Bnd_Box aBox = base_type::MinMaxValues (theToIncludeAuxiliary);
// make sure that stats overlay isn't clamped on hardware with unavailable depth clamping
- if (myRenderParams.ToShowStats && !myWorkspace->GetGlContext()->arbDepthClamp)
+ if (theToIncludeAuxiliary
+ && myRenderParams.ToShowStats
+ && !myWorkspace->GetGlContext()->arbDepthClamp)
{
Bnd_Box aStatsBox (gp_Pnt (float(myWindow->Width() / 2.0), float(myWindow->Height() / 2.0), 0.0),
gp_Pnt (float(myWindow->Width() / 2.0), float(myWindow->Height() / 2.0), 0.0));