an example:
72b7576f 847
848~~~~~
849#include <FAFactory.ixx>
850
851#include <FADriver_PartRetriever.hxx>
852#include <FADriver_PartStorer.hxx>
853#include <FirstAppSchema.hxx>
854#include <Standard_GUID.hxx>
855#include <Standard_Failure.hxx>
856#include <FACDM_Application.hxx>
857#include <Plugin_Macro.hxx>
858
859PLUGIN(FAFactory)
860
861static Standard_GUID
dba69de2 862 StorageDriver(“45b3c690-22f3-11d2-b09e-0000f8791463”);
72b7576f 863static Standard_GUID
dba69de2 864 RetrievalDriver(“45b3c69c-22f3-11d2-b09e-0000f8791463”);
72b7576f 865static Standard_GUID
dba69de2 866 Schema(“45b3c6a2-22f3-11d2-b09e-0000f8791463”);
72b7576f 867
868//======================================================
869// function : Factory
870// purpose :
871//======================================================
872
e5bd0d98 873Handle(Standard_Transient) FAFactory::Factory(const Standard_GUID& aGUID)
72b7576f 874{
dba69de2 875 if(aGUID == StorageDriver) {
876 cout “FAFactory : Create store driver” endl;
877 static Handle(FADriver_PartStorer) sd = new FADriver_PartStorer();
878 return sd;
879 }
880
881 if(aGUID == RetrievalDriver) {
882 cout “FAFactory : Create retrieve driver” endl;
883 static Handle(FADriver_PartRetriever)
884 rd = new FADriver_PartRetriever();
885 return rd;
886 }
887
888 if(aGUID == Schema) {
889 cout “FAFactory : Create schema” endl;
890 static Handle(FirstAppSchema) s = new FirstAppSchema();
891 return s;
892 }
893
894 Standard_Failure::Raise(“FAFactory: unknown GUID”);
895 Handle(Standard_Transient) t;
896 return t;
72b7576f 897}
898~~~~~
899
dba69de2 900#### Without using the Software Factory
72b7576f 901
dba69de2 902To create a factory without using the Software Factory, define a *dll* project under Windows or a library under UNIX by using a source file as specified above. The *FAFactory* class is implemented as follows:
72b7576f 903
904~~~~~
905#include <Handle_Standard_Transient.hxx>
906#include <Standard_Macro.hxx>
907class Standard_Transient;
908class Standard_GUID;
909class FAFactory {
910public:
dba69de2 911 Standard_EXPORT static Handle_Standard_Transient
e5bd0d98 912 Factory(const Standard_GUID& aGUID) ;
dba69de2 913 . . .
72b7576f 914};
915~~~~~
916
917
918@section occt_fcug_3 Collections, Strings and Unit Conversion
dba69de2 919@subsection occt_fcug_3_1 Collections
72b7576f 920@subsubsection occt_fcug_3_1_1 Overview
921The **Collections** component contains the classes that handle dynamically sized aggregates of data. They include a wide range of collections such as arrays, lists and maps.
dba69de2 922
923Collections classes are *generic*, that is, they can hold a variety of objects which do not necessarily inherit from a unique root class. When you need to use a collection of a given type of object you must *instantiate* it for this specific type of element. Once this declaration is compiled, all the functions available on the generic collection are available on your *instantiated class*.
924However, note that:
72b7576f 925 * Each collection directly used as an argument in OCCT public syntax is instantiated in an OCCT component.
dba69de2 926 * The *TColStd* package (**Collections of Standard Objects** component) provides numerous instantiations of these generic collections with objects from the **Standard** package or from the **Strings** component.
72b7576f 927The **Collections** component provides a wide range of generic collections:
dba69de2 928 * **Arrays** are generally used for a quick access to the item, however an array is a fixed sized aggregate.
929 * **Sequences** are variable-sized structures, they avoid the use of large and quasi-empty arrays. A sequence item is longer to access than an array item: only an exploration in sequence is effective (but sequences are not adapted for numerous explorations). Arrays and sequences are commonly used as data structures for more complex objects.
930 * On the other hand, **maps** are dynamic structures where the size is constantly adapted to the number of inserted items and the access time for an item is effective. Maps structures are commonly used in cases of numerous explorations: they are typically internal data structures for complex algorithms. **Sets** generate the same results as maps but computation time is considerable.
931 * **Lists, queues** and **stacks** are minor structures similar to sequences but with other exploration algorithms.
932
933Most collections follow value semantics: their instances are the actual collections, not **handles** to a collection. Only arrays and sequences may also be manipulated by handle, and therefore shared.
72b7576f 934
935@subsubsection occt_fcug_3_1_2 Generic general-purpose Aggregates
936
dba69de2 937#### TCollection_Array1
938
939These are unidimensional arrays similar to C arrays, i.e. of fixed size but dynamically dimensioned at construction time.
940As with a C array, the access time for an *Array1* indexed item is constant and is independent of the array size. Arrays are commonly used as elementary data structures for more complex objects.
941
942*Array1* is a generic class which depends on *Item*, the type of element in the array.
943
944*Array1* indexes start and end at a user-defined position. Thus, when accessing an item, you must base the index on the lower and upper bounds of the array.
945
946#### TCollection_Array2
947
948These are bi-dimensional arrays of fixed size but dynamically dimensioned at construction time.
949
950As with a C array, the access time for an *Array2* indexed item is constant and is independent of the array size. Arrays are commonly used as elementary data structures for more complex objects.
951
952*Array2* is a generic class which depends on *Item*, the type of element in the array.
953
954*Array2* indexes start and end at a user-defined position. Thus, when accessing an item, you must base the index on the lower and upper bounds of the array.
955
956#### TCollection_HArray1
957
958These are unidimensional arrays similar to C arrays, i.e. of fixed size but dynamically dimensioned at construction time.
959As with a C array, the access time for an *HArray1* or *HArray2* indexed item is constant and is independent of the array size. Arrays are commonly used as elementary data structures for more complex objects.
960
961*HArray1* objects are **handles** to arrays.
962 * *HArray1* arrays may be shared by several objects.
963 * You may use a *TCollection_Array1* structure to have the actual array.
964
965*HArray1* is a generic class which depends on two parameters:
72b7576f 966 * **Item**, the type of element in the array,
dba69de2 967 * **Array**, the actual type of array handled by *HArray1*. This is an instantiation with **Item** of the *TCollection_Array1* generic class.
72b7576f 968
dba69de2 969*HArray1* indexes start and end at a user-defined position. Thus, when accessing an item, you must base the index on the lower and upper bounds of the array.
970
971#### TCollection_HArray2
972
973These are bi-dimensional arrays of fixed size but dynamically dimensioned at construction time.
974
975As with a C array, the access time for an *HArray2* indexed item is constant and is independent of the array size. Arrays are commonly used as elementary data structures for more complex objects.
976
977*HArray2* objects are **handles** to arrays.
978 * *HArray2* arrays may be shared by several objects.
979 * You may use a *TCollection_Array2* structure to have the actual array.
72b7576f 980
dba69de2 981*HArray2* is a generic class which depends on two parameters:
982 * *Item*, the type of element in the array,
983 * *Array*, the actual type of array handled by *HArray2*. This is an instantiation with *Item* of the *TCollection_Array2* generic class.
72b7576f 984
dba69de2 985#### TCollection_HSequence
986
987This is a sequence of items indexed by an integer.
988
989Sequences have about the same goal as unidimensional arrays *TCollection_HArray1*: they are commonly used as elementary data structures for more complex objects. But a sequence is a structure of *variable size*: sequences avoid the use of large and quasi-empty arrays. Exploring a sequence data structure is effective when the exploration is done in sequence; elsewhere a sequence item is longer to read than an array item. Note also that sequences are not effective when they have to support numerous algorithmic explorations: a map is better for that.
990
991*HSequence* objects are **handles** to sequences.
992 * *HSequence* sequences may be shared by several objects.
993 * You may use a *TCollection_Sequence* structure to have the actual sequence.
994
995*HSequence* is a generic class which depends on two parameters:
996 * *Item*, the type of element in the sequence,
997 * *Seq*, the actual type of sequence handled by *HSequence*. This is an instantiation with *Item* of the *TCollection_Sequence* generic class.
998
999#### TCollection_HSet
1000
1001This is a collection of non-ordered items without any duplicates. At each transaction, the system checks if there are no duplicates.
1002*HSet* objects are *handles* to sets.
1003*HSet* is a generic class which depends on two parameters:
1004 * *Item*, the type of element in the set,
1005 * *Set*, the actual type of set handled by *HSet*. This is an instantiation with *TCollection_Set* generic class.
