Standard_EXPORT void RemoveUVNodes();
//! Returns initial set of parameters used to generate this triangulation.
- const Handle(Poly_TriangulationParameters)& Parameters() const { return myParams; }
+ //const Handle(Poly_TriangulationParameters)& Parameters() const { return myParams; }
//! Updates initial set of parameters used to generate this triangulation.
- void Parameters (const Handle(Poly_TriangulationParameters)& theParams) { myParams = theParams; }
+ //void Parameters (const Handle(Poly_TriangulationParameters)& theParams) { myParams = theParams; }
//! Returns the number of nodes for this triangulation.
Standard_Integer NbNodes() const { return myNodes.Length(); }
Poly_Array1OfTriangle myTriangles;
Handle(TShort_HArray1OfShortReal) myNormals;
- Handle(Poly_TriangulationParameters) myParams;
+ //Handle(Poly_TriangulationParameters) myParams;
};
#endif // _Poly_Triangulation_HeaderFile