From 769a2e88e0288436119981fbc589d41aa08ca508 Mon Sep 17 00:00:00 2001 From: kgv Date: Sun, 2 Apr 2017 16:48:26 +0300 Subject: [PATCH] 0028615: Visualization, TKOpenGl - enabling MSAA leads to black screen on OpenGL ES Removed redundant macros check. --- src/OpenGl/OpenGl_View_Redraw.cxx | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/OpenGl/OpenGl_View_Redraw.cxx b/src/OpenGl/OpenGl_View_Redraw.cxx index 37fcd9554e..30ad66016e 100644 --- a/src/OpenGl/OpenGl_View_Redraw.cxx +++ b/src/OpenGl/OpenGl_View_Redraw.cxx @@ -1089,7 +1089,6 @@ bool OpenGl_View::blitBuffers (OpenGl_FrameBuffer* theReadFbo, #endif aCtx->core20fwd->glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); -#if !defined(GL_ES_VERSION_2_0) if (aCtx->arbFBOBlit != NULL && theReadFbo->NbSamples() != 0) { @@ -1164,7 +1163,6 @@ bool OpenGl_View::blitBuffers (OpenGl_FrameBuffer* theReadFbo, } } else -#endif { aCtx->core20fwd->glDepthFunc (GL_ALWAYS); aCtx->core20fwd->glDepthMask (GL_TRUE); -- 2.39.5