1006
1007#### TCollection_List
1008
1009These are ordered lists of non-unique objects which can be accessed sequentially using an iterator.
72b7576f 1010Item insertion in a list is very fast at any position. But searching for items by value may be slow if the list is long, because it requires a sequential search.
dba69de2 1011
1012*List* is a generic class, which depends on *Item*, the type of element in the structure.
1013Use a *ListIterator* iterator to explore a *List* structure.
1014
1015An iterator class is automatically instantiated from the *TCollection_ListIterator* class at the time of instantiation of a *List* structure.
1016
72b7576f 1017A sequence is a better structure when searching for items by value.
dba69de2 1018
72b7576f 1019Queues and stacks are other kinds of list with a different access to data.
1020
dba69de2 1021#### TCollection_Queue
72b7576f 1022
dba69de2 1023This is a structure, where items are added at the end and removed from the front. The first item entered will be the first removed (**FIFO** structure: First In First Out). *Queue* is a generic class which depends on *Item*, the type of element in the structure.
1024
1025#### TCollection_Sequence
1026
1027This is a sequence of items indexed by an integer.
1028Sequences have about the same goal as unidimensional arrays (*TCollection_Array1*): they are commonly used as elementary data structures for more complex objects. But a sequence is a structure of *variable size*: sequences avoid the use of large and quasi-empty arrays. Exploring a sequence data structure is effective when the exploration is done *in sequence*; elsewhere a sequence item is longer to read than an array item. Note also that sequences are not effective when they have to support numerous algorithmic explorations: a map is better for that.
1029
1030*Sequence* is a generic class which depends on *Item*, the type of element in the sequence.
1031
1032#### TCollection_Set
1033
1034This is a collection of non-ordered items without any duplicates. At each transaction, the system checks if there are no duplicates.
72b7576f 1035
72b7576f 1036A set generates the same result as a map. A map is more effective; so it is advisable to use maps instead of sets.
72b7576f 1037
dba69de2 1038*Set* is a generic class which depends on *Item*, the type of element in the set.
1039Use *SetIterator* iterator to explore a *Set* structure.
1040
1041#### TCollection_Stack
1042
1043This is a structure where items are added and removed from the top. The last item entered will be the first removed.
1044
1045*Stack* is a generic class which depends on *Item*, the type of element in the structure.
1046Use a *StackIterator* iterator to explore a *Stack* structure.
72b7576f 1047
1048@subsubsection occt_fcug_3_1_3 Generic Maps
1049
dba69de2 1050Maps are dynamically extended data structures where data is quickly accessed with a key. *TCollection_BasicMap* is a root class for maps.
1051
1052#### General properties of maps
72b7576f 1053
72b7576f 1054
1055Map items may contain complex non-unitary data, thus it can be difficult to manage them with an array. The map allows a data structure to be indexed by complex data.
dba69de2 1056
72b7576f 1057The size of a map is dynamically extended. So a map may be first dimensioned for a little number of items. Maps avoid the use of large and quasi-empty arrays.
dba69de2 1058
72b7576f 1059The access time for a map item is much better than the one for a sequence, list, queue or stack item. It is comparable with the access time for an array item. It depends on the size of the map and on the quality of the user redefinable function (the *hashing function*) to find quickly where is the item.
1060
1061The performance of a map exploration may be better of an array exploration because the size of the map is adapted to the number of inserted items.
dba69de2 1062
72b7576f 1063That is why maps are commonly used as internal data structures for algorithms.
1064
dba69de2 1065#### Definitions
1066
72b7576f 1067A map is a data structure for which data are addressed by *keys*.
dba69de2 1068
1069Once inserted in the map, a map item is referenced as an *entry* of the map.
1070
72b7576f 1071Each entry of the map is addressed by a key. Two different keys address two different entries of the map.
1072The position of an entry in the map is called a *bucket*.
dba69de2 1073
72b7576f 1074A map is dimensioned by its number of buckets, i.e. the maximum number of entries in the map. The performance of a map is conditioned by the number of buckets.
dba69de2 1075
1076The *hashing function* transforms a key into a bucket index. The number of values that can be computed by the hashing function is equal to the number of buckets of the map.
1077
1078Both the hashing function and the equality test between two keys are provided by a *hasher* object.
1079
72b7576f 1080A map may be explored by a *map iterator*. This exploration provides only inserted entries in the map (i.e. non empty buckets).
1081
dba69de2 1082#### Collections of generic maps
1083
1084The *Collections* component provides numerous generic derived maps.
1085
1086These maps include automatic management of the number of *buckets*: they are automatically resized when the number of *keys* exceeds the number of buckets. If you have a fair idea of the number of items in your map, you can save on automatic resizing by specifying a number of buckets at the time of construction, or by using a resizing function. This may be considered for crucial optimization issues.
1087
72b7576f 1088*Keys, items* and *hashers* are parameters of these generic derived maps.
dba69de2 1089
1090*TCollection_MapHasher* class describes the functions required by any *hasher*, which is to be used with a map instantiated from the **Collections** component.
1091
1092An iterator class is automatically instantiated at the time of instantiation of a map provided by the *Collections* component if this map is to be explored with an iterator. Note that some provided generic maps are not to be explored with an iterator but with indexes (*indexed maps*).
1093
1094##### TCollection_DataMap
1095
1096This is a map used to store keys with associated items. An entry of **DataMap** is composed of both the key and the item.
1097The *DataMap* can be seen as an extended array where the keys are the indexes.
1098
1099*DataMap* is a generic class which depends on three parameters:
1100 * **Key** is the type of key for an entry in the map,
1101 * **Item** is the type of element associated with a key in the map,
1102 * **Hasher*is the type of hasher on keys.
1103
1104Use a *DataMapIterator* iterator to explore a *DataMap* map.
1105
1106An iterator class is automatically instantiated from the *TCollection_DataMapIterator* generic class at the time of instantiation of a *DataMap* map.
1107
1108*TCollection_MapHasher* class describes the functions required for a *Hasher* object.
1109
1110##### TCollection_DoubleMap
1111
1112This is a map used to bind pairs of keys (Key1,Key2) and retrieve them in linear time.
1113
1114*Key1* is referenced as the first key of the *DoubleMap* and *Key2* as the second key.
1115
1116An entry of a *DoubleMap* is composed of a pair of two keys: the first key and the second key.
1117
1118*DoubleMap* is a generic class which depends on four parameters:
1119 * *Key1* is the type of the first key for an entry in the map,
1120 * *Key2* is the type of the second key for an entry in the map,
1121 * *Hasher1* is the type of hasher on first keys,
1122 * *Hasher2* is the type of hasher on second keys.
1123
1124Use *DoubleMapIterator* to explore a *DoubleMap* map.
1125
1126An iterator class is automatically instantiated from the *TCollection_DoubleMapIterator* class at the time of instantiation of a *DoubleMap* map.
1127
1128*TCollection_MapHasher* class describes the functions required for a *Hasher1* or a *Hasher2* object.
1129
1130##### TCollection_IndexedDataMap
1131
1132This is map to store keys with associated items and to bind an index to them.
1133
1134Each new key stored in the map is assigned an index. Indexes are incremented as keys (and items) stored in the map. A key can be found by the index, and an index can be found by the key. No key but the last can be removed, so the indexes are in the range 1...Upper, where *Upper* is the number of keys stored in the map. An item is stored with each key.
1135
1136An entry of an *IndexedDataMap* is composed of both the key, the item and the index. An *IndexedDataMap* is an ordered map, which allows a linear iteration on its contents. It combines the interest:
72b7576f 1137 * of an array because data may be accessed with an index,
1138 * and of a map because data may also be accessed with a key.
1139
dba69de2 1140*IndexedDataMap* is a generic class which depends on three parameters:
1141 * *Key* is the type of key for an entry in the map,
1142 * *Item* is the type of element associated with a key in the map,
1143 * *Hasher* is the type of hasher on keys.
1144
1145##### TCollection_IndexedMap
1146
1147This is map used to store keys and to bind an index to them.
72b7576f 1148
72b7576f 1149Each new key stored in the map is assigned an index. Indexes are incremented as keys stored in the map. A key can be found by the index, and an index by the key. No key but the last can be removed, so the indexes are in the range 1...Upper where Upper is the number of keys stored in the map.
72b7576f 1150
dba69de2 1151An entry of an *IndexedMap* is composed of both the key and the index. An *IndexedMap* is an ordered map, which allows a linear iteration on its contents. But no data is attached to the key. An *IndexedMap* is typically used by an algorithm to know if some action is still performed on components of a complex data structure.
