#include <RWGltf_GltfSceneNodeMap.hxx>
#include <RWMesh.hxx>
#include <RWMesh_FaceIterator.hxx>
+#include <Standard_Version.hxx>
#include <TDataStd_Name.hxx>
#include <TDF_Tool.hxx>
#include <TDocStd_Document.hxx>
myWriter->Key (RWGltf_GltfRootElementName (RWGltf_GltfRootElement_Asset));
myWriter->StartObject();
myWriter->Key ("generator");
- myWriter->String ("Open CASCADE Technology [dev.opencascade.org]");
+ myWriter->String ("Open CASCADE Technology " OCC_VERSION_STRING " [dev.opencascade.org]");
myWriter->Key ("version");
myWriter->String ("2.0"); // glTF format version