0033607: Visualization - Implementation of hardware occlusion queries
Hardware occlusion queries provides mechanism to answer whether or not
any pixels would be drawn. as instance it can be used as visibility filter
or acceleration for rendering complex scenes, by skipping occluded objects.
Graphic3d_ViewOcclusionMask : Provide way to access occlusion test results
for every graphical presentation per each defined view of the viewer
Graphic3d_OcclusionQuery : provides generic access to occlusion query
functionality.
OpenGl_OcclusionQuery: provides OpenGL implementation for occlusion query
Graphic3d_RenderingParams: provides way to enable or disable occlusion query
AIS_InteractiveContext : reset view occlusion mask in new loaded objects
Each view invalidate its occlusion query results if camera has changed.