1152
1153*IndexedMap* is a generic class which depends on two parameters:
1154 * *Key* is the type of key for an entry in the map,
1155 * *Hasher* is the type of hasher on keys.
1156
1157##### TCollection_Map
1158
1159This is a basic hashed map, used to store and retrieve keys in linear time.
1160
1161An entry of a *Map* is composed of the key only. No data is attached to the key. A *Map* is typically used by an algorithm to know if some action is still performed on components of a complex data structure.
1162
1163*Map* is a generic class which depends on two parameters:
1164 * *Key* is the type of key in the map,
1165 * *Hasher* is the type of hasher on keys.
1166
1167Use a *MapIterator* iterator to explore a *Map* map.
72b7576f 1168
dba69de2 1169##### TCollection_MapHasher
1170
1171This is a hasher on the *keys* of a map instantiated from the *Collections* component.
72b7576f 1172
72b7576f 1173A hasher provides two functions:
dba69de2 1174* *HashCode()* function transforms a key into a bucket index in the map. The number of values that can be computed by the hashing function is equal to the number of buckets in the map.
1175* *IsEqual* is the equality test between two keys. Hashers are used as parameters in generic maps provided by the **Collections** component.
1176
1177*MapHasher* is a generic class which depends on the type of keys, providing that *Key* is a type from the *Standard* package. In such cases *MapHasher* may be directly instantiated with *Key*. Note that the package *TColStd* provides some of these instantiations.
1178
1179Elsewhere, if *Key* is not a type from the *Standard* package you must consider *MapHasher* as a template and build a class which includes its functions, in order to use it as a hasher in a map instantiated from the *Collections* component.
1180
1181Note that *TCollection_AsciiString* and *TCollection_ExtendedString* classes correspond to these specifications, in consequence they may be used as hashers: when *Key* is one of these two types you may just define the hasher as the same type at the time of instantiation of your map.
72b7576f 1182
1183@subsubsection occt_fcug_3_1_4 Iterators
1184
dba69de2 1185#### TCollection_BasicMapIterator
72b7576f 1186
dba69de2 1187This is a root class for map iterators. A map iterator provides a step by step exploration of all the entries of a map.
72b7576f 1188
dba69de2 1189#### TCollection_DataMapIterator
72b7576f 1190
dba69de2 1191These are functions used for iterating the contents of a *DataMap* map.
72b7576f 1192
dba69de2 1193A map is a non-ordered data structure. The order in which entries of a map are explored by the iterator depends on its contents and change when the map is edited. It is not recommended to modify the contents of a map during the iteration: the result is unpredictable.
72b7576f 1194
dba69de2 1195#### TCollection_DoubleMapIterator
1196
1197These are functions used for iterating the contents of a *DoubleMap* map.
1198
1199#### TCollection_ListIterator
1200
1201These are unctions used for iterating the contents of a *List* data structure.
1202
1203A *ListIterator* object can be used to go through a list sequentially, and as a bookmark to hold a position in a list. It is not an index, however. Each step of the iteration gives the current position of the iterator, to which corresponds the current item in the list. The current position is not defined if the list is empty, or when the exploration is finished.
1204
1205An iterator class is automatically instantiated from this generic class at the time of instantiation of a *List* data structure.
1206
1207#### TCollection_MapIterator
1208
1209These are functions used for iterating the contents of a *Map* map.
1210An iterator class is automatically instantiated from this generic class at the time of instantiation of a *Map* map.
1211
1212#### TCollection_SetIterator
1213
1214These are functions used for iterating the contents of a *Set* data structure.
1215An iterator class is automatically instantiated from this generic class at the time of instantiation of a *Set* structure.
72b7576f 1216
dba69de2 1217#### TCollection_StackIterator
1218
1219These are functions used for iterating the contents of a **Stack **data structure.
1220
1221An iterator class is automatically instantiated from this generic class at the time of instantiation of a *Stack* structure.
72b7576f 1222
1223@subsection occt_fcug_3_2 Collections of Standard Objects
1224@subsubsection occt_fcug_3_2_1 Overview
dba69de2 1225While generic classes of the *TCollection* package are the root classes that describe the generic purpose of every type of collection, classes effectively used are extracted from the *TColStd* package.
1226The *TColStd* and *TShort* packages provide frequently used instantiations of generic classes with objects from the *Standard* package or strings from the *TCollection* package.
72b7576f 1227
1228@subsubsection occt_fcug_3_2_2 Description
1229These instantiations are the following:
dba69de2 1230 * Unidimensional arrays: instantiations of the **TCollection_Array1* generic class with *Standard* Objects and *TCollection*strings.
1231 * Bidimensional arrays: instantiations of the *TCollection_Array2* generic class with *Standard* Objects.
1232 * Unidimensional arrays manipulated by handles: instantiations of the *TCollection_HArray1* generic class with *Standard* Objects and *TCollection* strings.
1233 * Bidimensional arrays manipulated by handles: instantiations of the *TCollection_HArray2* generic class with *Standard* Objects.
1234 * Sequences: instantiations of the *TCollection_Sequence* generic class with *Standard* objects and *TCollection* strings.
1235 * Sequences manipulated by handles: instantiations of the *TCollection_HSequence* generic class with *Standard* objects and *TCollection* strings.
1236 * Lists: instantiations of the *TCollection_List* generic class with *Standard* objects.
1237 * Queues: instantiations of the *TCollection_Queue* generic class with *Standard* objects.
1238 * Sets: instantiations of the *TCollection_Set* generic class with *Standard* objects.
1239 * Sets manipulated by handles: instantiations of the *TCollection_HSet* generic class with *Standard* objects.
1240 * Stacks: instantiations of the *TCollection_Stack* generic class with *Standard* objects.
1241 * Hashers on map keys: instantiations of the *TCollection_MapHasher* generic class with *Standard* objects.
1242 * Basic hashed maps: instantiations of the *TCollection_Map* generic class with *Standard* objects.
1243 * Hashed maps with an additional item: instantiations of the *TCollection_DataMap* generic class with *Standard* objects.
1244 * Basic indexed maps: instantiations of the *TCollection_IndexedMap* generic class with *Standard* objects.
1245 * Indexed maps with an additional item: instantiations of the *TCollection_IndexedDataMap* generic class with *Standard_Transient* objects.
1246 * Class *TColStd_PackedMapOfInteger* provides alternative implementation of map of integer numbers, optimized for both performance and memory usage (it uses bit flags to encode integers, which results in spending only 24 bytes per 32 integers stored in optimal case). This class also provides Boolean operations with maps as sets of integers (union, intersection, subtraction, difference, checks for equality and containment).
72b7576f 1247
1248@subsection occt_fcug_3_3 NCollections
1249@subsubsection occt_fcug_3_3_1 Overview
1250
dba69de2 1251*NCollection* package allows to not use WOK development environment in projects. Though it is quite natural to develop a code based on OCCT in any environment accepted in the industry, there is still one limitation: the so-called OCCT generic classes provided in TCollection package require compilation of the definitions in the CDL language and therefore can only be instantiated in WOK development environment.
72b7576f 1252
1253The NCollection library provides a full replacement of all TCollection generic classes so that any OCCT collection could be instantiated via C++ template or macro definitions. It can be used in WOK as a package development unit, or in any other configuration, since it only uses the standard capabilities of C++ compiler.
1254
dba69de2 1255Macro definitions of these classes are stored in *NCollection_Define\*.hxx* files. These definitions are now obsolete though still can be used, particularly for compatibility with the existing code. On the contrary, template classes in *NCollection_\*.hxx* files are recommended, they are supported by OPEN CASCADE Company and further developed according to various needs.
72b7576f 1256
dba69de2 1257The technology used in this unit continues and complements the one offered in the header file *Standard_DefineHandle* – allowing to implement outside CDL the classes managed by Handle, also providing OCCT RTTI support.
72b7576f 1258
1259@subsubsection occt_fcug_3_3_2 Instantiation of collection classes
1260
dba69de2 1261Now we are going to implement the definitions from *NCollection* in the code, taking as an example a sequence of points (analogue of *TColgp_SequenceOfPnt*).
72b7576f 1262
dba69de2 1263#### Definition of a new collection class
72b7576f 1264
1265Let the header file be *MyPackage_SequenceOfPnt.hxx* :
1266
1267Template class instantiaton
1268~~~~~
1269#include <NCollection_Sequence.hxx>
1270#include <gp_Pnt.hxx>
1271typedef NCollection_Sequence<gp_Pnt> MyPackage_SequenceOfPnt;
1272~~~~~
1273
1274Macro instantiation
1275~~~~~
1276#include <NCollection_DefineSequence.hxx>
1277#include <gp_Pnt.hxx>
1278~~~~~
1279
1280The following line defines the class "base collection of points"
1281~~~~~
1282DEFINE_BASECOLLECTION(MyPackage_BaseCollPnt, gp_Pnt)
1283~~~~~
1284
dba69de2 1285The following line defines the class *MyPackage_SequenceOfPnt*
72b7576f 1286
1287~~~~~
1288DEFINE_SEQUENCE (MyPackage_SequenceOfPnt, MyPackage_BaseCollPnt , gp_Pnt)
1289~~~~~
1290
dba69de2 1291#### Definition of a new collection class managed by Handle
72b7576f 1292
1293It is necessary to provide relevant statements both in the header ( .hxx file) and the C++ source ( .cxx file).
1294
1295Header file MyPackage_HSequenceOfPnt.hxx:
1296
1297~~~~~
1298#include <NCollection_DefineHSequence.hxx>
1299#include <gp_Pnt.hxx>
1300~~~~~
1301
1302The following line defines the class "base collection of points"
1303
1304~~~~~
1305DEFINE_BASECOLLECTION(MyPackage_BaseCollPnt, gp_Pnt)
1306~~~~~
1307
dba69de2 1308The following line defines the class *MyPackage_SequenceOfPnt*
72b7576f 1309
1310~~~~~
1311DEFINE_SEQUENCE (MyPackage_SequenceOfPnt, MyPackage_BaseCollPnt, gp_Pnt)
1312~~~~~
1313
dba69de2 1314The following line defines the classes *MyPackage_HSequenceOfPnt* and *Handle(MyPackage_HSequenceOfPnt)*
72b7576f 1315
1316~~~~~
1317DEFINE_HSEQUENCE (MyPackage_HSequenceOfPnt, MyPackage_SequenceOfPnt)
1318~~~~~
1319
dba69de2 1320Source code file will be *MyPackage_HSequenceOfPnt.cxx* or any other .cxx file (once in the whole project):
72b7576f 1321
1322~~~~~
1323IMPLEMENT_HSEQUENCE (MyPackage_HSequenceOfPnt)
1324~~~~~
1325
1326@subsubsection occt_fcug_3_3_3 Class architecture
1327
72b7576f 1328
dba69de2 1329To understand the basic architecture of the classes instantiated from *NCollection* macros, please refer to the documentation on *TCollection* package, particularly to CDL files. Almost all API described there is preserved in *NCollection*. Changes are described in corresponding *NCollection_Define\*.hxx* files.
72b7576f 1330
dba69de2 1331Nevertheless the internal structure of NCollection classes is more complex than that of *TCollection* ones, providing more capabilities. The advanced layer of architecture is described in the next chapter Features.
72b7576f 1332
1333There are two principal changes:
dba69de2 1334* In *TCollection* some classes ( Stack, List, Set, Map, DataMap, DoubleMap ) define the Iterator type, the name of Iterator being like *MyPackage_DoubleMapIteratorOfDoubleMapOfIntegerReal*. In *NCollection* each Iterator is always defined as subtype of the collection *MyPackage_DoubleMapOfIntegerReal::Iterator*.
1335* Hashed collections (of type Map\* ) require in *TCollection* that the special class *Map\*Hasher* is defined. In *NCollection* it is only required that the global functions *IsEqual* and *HashCode* are defined.
1336
1337#### Interface to classes defined in CDL
72b7576f 1338
dba69de2 1339The classes defined above can be used as types for fields, parameters of methods and return values in CDL definitions. In our example, if MyPackage is a CDL package, you will need to create the file *MyPackage_SequenceOfPnt.hxx* containing or including the above definitions, and then to add the line: imported *SequenceOfPnt* to file *MyPackage.cdl*;
72b7576f 1340
1341Then the new collection type can be used in any CDL definition under the name *SequenceOfPnt* from *MyPackage*.
1342
1343@subsubsection occt_fcug_3_3_4 New collection types
1344
1345There are 4 collection types provided as template classes:
dba69de2 1346* *NCollection_Vector*
1347* *NCollection_UBTree*
1348* *NCollection_SparseArray*
1349* *NCollection_CellFilter*
72b7576f 1350
dba69de2 1351#### Vector
72b7576f 1352
1353This type is implemented internally as a list of arrays of the same size. Its properties:
1354* Direct (constant-time) access to members like in Array1 type; data are allocated in compact blocks, this provides faster iteration.
1355* Can grow without limits, like List, Stack or Queue types.
1356* Once having the size LEN, it cannot be reduced to any size less than LEN – there is no operation of removal of items.
1357
1358Insertion in a Vector-type class is made by two methods:
1359* _SetValue(ind, theValue)_ – array-type insertion, where ind is the index of the inserted item, can be any non-negative number. If it is greater than or equal to Length(), then the vector is enlarged (its Length() grows).
1360* _Append(theValue)_ – list-type insertion equivalent to _myVec.SetValue(myVec.Length(), theValue)_ – incrementing the size of the collection.
1361
1362Other essential properties coming from List and Array1 type collections:
dba69de2 1363* Like in *List*, the method *Clear()* destroys all contained objects and releases the allocated memory.
1364* Like in *Array1*, the methods *Value()* and *ChangeValue()* return a contained object by index. Also, these methods have the form of overloaded operator ().
72b7576f 1365
dba69de2 1366#### UBTree
72b7576f 1367
1368The name of this type stands for “Unbalanced Binary Tree”. It stores the members in a binary tree of overlapped bounding objects (boxes or else).
1369Once the tree of boxes of geometric objects is constructed, the algorithm is capable of fast geometric selection of objects. The tree can be easily updated by adding to it a new object with bounding box.
1370The time of adding to the tree of one object is O(log(N)), where N is the total number of objects, so the time of building a tree of N objects is O(N(log(N)). The search time of one object is O(log(N)).
1371
dba69de2 1372Defining various classes inheriting *NCollection_UBTree::Selector* we can perform various kinds of selection over the same b-tree object.
72b7576f 1373
dba69de2 1374The object may be of any type allowing copying. Among the best suitable solutions there can be a pointer to an object, handled object or integer index of object inside some collection. The bounding object may have any dimension and geometry. The minimal interface of *TheBndType* (besides public empty and copy constructor and operator =) used in UBTree algorithm as follows:
72b7576f 1375
1376~~~~~
1377 class MyBndType
1378 {
1379 public:
1380 inline void Add (const MyBndType& other);
1381 // Updates me with other bounding type instance
1382
1383 inline Standard_Boolean IsOut (const MyBndType& other) const;
1384 // Classifies other bounding type instance relatively me
1385
1386 inline Standard_Real SquareExtent() const;
1387 // Computes the squared maximal linear extent of me (for a box it is the squared diagonal of the box).
1388 };
dba69de2 1389~~~~~
1390
72b7576f 1391
dba69de2 1392This interface is implemented in types of Bnd package: *Bnd_Box, Bnd_Box2d, Bnd_B2x, Bnd_B3x*.
72b7576f 1393
dba69de2 1394To select objects you need to define a class derived from *UBTree::Selector* that should redefine the necessary virtual methods to maintain the selection condition. Usually this class instance is also used to retrieve selected objects after search.
1395The class *UBTreeFiller* is used to randomly populate a *UBTree* instance. The quality of a tree is better (considering the speed of searches) if objects are added to it in a random order trying to avoid the addition of a chain of nearby objects one following another.
1396Instantiation of *UBTreeFiller* collects objects to be added, and then adds them at once to the given UBTree instance in a random order using the Fisher-Yates algorithm.
1397Below is the sample code that creates an instance of *NCollection_UBTree* indexed by 2D boxes (Bnd_B2f), then a selection is performed returning the objects whose bounding boxes contain the given 2D point.
72b7576f 1398
1399~~~~~
1400typedef NCollection_UBTree<MyData, Bnd_B2f> UBTree;
1401typedef NCollection_List<MyData> ListOfSelected;
1402//! Tree Selector type
1403class MyTreeSelector : public UBTree::Selector
1404{
1405public:
1406 // This constructor initializes the selection criterion (e.g., a point)
1407
1408 MyTreeSelector (const gp_XY& thePnt) : myPnt(thePnt) {}
1409 // Get the list of selected objects
1410
1411 const ListOfSelected& ListAccepted () const
1412 { return myList; }
1413 // Bounding box rejection - definition of virtual method. @return True if theBox is outside the selection criterion.
1414
1415 Standard_Boolean Reject (const Bnd_B2f& theBox) const
1416 { return theBox.IsOut(myPnt); }
1417 // Redefined from the base class. Called when the bounding of theData conforms to the selection criterion. This method updates myList.
1418
1419 Standard_Boolean Accept (const MyData& theData)
1420 { myList.Append(theData); }
1421 private:
1422 gp_XY myPnt;
1423 ListOfSelected myList;
1424};
1425. . .
1426// Create a UBTree instance and fill it with data, each data item having the corresponding 2D box.
1427
1428UBTree aTree;
1429NCollection_UBTreeFiller <MyData, Bnd_B2f> aTreeFiller(aTree);
1430for(;;) {
1431 const MyData& aData = …;
1432 const Bnd_B2d& aBox = aData.GetBox();
1433 aTreeFiller.Add(aData, aBox);
1434}
1435aTreeFiller.Fill();
1436. . .
1437// Perform selection based on ‘aPoint2d’
1438MyTreeSelector aSel(aPoint2d);
1439aTree.Select(aSel);
1440const ListOfSelected = aSel.ListAccepted();
1441~~~~~
1442
1443
dba69de2 1444#### SparseArray
1445
72b7576f 1446
1447This type has almost the same features as Vector but it allows to store items having scattered indices. In Vector, if you set an item with index 1000000, the container will allocate memory for all items with indices in the range 0-1000000. In SparseArray, only one small block of items will be reserved that contains the item with index 1000000.
1448
dba69de2 1449This class can be also seen as equivalence of *DataMap<int,TheItemType>* with the only one practical difference: it can be much less memory-expensive if items are small (e.g. Integer or Handle).
72b7576f 1450
1451This type has both interfaces of DataMap and Vector to access items.
1452
dba69de2 1453#### CellFilter
72b7576f 1454
1455This class represents a data structure for sorting geometric objects in n-dimensional space into cells, with associated algorithm for fast checking of coincidence (overlapping, intersection, etc.) with other objects. It can be considered as a functional alternative to UBTree, as in the best case it provides the direct access to an object like in an n-dimensional array, while search with UBTree provides logarithmic law access time.
1456
1457@subsubsection occt_fcug_3_3_5 Features
1458
1459NCollection defines some specific features, in addition to the public API inherited from TCollection classes.
1460
dba69de2 1461#### Iterators
1462
72b7576f 1463Every collection defines its Iterator class capable of iterating the members in some predefined order. Every Iterator is defined as a subtype of the particular collection type (e.g., MyPackage_StackOfPnt::Iterator ). The order of iteration is defined by a particular collection type. The methods of Iterator are:
1464
1465* _void Init (const MyCollection&)_ - initializes the iterator on the collection object;
1466* _Standard_Boolean More () const_ - makes a query if there is another non-iterated member;
1467* _void Next ()_ - increments the iterator;
1468* _const ItemType& Value () const_ - returns the current member;
1469* _ItemType& ChangeValue () const_ - returns the mutable current member
1470
1471~~~~~
1472typedef Ncollection_Sequence<gp_Pnt>
1473MyPackage_SequenceOfPnt
1474void Perform (const MyPackage_SequenceOfPnt& theSequence)
1475{
1476 MyPackage_SequenceOfPnt::Iterator anIter (theSequence);
1477 for (; anIter.More(); anIter.Next()) {
1478 const gp_Pnt aPnt& = anIter.Value();
1479....
1480 }
1481}
dba69de2 1482~~~~~
1483
1484This feature is present only for some classes in *TCollection (Stack, List, Set, Map, DataMap, DoubleMap)*. In *NCollection* it is generalized.
72b7576f 1485
1486
dba69de2 1487#### Class BaseCollection
72b7576f 1488
dba69de2 1489There is a common abstract base class for all collections for a given item type (e.g., gp_Pnt). Developer X can arbitrarily name this base class like *MyPackage_BaseCollPnt* in the examples above. This name is further used in the declarations of any (non-abstract) collection class to designate the C++ inheritance.
72b7576f 1490
1491This base class has the following public API:
1492* abstract class Iterator as the base class for all Iterators descried above;
1493* _Iterator& CreateIterator () const_ - creates and returns the Iterator on this collection;
1494* _Standard_Integer Size () const_ - returns the number of items in this collection;
dba69de2 1495* *void Assign (const NCollection_BaseCollection& theOther)* - copies the contents of the Other to this collection object;
72b7576f 1496
1497These members enable accessing any collection without knowing its exact type. In particular, it makes possible to implement methods receiving objects of the abstract collection type:
1498
1499~~~~~
1500#include <NColection_Map.hxx>
1501typedef NCollection_Map<gp_Pnt> MyPackage_MapOfPnt;
1502typedef NCollection_BaseCollection<gp_Pnt> MyPackage_BaseCollPnt;
1503MyPackage_MapOfPnt aMapPnt;
1504....
1505gp_Pnt aResult = COG (aMapPnt);
1506....
1507gp_Pnt COG(const MyPackage_BaseCollPnt& theColl)
1508{
1509 gp_XYZ aCentreOfGravity(0., 0., 0.);
1510// create type-independent iterator (it is abstract type instance)
1511 MyPackage_BaseCollString::Iterator& anIter = theColl.CreateIterator();
1512 for (; anIter.More(); anIter.Next()) {
1513 aCentreOfGravity += anIter.Value().XYZ();
1514 }
1515 return aCentreOfGravity / theColl.Size();
1516}
1517~~~~~
1518
1519Note that there are fundamental differences between the shown type-independent iterator and the iterator belonging to a particular non-abstract collection:
1520* Type-independent iterator can only be obtained via the call CreateIterator(); the typed iterator - only via the explicit construction.
1521* Type-independent iterator is an abstract class, so it is impossible to copy it or to assign it to another collection object; the typed iterators can be copied and reassigned using the method Init() .
1522* Type-independent iterator is actually destroyed when its collection object is destroyed; the typed iterator is destroyed as any other C++ object in the corresponding C++ scope.
1523
1524The common point between them is that it is possible to create any number of both types of iterators on the same collection object.
1525
dba69de2 1526#### Heterogeneous Assign
72b7576f 1527
1528The semantics of the method Assign() has been changed in comparison to TCollection. In NCollection classes the method Assign() is virtual and it receives the object of the abstract BaseCollection class (see the previous section). Therefore this method can be used to assign any collection type to any other if only these collections are instantiated on the same ItemType.
1529
1530For example, conversion of Map into Array1 is performed like this:
1531
1532~~~~~
1533#include <NCollection_Map.hxx>
1534#include <NCollection_Array1.hxx>
1535typedef NCollection_Map<gp_Pnt> MyPackage_MapOfPnt;
1536typedef NCollection_Array1<gp_Pnt> MyPackage_Array1OfPnt;
1537....
1538MyPackage_MapOfPnt aMapPnt;
1539....
1540MyPackage_Array1OfPnt anArr1Pnt (1, aMapPnt.Size());
1541anArr1Pnt.Assign (aMapPnt); // heterogeneous assignment
1542~~~~~
1543
1544There are some aspects to mention:
1545* Unlike in TCollection, in NCollection the methods Assign and operator= do not coincide. The former is a virtual method defined in the BaseCollection class. The latter is always defined in instance classes as a non-virtual inline method and it corresponds exactly to the method Assign in TCollection classes. Therefore it is always profitable to use operator= instead of Assign wherever the types on both sides of assignment are known.
1546* If the method Assign copies to Array1or Array2 structure, it first checks if the size of the array is equal to the number of items in the copied collection object. If the sizes differ, an exception is thrown, as in TCollection_Array1.gxx.
1547* Copying to Map, IndexedMap, DataMap and IndexedDataMap can bring about a loss of data: when two or more copied data items have the same key value, only one item is copied and the others are discarded. It can lead to an error in the code like the following:
1548
1549~~~~~
1550MyPackage_Array1OfPnt anArr1Pnt (1, 100);
1551MyPackage_MapOfPnt aMapPnt;
1552....
1553aMapPnt.Assign(anArr1Pnt);
1554anArr1Pnt.Assign(aMapPnt);
1555~~~~~
1556
1557Objects of classes parameterised with two types (DoubleMap, DataMap and IndexedDataMap) cannot be assigned. Their method Assign throws the exception Standard_TypeMismatch (because it is impossible to check if the passed BaseCollection parameter belongs to the same collection type).
1558
dba69de2 1559#### Allocator
72b7576f 1560
1561All constructors of NCollection classes receive the Allocator Object as the last parameter. This is an object of a type managed by Handle, inheriting NCollection_BaseAllocator, with the following (mandatory) methods redefined:
1562
1563~~~~~
1564Standard_EXPORT virtual void* Allocate (const size_t size);
1565Standard_EXPORT virtual void Free (void * anAddress);
1566~~~~~
1567
1568It is used internally every time when the collection allocates memory for its item(s) and releases this memory. The default value of this parameter (empty Handle) designates the use of NCollection_BaseAllocator X where the functions Standard::Allocate and Standard::Free are called. Therefore if the user of NCollection does not specify any allocator as a parameter to the constructor of his collection, the memory management will be identical to the one in TCollection and other Open CASCADE Technology classes.
1569
1570Nevertheless, the it is possible to define a custom Allocator type to manage the memory in the most optimal or convenient way for his algorithms.
1571
1572As one possible choice, the class NCollection_IncAllocator is included. Unlike BaseAllocator, it owns all memory it allocates from the system. Memory is allocated in big blocks (about 20kB) and the allocator keeps track of the amount of occupied memory. The method Allocate just increments the pointer to non-occupied memory and returns its previous value. Memory is only released in the destructor of IncAllocator, the method Free is empty. If used efficiently, this Allocator can greatly improve the performance of OCCT collections.
1573
1574
1575
1576@subsection occt_fcug_3_4 Strings
1577
dba69de2 1578The **Strings** component provides services to manipulate character strings.
72b7576f 1579**Strings** are classes that handle dynamically sized sequences of characters based on both ASCII (normal 8-bit character type) and Unicode (16-bit character type). They provide editing operations with built-in memory management which make the relative objects easier to use than ordinary character arrays.
dba69de2 1580*Strings* may also be manipulated by *handle*, and therefore shared.
72b7576f 1581
1582@subsubsection occt_fcug_3_4_1 Examples
72b7576f 1583
dba69de2 1584#### TCollection_AsciiString
1585
1586A variable-length sequence of ASCII characters (normal 8-bit character type). It provides editing operations with built-in memory management to make *AsciiString* objects easier to use than ordinary character arrays.
1587*AsciiString* objects follow value semantics;, that is, they are the actual strings, not handles to strings, and are copied through assignment. You may use *HAsciiString* objects to get handles to strings.
1588
1589#### TCollection_ExtendedString
1590
1591A variable-length sequence of ;extended; (UNICODE) characters (16-bit character type). It provides editing operations with built-in memory management to make *ExtendedString* objects easier to use than ordinary extended character arrays.
1592
1593*ExtendedString* objects follow value semantics;, that is, they are the actual strings, not handles to strings, and are copied through assignment. You may use *HExtendedString* objects to get handles to strings.
1594
1595#### TCollection_HAsciiString
1596
1597A variable-length sequence of ASCII characters (normal 8-bit character type). It provides editing operations with built-in memory management to make *HAsciiString* objects easier to use than ordinary character arrays.
1598*HAsciiString* objects are *handles* to strings.
1599 * *HAsciiString* strings may be shared by several objects.
1600 * You may use an *AsciiString* object to get the actual string.
1601*HAsciiString* objects use an *AsciiString* string as a field.
1602
1603#### TCollection_HExtendedString
1604
1605A variable-length sequence of extended; (UNICODE) characters (16-bit character type). It provides editing operations with built-in memory management to make *ExtendedString* objects easier to use than ordinary extended character arrays.
1606*HExtendedString* objects are *handles* to strings.
1607 * *HExtendedString* strings may be shared by several objects.
1608 * You may use an *ExtendedString* object to get the actual string.
1609*HExtendedString* objects use an *ExtendedString* string as a field.
72b7576f 1610
1611@subsubsection occt_fcug_3_4_2 Conversion
1612Resource_Unicode
1613----------------
dba69de2 1614Functions used to convert a non-ASCII *C string* given in ANSI, EUC, GB or SJIS
72b7576f 1615format, to a Unicode string of extended characters, and vice versa.
1616
1617@subsection occt_fcug_3_5 Unit Conversion
1618
dba69de2 1619The *UnitsAPI* global functions are used to convert a value from any unit into another unit. Conversion is executed among three unit systems:
72b7576f 1620 * the **SI System**,
1621 * the user’s **Local System**,
1622 * the user’s **Current System**.
dba69de2 1623The **SI System** is the standard international unit system. It is indicated by *SI* in the signatures of the *UnitsAPI* functions.
1624
1625The OCCT (former MDTV) System corresponds to the SI international standard but the length unit and all its derivatives use the millimetre instead of the meter.
1626
1627Both systems are proposed by Open CASCADE Technology; the SI System is the standard option. By selecting one of these two systems, you define your **Local System** through the *SetLocalSystem* function. The **Local System** is indicated by *LS* in the signatures of the *UnitsAPI* functions.
1628The Local System units can be modified in the working environment. You define your **Current System** by modifying its units through the **SetCurrentUnit** function. The Current System is indicated by *Current* in the signatures of the **UnitsAPI** functions.
72b7576f 1629A physical quantity is defined by a string (example: LENGTH).
1630
1631
1632@section occt_occt_fcug_4 Math Primitives and Algorithms
1633@subsection occt_occt_fcug_4_1 Overview
1634Math primitives and algorithms available in Open CASCADE Technology include:
1635 * Vectors and matrices
1636 * Geometric primitives
1637 * Math algorithms
dba69de2 1638
72b7576f 1639@subsection occt_occt_fcug_4_2 Vectors and Matrices
1640The Vectors and Matrices component provides a C++ implementation of the fundamental types Matrix and Vector, currently used to define more complex data structures. The Vector and Matrix classes support vectors and matrices of real values with standard operations such as addition, multiplication, transposition, inversion etc.
1641Vectors and matrices have arbitrary ranges which must be defined at declaration time and cannot be changed after declaration.
1642
1643~~~~~
1644math_Vector v(1, 3);
1645// a vector of dimension 3 with range (1..3)
1646math_Matrix m(0, 2, 0, 2);
1647// a matrix of dimension 3x3 with range (0..2, 0..2)
1648math_Vector v(N1, N2);
1649// a vector of dimension N2-N1+1 with range (N1..N2)
1650~~~~~
1651
1652Vector and Matrix objects use value semantics. In other words, they cannot be shared and are copied through assignment.
1653
1654~~~~~
1655math_Vector v1(1, 3), v2(0, 2);
1656v2 = v1;
1657// v1 is copied into v2. a modification of v1 does not affect v2
1658~~~~~
1659
1660Vector and Matrix values may be initialized and obtained using indexes which must lie within the range definition of the vector or the matrix.
1661
1662~~~~~
1663math_Vector v(1, 3);
1664math_Matrix m(1, 3, 1, 3);
1665Standard_Real value;
1666
1667v(2) = 1.0;
1668value = v(1);
1669m(1, 3) = 1.0;
1670value = m(2, 2);
1671~~~~~
1672
1673Some operations on Vector and Matrix objects may not be legal. In this case an exception is raised. Two standard exceptions are used:
dba69de2 1674 * *Standard_DimensionError* exception is raised when two matrices or vectors involved in an operation are of incompatible dimensions.
1675 * *Standard_RangeError* exception is raised if an access outside the range definition of a vector or of a matrix is attempted.
72b7576f 1676
1677~~~~~~
1678math_Vector v1(1, 3), v2(1, 2), v3(0, 2);
1679v1 = v2;
1680// error: Standard_DimensionError is raised
1681
1682v1 = v3;
1683// OK: ranges are not equal but dimensions are
1684// compatible
1685
1686v1(0) = 2.0;
1687// error: Standard_RangeError is raised
1688~~~~~~
1689
1690@subsection occt_occt_fcug_4_3 Primitive Geometric Types
72b7576f 1691Before creating a geometric object, you must decide whether you are in a 2d or in a 3d context and how you want to handle the object.
dba69de2 1692The *gp* package offers classes for both 2d and 3d objects which are handled by value rather than by reference. When this sort of object is copied, it is copied entirely. Changes in one instance will not be reflected in another.
e5bd0d98 1693The *gp* package defines the basic non-persistent geometric entities used for algebraic calculation and basic analytical geometry in 2d & 3d space. It also provides basic transformations such as identity, rotation, translation, mirroring, scale transformations, combinations of transformations, etc. Entities are handled by value.
72b7576f 1694The available geometric entities are:
e5bd0d98 1695 * 2d & 3d Cartesian coordinates (x, y, z)
72b7576f 1696 * Matrices
1697 * Cartesian points
1698 * Vector
1699 * Direction
1700 * Axis
1701 * Line
1702 * Circle
1703 * Ellipse
1704 * Hyperbola
1705 * Parabola
1706 * Plane
1707 * Infinite cylindrical surface
1708 * Spherical surface
1709 * Toroidal surface
1710 * Conical surface.
1711
1712@subsection occt_occt_fcug_4_4 Collections of Primitive Geometric Types
dba69de2 1713
72b7576f 1714Before creating a geometric object, you must decide whether you are in a 2d or in a 3d context and how you want to handle the object.
1715If you do not need a single instance of a geometric primitive but a set of them then the package which deals with collections of this sort of object, *TColgp*, will provide the necessary functionality.
dba69de2 1716In particular, this package provides standard and frequently used instantiations of generic classes with geometric objects, i.e. *XY*, *XYZ*, *Pnt*, *Pnt2d*, *Vec*, *Vec2d*, *Lin*, *Lin2d*, *Circ*, *Circ2d.*
72b7576f 1717These are non-persistent classes.
dba69de2 1718
72b7576f 1719@subsection occt_occt_fcug_4_5 Basic Geometric Libraries
1720There are various library packages available which offer a range of basic computations on curves and surfaces.
dba69de2 1721If you are dealing with objects created from the *gp* package, the useful algorithms are in the elementary curves and surfaces libraries - the *ElCLib* and *ElSLib* packages.
1722* *EICLib* provides methods for analytic curves. This is a library of simple computations on curves from the *gp* package (Lines, Circles and Conics). It is possible to compute points with a given parameter or to compute the parameter for a point.
1723* *EISLib* provides methods for analytic surfaces. This is a library of simple computations on surfaces from the package *gp* (Planes, Cylinders, Spheres, Cones, Tori). It is possible to compute points with a given pair of parameters or to compute the parameter for a point. There is a library for calculating normals on curves and surfaces.
1724
1725Additionally, *Bnd* package provides a set of classes and tools to operate with bounding boxes of geometric objects in 2d and 3d space.
1726
72b7576f 1727@subsection occt_occt_fcug_4_6 Common Math Algorithms
1728The common math algorithms library provides a C++ implementation of the most frequently used mathematical algorithms. These include:
1729 * Algorithms to solve a set of linear algebraic equations,
1730 * Algorithms to find the minimum of a function of one or more independent variables,
1731 * Algorithms to find roots of one, or of a set, of non-linear equations,
1732 * An algorithm to find the eigenvalues and eigenvectors of a square matrix.
dba69de2 1733
72b7576f 1734All mathematical algorithms are implemented using the same principles. They contain:
1735A constructor performing all, or most of, the calculation, given the appropriate arguments. All relevant information is stored inside the resulting object, so that all subsequent calculations or interrogations will be solved in the most efficient way.
dba69de2 1736
1737A function *IsDone* returning the boolean true if the calculation was successful.
72b7576f 1738A set of functions, specific to each algorithm, enabling all the various results to be obtained.
dba69de2 1739Calling these functions is legal only if the function *IsDone* answers **true**, otherwise the exception *StdFail_NotDone* is raised.
1740
1741The example below demonstrates the use of the Gauss class, which implements the Gauss solution for a set of linear equations.The following definition is an extract from the header file of the class *math_Gauss*:
72b7576f 1742
1743~~~~~~
1744class Gauss {
1745public:
e5bd0d98 1746 Gauss (const math_Matrix& A);
dba69de2 1747 Standard_Boolean IsDone() const;
e5bd0d98 1748 void Solve (const math_Vector& B,
1749 math_Vector& X) const;
72b7576f 1750};
1751~~~~~~
1752
1753Now the main program uses the Gauss class to solve the equations a*x1=b1 and a*x2=b2:
1754
1755~~~~~
1756#include <math_Vector.hxx>
1757#include <math_Matrix.hxx>
1758main ()
1759{
dba69de2 1760 math_Vector a(1, 3, 1, 3);
1761 math_Vector b1(1, 3), b2(1, 3);
1762 math_Vector x1(1, 3), x2(1, 3);
1763 // a, b1 and b2 are set here to the appropriate values
1764 math_Gauss sol(a); // computation of the
1765 // LU decomposition of A
1766 if(sol.IsDone()) { // is it OK ?
1767 sol.Solve(b1, x1); // yes, so compute x1
1768 sol.Solve(b2, x2); // then x2
1769 ...
1770 }
1771 else { // it is not OK:
1772 // fix up
1773 sol.Solve(b1, x1); // error:
1774 // StdFail_NotDone is raised
1775 }
72b7576f 1776}
1777~~~~~
1778
dba69de2 1779The next example demonstrates the use of the *BissecNewton* class, which implements a combination of the Newton and Bissection algorithms to find the root of a function known to lie between two bounds. The definition is an extract from the header file of the class *math_BissecNewton*:
72b7576f 1780
1781~~~~~
1782class BissecNewton {
1783 public:
e5bd0d98 1784 BissecNewton (math_FunctionWithDerivative& f,
72b7576f 1785 const Standard_Real bound1,
1786 const Standard_Real bound2,
1787 const Standard_Real tolx);
1788 Standard_Boolean IsDone() const;
1789 Standard_Real Root();
1790};
1791~~~~~
1792
dba69de2 1793The abstract class *math_FunctionWithDerivative* describes the services which have to be implemented for the function f which is to be used by a *BissecNewton* algorithm. The following definition corresponds to the header file of the abstract class *math_FunctionWithDerivative*:
72b7576f 1794
1795~~~~~
1796class math_FunctionWithDerivative {
1797 public:
1798 virtual Standard_Boolean Value
e5bd0d98 1799 (const Standard_Real x, Standard_Real& f) = 0;
72b7576f 1800 virtual Standard_Boolean Derivative
e5bd0d98 1801 (const Standard_Real x, Standard_Real& d) = 0;
72b7576f 1802 virtual Standard_Boolean Values
1803 (const Standard_Real x,
e5bd0d98 1804 Standard_Real& f,
1805 Standard_Real& d) = 0;
72b7576f 1806};
1807~~~~~
1808
dba69de2 1809Now the test sample uses the *BissecNewton* class to find the root of the equation *f(x)=x**2-4* in the interval [1.5, 2.5]: the function to solve is implemented in the class *myFunction* which inherits from the class *math_FunctionWithDerivative*, then the main program finds the required root.
72b7576f 1810
1811~~~~~
1812#include <math_BissecNewton.hxx>
1813#include <math_FunctionWithDerivative.hxx>
1814class myFunction : public math_FunctionWithDerivative
1815{
dba69de2 1816 Standard_Real coefa, coefb, coefc;
1817
1818 public:
1819 myFunction (const Standard_Real a, const Standard_Real b,
1820 const Standard_Real c) :
1821 coefa(a), coefb(b), coefc(c)
1822 {}
1823
1824 virtual Standard_Boolean Value (const Standard_Real x,
e5bd0d98 1825 Standard_Real& f)
dba69de2 1826 {
1827 f = coefa * x * x + coefb * x + coefc;
1828 }
1829
1830 virtual Standard_Boolean Derivative (const Standard_Real x,
e5bd0d98 1831 Standard_Real& d)
dba69de2 1832 {
1833 d = coefa * x * 2.0 + coefb;
1834 }
1835
1836 virtual Standard_Boolean Values (const Standard_Real x,
e5bd0d98 1837 Standard_Real& f, Standard_Real& d)
dba69de2 1838 {
1839 f = coefa * x * x + coefb * x + coefc;
1840 d = coefa * x * 2.0 + coefb;
1841 }
72b7576f 1842};
1843
1844main()
1845{
dba69de2 1846 myFunction f(1.0, 0.0, 4.0);
1847 math_BissecNewton sol(F, 1.5, 2.5, 0.000001);
72b7576f 1848 if(Sol.IsDone()) { // is it OK ?
dba69de2 1849 Standard_Real x = sol.Root(); // yes.
1850 }
1851 else { // no
1852 }
72b7576f 1853~~~~~
1854
1855@subsection occt_occt_fcug_4_7 Precision
1856
1857On the OCCT platform, each object stored in the database should carry its own precision value. This is important when dealing with systems where objects are imported from other systems as well as with various associated precision values.
dba69de2 1858
1859The *Precision* package addresses the daily problem of the geometric algorithm developer: what precision setting to use to compare two numbers. Real number equivalence is clearly a poor choice. The difference between the numbers should be compared to a given precision setting.
1860
72b7576f 1861Do not write _if (X1 == X2),_ instead write _if (Abs(X1-X2) < Precision)._
dba69de2 1862
72b7576f 1863Also, to order real numbers, keep in mind that _if (X1 < X2 - Precision)_ is incorrect.
dba69de2 1864_if (X2 - X1 > Precision)_ is far better when *X1* and *X2* are high numbers.
1865
72b7576f 1866This package proposes a set of methods providing precision settings for the most commonly encountered situations.
dba69de2 1867
72b7576f 1868In Open CASCADE Technology, precision is usually not implicit; low-level geometric algorithms accept precision settings as arguments. Usually these should not refer directly to this package.
dba69de2 1869
72b7576f 1870High-level modeling algorithms have to provide a precision setting to the low level geometric algorithms they call. One way is to use the settings provided by this package. The high-level modeling algorithms can also have their own strategy for managing precision. As an example the Topology Data Structure stores precision values which are later used by algorithms. When a new topology is created, it takes the stored value.
dba69de2 1871Different precision settings offered by this package cover the most common needs of geometric algorithms such as *Intersection* and *Approximation*.
72b7576f 1872The choice of a precision value depends both on the algorithm and on the geometric space. The geometric space may be either:
dba69de2 1873 * a real space, 3d or 2d where the lengths are measured in meters, micron, inches, etc.
1874 * a parametric space, 1d on a curve or 2d on a surface where numbers have no dimension.
72b7576f 1875The choice of precision value for parametric space depends not only on the accuracy of the machine, but also on the dimensions of the curve or the surface.
1876This is because it is desirable to link parametric precision and real precision. If you are on a curve defined by the equation *P(t)*, you would want to have equivalence between the following:
1877
1878~~~~~
1879Abs(t1-t2) < ParametricPrecision
1880Distance (P(t1),P(t2)) < RealPrecision.
1881~~~~~
1882
1883@subsubsection occt_occt_fcug_4_7_1 The Precision package
dba69de2 1884The *Precision* package offers a number of package methods and default precisions for use in dealing with angles, distances, intersections, approximations, and parametric space.
72b7576f 1885It provides values to use in comparisons to test for real number equalities.
1886 * Angular precision compares angles.
1887 * Confusion precision compares distances.
1888 * Intersection precision is used by intersection algorithms.
1889 * Approximation precision is used by approximation algorithms.
1890 * Parametric precision gets a parametric space precision from a 3D precision.
dba69de2 1891 * *Infinite* returns a high number that can be considered to be infinite. Use *-Infinite* for a high negative number.
72b7576f 1892
1893@subsubsection occt_occt_fcug_4_7_2 Standard Precision values
1894This package provides a set of real space precision values for algorithms. The real space precisions are designed for precision to *0.1* nanometers. The only unit available is the millimeter.
dba69de2 1895The parametric precisions are derived from the real precisions by the *Parametric* function. This applies a scaling factor which is the length of a tangent to the curve or the surface. You, the user, provide this length. There is a default value for a curve with *[0,1]* parameter space and a length less than 100 meters.
72b7576f 1896The geometric packages provide Parametric precisions for the different types of curves.
dba69de2 1897The *Precision* package provides methods to test whether a real number can be considered to be infinite.
1898
1899#### Precision::Angular
72b7576f 1900
72b7576f 1901This method is used to compare two angles. Its current value is *Epsilon(2 * PI) *i.e. the smallest number *x *such that *2*PI + x *is different of *2* PI*.
1902
1903It can be used to check confusion of two angles as follows:
1904_Abs(Angle1 - Angle2) < Precision::Angular()_
1905
1906It is also possible to check parallelism of two vectors (_Vec_ from _gp_) as follows _V1.IsParallel(V2,Precision::Angular())_
1907
dba69de2 1908Note that *Precision::Angular()* can be used on both dot and cross products because for small angles the *Sine* and the *Angle* are equivalent. So to test if two directions of type *gp\*_\*Dir* are perpendicular, it is legal to use the following code:
72b7576f 1909_Abs(D1 * D2) < Precision::Angular()_
1910
dba69de2 1911#### Precision::Confusion
1912
72b7576f 1913This method is used to test 3D distances. The current value is *1.e-7*, in other words, 1/10 micron if the unit used is the millimeter.
1914
1915It can be used to check confusion of two points (_Pnt_ from _gp_) as follows:
1916_P1.IsEqual(P2,Precision::Confusion())_
1917
1918It is also possible to find a vector of null length (_Vec_ from _gp_) :
1919_V.Magnitude() < Precision::Confusion()_
1920
dba69de2 1921#### Precision::Intersection
1922
72b7576f 1923This is reasonable precision to pass to an Intersection process as a limit of refinement of Intersection Points. *Intersection* is high enough for the process to converge quickly. *Intersection* is lower than *Confusion* so that you still get a point on the intersected geometries. The current value is *Confusion() / 100*.
1924
dba69de2 1925#### Precision::Approximation
1926
72b7576f 1927This is a reasonable precision to pass to an approximation process as a limit of refinement of fitting. The approximation is greater than the other precisions because it is designed to be used when the time is at a premium. It has been provided as a reasonable compromise by the designers of the Approximation algorithm. The current value is *Confusion() * 10*.
1928Note that Approximation is greater than Confusion, so care must be taken when using Confusion in an approximation process.
1929
1930@section occt_fcug_5 Data Storage
1931@subsection occt_fcug_5_1 Saving and Opening Files
1932
e5bd0d98 1933@image html /user_guides/foundation_classes/images/foundation_classes_image007.png "Example of Saving-Opening workflow"
1934@image latex /user_guides/foundation_classes/images/foundation_classes_image007.png "Example of Saving-Opening workflow"
72b7576f 1935
1936In the example, the roots of the transferable transient objects *TopoDS_Shape, Geom_Geometry* and *Geom2d_Geometry* are used in algorithms, they contain data and temporary results.
dba69de2 1937The associated objects in the persistent domain are *PTopoDS_HShape, PGeom_Geometry* and *PGeom2d_Geometry*. They contain a real data structure which is stored in a file.
72b7576f 1938Note that when an object is stored, if it contains another stored object, the references to the contained object are also managed.
e5bd0d98 1939@image html /user_guides/foundation_classes/images/foundation_classes_image008.png "Saving-Opening mechanism"
1940@image latex /user_guides/foundation_classes/images/foundation_classes_image008.png "Saving-Opening mechanism"
72b7576f 1941
1942
1943@subsection occt_fcug_5_2 Basic Storage Procedures
72b7576f 1944
1945@subsubsection occt_fcug_5_2_1 Saving
1946
1947The storage procedure of a transient object follows five main steps.
19481. Create an I/O driver for files. For example, *FSD_File f()*;
19492. Instance the data schema, which will process your persistent information. The schema is used for read/write operations. If ShapeSchema is the name of your schema:
1950~~~~~
1951Handle(ShapeSchema) s = new ShapeSchema;
1952~~~~~
dba69de2 19533. Create a persistent shape from a transient shape.
72b7576f 1954~~~~~
1955TopoDS_Shape aShape;
1956PTColStd_TransientPersistentMap aMap;
1957Handle(PTopoDS_HShape) aPShape = MgtBRep::Translate
1958 (aShape, aMap, MgtBRep_WithoutTriangle);
1959~~~~~
dba69de2 19604. Create a new container and fill it using the *AddRoot()* method.
72b7576f 1961~~~~~
1962Handle(Storage_Data) d = new Storage_Data;
1963d -> AddRoot (“ObjectName”, aPShape);
1964~~~~~
1965You may add as many objects as you want in this container.
72b7576f 19665. Save to the archive.
1967~~~~~
1968s -> Write (f,d);
1969~~~~~
1970
1971@subsubsection occt_fcug_5_2_2 Opening
1972The retrieval mechanism is the opposite of the storage mechanism. The procedure for retrieving an object is as follows:
1973
19741. Create an I/O driver and instance a data schema (if not done).
dba69de2 19752. Read the persistent object from the archive and get the list of objects using *Roots()* method.
72b7576f 1976~~~~~
1977Handle(Storage_Data) d = s -> Read(f);
1978Handle(Storage_HSeqOfRoot) roots = d-> Roots();
1979~~~~~
dba69de2 19803. Loop on root objects to get *Standard_Persistent* objects (the following sequence only gets the first root).
72b7576f 1981~~~~~
1982Handle(Standard_Persistent) p;
1983Handle(Standard_Root) r;
1984if(roots -> Length() >= 1) {
dba69de2 1985 r = roots -> Value(1);
1986 p = r -> Object();
72b7576f 1987}
1988~~~~~
dba69de2 19894. DownCast the persistent object to a *PTopoDS_Hshape*.
72b7576f 1990~~~~~
1991Handle(PTopoDS_HShape) aPShape;
1992aPShape = Handle(PTopoDS_HShape)::DownCast(p);
1993~~~~~
dba69de2 19945. Create the *TopoDS_Shape*.
72b7576f 1995~~~~~
1996TopoDS_Shape aShape;
dba69de2 1997PTColStd_PersistentTransientMap aMap;
72b7576f 1998MgtBRep::Translate (aPShape, aMap, aShape, MgtBRep_WithoutTriangle);
1999~~~~~
2000
2001
2002